Page 9 of 11 FirstFirst ... 7 8 9 10 11 LastLast
Results 81 to 90 of 101
  1. #81
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Fixed that for you
    ...You right
    (0)

  2. #82
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Not sure why a high number of players want a more dangerous open world, especially considering the majority of players want to get things done quickly. A dangerous open world will slow you down immensely, and you will be inconvenienced. Guaranteed.

    What I would welcome are areas in the open world that are more dangerous. Beast tribe strongholds is a great example. As with sanctuaries, you would be prompted, "you have entered a stronghold" and it means these mobs don't mess around, and can kill you quite easily if you are not careful.

    I don't miss FFXI days where your badass doesn't stand a chance against a bunny the same level as you.
    (3)

  3. #83
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Guess it doesn't really matter sense the game not built around open world battles anyways.
    (2)

  4. #84
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Well let's look at it from a other perspective. If you run as a level 60 into a level 75 map, most likely you're dead or take half a day to kill the mob. Let's run into that same map at level cap, and it's easier but still not 2-3 hits. Now run into that map 6 months later (end game geared) and these mobs will die within a couple seconds. That's how it was in ARR and HW, it didn't even matter if the mobs have more hp in HW compared to ARR, because this situation applies to all of these maps. So what does it really matter? Besides that you might be 1 or 2 minutes quicker with finishing your quests.
    (0)

  5. #85
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Spending time running through mobs that one shot you to reach a telepoint...was fun. (1.x)
    (0)

  6. #86
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    If they had more interesting abilities it would be more fun. But like another poster above said, the large amount of HP for one mob just makes it tedious and kills the enjoyment from playing. I've tried farming items in CWH before and it just takes a really long time and I could better spend my time doing other things in the game and having retainers get items for me. If there is no reason to kill mobs then it is useless imo. If they took less time to kill so you could farm more faster it wouldn't be so bad.
    (1)

  7. #87
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    No thanks. We don't need to copy FFXI more than they already have.

    There's nothing wrong with world mobs being trash mobs. Just throw in the occasional NM or "boss" mob and that's fine.
    (2)

  8. #88
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    They could make the open world much more interesting but it's basically a lot of wasted resources at this point considering how much they put into the game that allows you to avoid it. Teleportation, flying, low yield exp, retainers that gather materials for you, purchasable materia, etc.

    The only way I can see them making it interesting or at the very least useful is having large groups of monsters with insane aggro that have lower hp but hit really really hard, having them drop unique items for crafting that cannot be obtained from any other source and THAT ARE RELEVANT AND HIGHLY NEEDED THROUGHOUT THE ENTIRE EXPANSION and bonuses to spiritbond for killing these monsters (for the higher leveled players). Throw in a low rate to spawn massive super bosses that also have their own unique and highly needed items along with special roaming monsters that cannot be seen while in flight and basically require you to hunt for them for special goodies.

    Too bad they already made it into an instance... >.>
    (1)

  9. #89
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kaedan View Post
    No thanks. We don't need to copy FFXI more than they already have.

    There's nothing wrong with world mobs being trash mobs. Just throw in the occasional NM or "boss" mob and that's fine.
    Inversely, you could have more of the "mobs" out there be non-hostile wildlife. I haven't seen anyone asking thus far that world mobs should all be mini-bosses or HP-sponges, but only that the open world become actually interesting (and hopefully more rewarding in itself), and have suggested that diversity in mobs, with an allowance for difficulty outside of mere Hunts, etc., might benefit that.
    (2)

  10. #90
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Honestly, I couldn't care less about open world mobs. I either sprint or fly away from there since I can never be bothered. Would it be nice if they meant something? Sure. Killing hoards of mobs is why Black Desert never seems to hold my interest for long. On the other hand, I'm more concerned with dungeon mobs not hitting like wet noddles. If they pose some degree of challenge, I'll be fine.
    (0)

Page 9 of 11 FirstFirst ... 7 8 9 10 11 LastLast