Page 17 of 27 FirstFirst ... 7 15 16 17 18 19 ... LastLast
Results 161 to 170 of 267
  1. #161
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    They're currently 2.5 secs, so there's some way to fall between there and 1.5 secs (even higher if you utilise macros due to rounding up)...

    How has it dumbed them down in WOW, for instance? I'd like to know.
    (2)

  2. #162
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lauront View Post
    They're currently 2.5 secs, so there's some way to fall between there and 1.5 secs (even higher if you utilise macros due to rounding up)...

    How has it dumbed them down in WOW, for instance? I'd like to know.
    From my understanding, WoW doesn't have rotations. Last time I played, it had skills that you just spammed for the most part, no combos or real combo rotations.

    Plus, we already have Skill/Spell Speed, which lowers that, and AST cards. If you tune it for faster early game, it would get ridiculous late game.
    (2)
    Last edited by Valkyrie_Lenneth; 02-21-2017 at 02:57 AM.

  3. #163
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Yeah, priority systems, but it's still a set pattern of abilities you use in a fairly rotational manner...

    Also, when I say dumbing down I mean stripping away significant aspects like Dreadwyrm Trance. HW added a fair amount of complexity through having to effectively manage a buff for most jobs, e.g. Enochean for BLM or Dreadwyrm Trance for SMN, which made the jobs significantly more engaging. I found the pre-HW rotations dreadful. The downside was they added a lot more buttons, so I am hoping what they really mean is that they might make the abilities be modified conditionally, dependent on the buff active and thereby integrate some of them. But with such sparse detail, it's up in the air as to what will change.
    (0)
    Last edited by Lauront; 02-21-2017 at 03:03 AM.

  4. #164
    Player
    jdnyc's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Ashen Vasture
    World
    Jenova
    Main Class
    Bard Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    From my understanding, WoW doesn't have rotations. Last time I played, it had skills that you just spammed for the most part, no combos or real combo rotations.
    Rift has rotations and GCD is 1.5 for them.
    (3)

  5. #165
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lauront View Post
    They're currently 2.5 secs, so there's some way to fall between there and 1.5 secs (even higher if you utilise macros due to rounding up)...

    How has it dumbed them down in WOW, for instance? I'd like to know.
    If you were talking about older WoW; Cata and back, rotations were more common place. Now; for quite a few classes, it's a priority system based on spec, stats, and procs. Which leads more to a whack-a-mole type combat system.
    (1)

  6. #166
    Player Reyll's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    76
    Character
    Sebastian Taylor
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Kyuuen View Post
    If you were talking about older WoW; Cata and back, rotations were more common place. Now; for quite a few classes, it's a priority system based on spec, stats, and procs. Which leads more to a whack-a-mole type combat system.
    The only thing that has really changed for for the most part has been random proc systems, which honestly, some classes in FFXIV have (see DRG and their combo system). There are still optimal rotations in WoW, they just don't hold your hand and highlight the button for you. For instance, http://www.wowhead.com/fire-rotation-guide is not too complicated of a rotation and it varies depending on the situation, which makes combat a little more interesting and changes things up. That isn't a bad thing, in my opinion.

    Skill/Spell speed is pretty useless in this game and should honestly be re-worked. With the server tick rate and latency, the effects are hardly noticeable with cast successes and cancellations. A 1.5 second GCD would make combat feel much smoother and would attract a lot of players since every other popular MMO uses it, but I highly doubt it will happen. That is basically my last bastion of hope for good news to come from Stormblood.
    (5)

  7. #167
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,792
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I'm eagerly looking forward to it. I love DPS anyway (and tank but I understand it would be hard to add any new classes that don't already do what the current ones do)

    They will be reworking the existing classes so I'm interested to see how they will balance them.

    I love my dragoon but samurai is exciting. I'm glad it's not a tank. Tanking can be boring at times. I'm hoping 4.0 breaks up the monotony a bit.

