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  1. #61
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by TiramisuMacaron View Post
    If a healer has no purify, I can easily solo them on monk if I get running crits. If a monk and mch time their attacks, they can do like 12000+ damage in a second.
    That would kill everything except tanks, which means the odds are also super stacked against every other job except tanks. Not a very good argument. And one second implies they can do that with only two skills, since there's a 0,5-0,75 animation lock between skills. My personal crit record is like 6,7k with a fully buffed Between the Eyes in close quarters. Can't do that twice in a row, tho, so...number seems a tad exaggerated.

    The odds are stacked against healers, yes, because the point and purpose of a healer is to make a game boring and stale by creating a perpetual stalemate of maxed HP on all players. Hence, games with all healers tend to be rather boring and only end thanks to the timer - the game doesn't work when everyone is actively working against it due to their role. Hence, culling time, vulnerability stacks and limit breaks were developed - those are the actual odds stacked against the healer. By design, they have to be denied their endgame and those mechanics were put in place to ensure just that.

    Moreover, it says a lot that "playing correctly" in this context always means:"Countering the healer" via coordinated burst. That's not a given in game design, that's only contextually true because healers are so powerful that nothing but burst matters until culling time, as healers can undo everything else. In fact, when you look at job viability in PvP, the main criterion for viability seems to be how well and frequently you can counter the healer.
    Summoners are a good example - Truckloads of damage, but so slow that healers can react, hence not favored. MCH - less damage, but so quickly that a healer has trouble reacting, hence meta pick. You name melee Limit Break, but ranged LB actually does more damage if it hits two or more targets. Why is melee limit break considered so powerful or even an issue then? Because it deals the damage to 1 target and thus gives the healer less opportunity to react. That's how powerful healers are, to twist and twirl the entire meta around them.

    No surprise that every group wants to have at least one healer. Consequently, I, at least, never saw anyone beg people to please please switch to Monk or Machinist to stand a chance but frequently see people do that for healers. Their only weakness is that since by design, they are working against the winning condition of the mode, stacking them can't lead to success, because it leaves nobody working towards the winning condition of the mode, which is killing. That doesn't take away from their power however, it only shows their basic design flaw.
    (5)

  2. #62
    Player
    TiramisuMacaron's Avatar
    Join Date
    Aug 2016
    Posts
    317
    Character
    Tiramisu Macaron
    World
    Excalibur
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Zojha View Post
    That would kill everything except tanks, which means the odds are also super stacked against every other job except tanks. Not a very good argument. And one second implies they can do that with only two skills, since there's a 0,5-0,75 animation lock between skills. My personal crit record is like 6,7k with a fully buffed Between the Eyes in close quarters. Can't do that twice in a row, tho, so...number seems a tad exaggerated.
    A crit clean shots damage calculates at the same time as BTE. As does tornado kick into axe kick.

    If you stun -> buff clean shot + BTE all of that damage will calculate at once because of the cleanshot damage delay. Same with tornado into axe kick. Tornado calculates slow and axe calculates fast... it isn't an exaggeration, you are just using a false assumption of damage calculating the millisecond you press the skill.

    If you don't understand this, I can't take the rest of your post very seriously. How much do you even play high level PvP?
    (5)

  3. #63
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    Quote Originally Posted by NessaWyvern View Post
    You can nab an aoe bind off Thaumaturge :P
    That's a bind though! snaring helps when they are immune to bind and both whm and ast get that. IMO, Miasma 1 should keep a snare. It requires a cast. Miasma 2 should not have a snare effect.
    (0)

  4. #64
    Player
    KusoWat's Avatar
    Join Date
    Jan 2017
    Posts
    282
    Character
    K'uso Watashi
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by TiramisuMacaron View Post
    Snip
    He/she doesn't play high level. They exist solely to contradict.

    EDIT: SMN isn't favored because it lacks MP Regen, not because people fail to burst correctly with the job. MCH is meta pick because of their burst and tons of utility.
    (2)
    Last edited by KusoWat; 02-09-2017 at 12:11 AM.

  5. #65
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zojha View Post
    Hence, culling time, vulnerability stacks and limit breaks were developed - those are the actual odds stacked against the healer.
    You can also look at it in a different light. There are bad dps that need the culling, vuln and limit break just so something dies. Playing at the highest level all around, DPS and crowd control are king.

    Quote Originally Posted by Zojha View Post
    Moreover, it says a lot that "playing correctly" in this context always means:"Countering the healer" via coordinated burst.
    This is not true. Playing correctly in a team game is more than countering the healer. Stopping enemy burst is more important. Not bursting into tank cooldowns is important. Etc. It's a lot more complex than countering the healer.

    Quote Originally Posted by Zojha View Post
    No surprise that every group wants to have at least one healer. Consequently, I, at least, never saw anyone beg people to please please switch to Monk or Machinist to stand a chance but frequently see people do that for healers.
    I have been in many games where people have been asked to change from healer/tank to dps.
    (4)
    Last edited by Cleanse; 02-09-2017 at 03:19 AM.

  6. #66
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    The ability to do stuffs while moving is the main issue. They're so annoying and overpowered, yes, I support this thread.
    (1)

  7. #67
    Player
    TiramisuMacaron's Avatar
    Join Date
    Aug 2016
    Posts
    317
    Character
    Tiramisu Macaron
    World
    Excalibur
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Evangela View Post
    The ability to do stuffs while moving is the main issue. They're so annoying and overpowered, yes, I support this thread.
    Give all melee cast times in 3.55!
    (3)

  8. #68
    Player
    KusoWat's Avatar
    Join Date
    Jan 2017
    Posts
    282
    Character
    K'uso Watashi
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Evangela View Post
    The ability to do stuffs while moving is the main issue. They're so annoying and overpowered, yes, I support this thread.
    You support everything that nerfs any job but Ninja.
    (2)

  9. #69
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by TiramisuMacaron View Post
    Give all melee cast times in 3.55!
    I support this.
    (3)

  10. #70
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,484
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by TiramisuMacaron View Post
    Give all melee cast times in 3.55!
    3.0 Bard says hello?
    (0)

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