I fundamentally disagree with the notion that making tanks and healers braindead-easy quasi-DPS is somehow appealing to the broader playerbase here. Appealing to the people who compulsively level every job regardless of personal enjoyment or intention of playing the job at cap? Sure. But appealing to people interested in those roles overall? Absolutely not, or else this wouldn't be such an outspoken conversation topic whenever job balance is mentioned.

I know mentioning WoW is pretty anathema around here, but somehow Blizzard manages to let their tanks tank and their healers heal while not shoving people out of the casual bracket of play. Wildstar is the same way. TERA is probably the only game I've played where I think tanks and healers are definitely weeded out relative to skill, but that might be because of the added challenge of action combat more than anything else. I mean, in Final Fantasy XIV itself, even pretty mediocre healers are still able to DPS in expert roulette, and tanks will MT entire Dun Scaiths without once putting on tank stance after their initial aggro lead. This is ALREADY pointing to both roles being far too easy even AT lower-skill levels of play. I don't think the cokmunity will shrink back in collective fear if the bar is raised for those roles a bit.