I really respect your bravery here some healers would like to be left to play the game how it was originally intended. Not many are brave enough to say so and face the hostility, of gamers forcing them to perform two roles in the name of efficiency.
You were originally intended to DPS. Don't make up stuff.
Healer should only DPS when they can comfortably toggle between healer stance (cleric off) and attacker stance (cleric on). If they don't at least the wont make unnecesary risk and will just fulfill at least the healing part, not risking to waste heals by casting them in Cleric Stance.
Also, kicking them right off the bat isn't right. At all. Doing DPS as a healer is not a written rule and not everyone feels safe (mostly newbies) enough to toggle Cleric Stance on. The boss will die eventually, healer DPSing or not, so there's no need to force things. Even if the healer is not using its abilities at full extent, the party won't wipe as long as the party know the mechanics and don't mess up things. It does help? Yeah, sure. But that's it. It's not comparable to tank without tank stance or having a BLM cast only ice spells (both case are people who dont fulfill their primary roles: tanking and DPSing) because DPS is a secondary aspect of the Healer.
Wow, you are only here to pay attention to people who 100% agree with you. You posed some questions in your initial thread, and throughout, but you're utterly opposed to taking in any perspectives that aren't in total alignment with yours.
It's rather pointless to invite discussion if you're not prepared to accept the fact the majority of the community's expectations and experiences are different. And it's not two roles at all. None of the roles are pure healing roles in FFXIV.
The important thing is that the goal is accomplished. If it takes 5 minutes longer to complete, so be it. Besides dps is a fundamental function of a tank because it provides agro. There's no way in hell a tank spamming flash is going to retain agro. Dps is not a function of a healer, its an added bonus. There to be used by those comfortable with juggling two very disseparate roles. Neither a tank nor dps has such a responsibility.If you're playing a group game then the group is important as a whole. This isn't a single player game. If a healer just heals, a tank just flashes (enough to keep hate), a dps hits as many buttons as the tank and heal... good luck getting that dungeon done without developing an ulcer.
I played heals in WoW since Vanilla. Especially in earlier expansions, healer DPS was downright pitiful. I will admit, I rarely dps'd. Because most players use a DPS meter, it's downright demoralizing to see you did .05% of the damage. It's like a joke. In a game like this, where not everyone is using meters, it makes more sense to just be active and dps, regardless of the numbers. So, yeah. I do see a big difference between WoW and FF14.
(Note, as a holy priest, I did notice a shift in the latest expansion. My DPS numbers definitely shot up and therefore I was more inclined to DPS).
I disagree. It's not an added bonus, it's part of an entire toolkit that helps in the mitigation of damage to your party. As someone once pointed out, they disabled Cleric Stance in PvP, so if they didn't want healers doing any damage in dungeons then they could disable it there. They haven't. It really would be a lot longer than 5 minutes if everyone put in bare minimum.The important thing is that the goal is accomplished. If it takes 5 minutes longer to complete, so be it. Besides dps is a fundamental function of a tank because it provides agro. There's no way in hell a tank spamming flash is going to retain agro. Dps is not a function of a healer, its an added bonus. There to be used by those comfortable with juggling two very disseparate roles. Neither a tank nor dps has such a responsibility.
this may not go down too well on here, but here goes.
what i find in this game is the tanks pull 8-10 mobs in one hit, leaving orange circles of crap everywhere from the mobs & then run around corners so they cant be healed (los) with sometimes less than 50% health. the dps blindly following on behind the tank & so im working my arse off trying to keep everyone alive.
if by chance things may be a little slow when it comes to a boss fight, then i think ive earned the right to take a breather & get some mana back because you can be as sure as hell the tanks will be flying off to the next set of mobs before i even have a chance to roll on an item.
A) this isn't about what SE wants. It's about what players want
B) They took out cleric stance from pvp because it made healers overpowered against other players and this has absolutely no bearing on pve content.
3) Everyone saying healers who only heal are lazy and yet expect healers to do two jobs while they only have one is the very definition of irony in my opinion.
I totally hear you. In situations like that, you have to focus on healing and being vigilant about your mana. I don't think anyone here is suggesting otherwise. It's when we have lots of mana, there is hardly any damage going out, and we are hopping around out of boredom that is causing the contention.
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