    I think the story will be the same length as HW but there will be more in the form of unique sidequest options - like Eureka, maybe expansions to Diadem, maybe new stuff with platoons, we will see.
    (0)

  8. #168
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Kyuuen View Post
    If you were talking about older WoW; Cata and back, rotations were more common place. Now; for quite a few classes, it's a priority system based on spec, stats, and procs. Which leads more to a whack-a-mole type combat system.
    It has a reactive proc-based system, sure, like DRG, but it's hardly "whack-a-mole". Its rotations/priorities feel engaging, IMO. If you average out the abilities you end up using over a fight, it still follows a fairly rotational pattern and you cannot simply randomly spam abilities, per se. WOW has always had low GCDs, even lower when BL/Heroism is active, and even when it was more traditionally "rotational", I have never felt like it lacked complexity. Including when Destruction had a pretty penalising rotation involving Improved Soulfire. The game felt fast-paced. The issue WOW does have at times is that the delta between using abilities optimally and not doing so becomes tiny.

    Also, I think it is an issue in FFXIV that some classes are so tightly time-bound in terms of how their abilities use. I prefer playing SMN for that reason, i.e. you have a broad array of abilities and greater control over when to deploy them. DRG? It just felt like being a hamster on a wheel. I don't see how lower CGDs could make it any the worse... but it'd certainly remove some of the clunkiness for an instant heavy job like SMN.
    (7)

  9. #169
    Player
    Arasiel's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Torian Whyte
    World
    Zalera
    Main Class
    Rogue Lv 60
    As a dps player I'm excited. RDM and SAM are iconic and look very aesthetically pleasing.

    Swimming is cool but no underwater combat. So ill just enjoy the exploration side.

    I'm excited for where the story may be heading.

    Overall I'm excited for somethings but I feel they need to up their PR. Heavensward seemed over the top with info. With a more then double budget increase for Stormblood we are expecting more then a few slides and a trailer.
    (3)

  10. #170
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Lauront View Post
    It has a reactive proc-based system, sure, like DRG, but it's hardly "whack-a-mole". Its rotations/priorities feel engaging, IMO. If you average out the abilities you end up using over a fight, it still follows a fairly rotational pattern and you cannot simply randomly spam abilities, per se. WOW has always had low GCDs, even lower when BL/Heroism is active, and even when it was more traditionally "rotational", I have never felt like it lacked complexity. Including when Destruction had a pretty penalising rotation involving Improved Soulfire. The game felt fast-paced. The issue WOW does have at times is that the delta between using abilities optimally and not doing so becomes tiny.

    Also, I think it is an issue in FFXIV that some classes are so tightly time-bound in terms of how their abilities use. I prefer playing SMN for that reason, i.e. you have a broad array of abilities and greater control over when to deploy them. DRG? It just felt like being a hamster on a wheel. I don't see how lower CGDs could make it any the worse... but it'd certainly remove some of the clunkiness for an instant heavy job like SMN.
    When did you last play WoW? In WoD rotation complexity became threadbare. Infact they argued that they had to simplify rotations because if they didn't making more complex mechanics made fights too hard. Take Frost mage. Its basically Frostbolt spam with the occasional Icicle thrown in when Fingers of frost procs with a cd occasionally used on cd.

    There is a trade off. Faster GCD would require simpler Job mechanics or simpler encounters. Many endgame fights can already give you little time to respond to mechanics, particularly if you are dealing with multiple mechanics at once.

    Regardless, I think it is extremely unlikely that they plan to lower the GCD. They are revamping the system, not completely reinventing the wheel.

    Quote Originally Posted by Lauront View Post
    I will be disappointed if they make the Empire one-sidedly "evil", particularly after the Regula quest line and considering Ala Mhigo's own background... I want to see one or both of the rebellions fail and/or the Eorzean Alliance have to pay a heavy toll for any victories it achieves.
    You want us to lose? You realise "Evil" or no, the empire will be our enemy in this expansion.
    (2)
    Last edited by Belhi; 02-21-2017 at 10:12 AM.

Page 17 of 27 FirstFirst ... 7 15 16 17 18 19 ... LastLast