I stopped farming tombstones a long time ago and I in-fact quit the game 2 times already because I'm sick of dungeon grinding and I only came back because I miss the story, the world and my character. Lucky that Stormblood is around the corner or else I would quit a third time because I cannot progress at my leisure by doing small things on the side other than dungeons. Let's not forget also that equipment becomes obsolete after only 3 months with this type of progression.

What I'm trying to say is that I don't mind the tombstones but what they should do is allow people to farm them however they want and not force them to farm the same 3 dungeons each day for 3 months. Who thought that was a good idea?!? Just give us a fair amount of tombstones for every activity and take into consideration that it should be fairly possible to cap each week by doing a reasonable amount of side quests with no dungeons. That way, the people wanting to cap quick will do dungeons and the people annoyed with dungeons will cap by doing other things such as gathering, daily quests and other stuff like that. Hell, add more open world content for those wanting to cap tombstones and enjoy the open world instead of closed instances all the time.

I mean... We've been doing this for 3+ years. SE is blessed to be able to keep its player base despite this HUGE flaw in design (probably because of the world, lore, a love for their character or simply extremely low standards).

I hope. I HOPE they thought about changing this shitty recipe for Stormblood... Please...