A certain level of exclusivity based on iconic class/job imagery is ok. Like the blue lvl 50 class sets (from class quests) for example. But those are very specific sets designed for very specific classes based on years of iconic designs for those classes in many FF games. Race exclusivity has no logical reason behind it. Sets that are class exclusive should be the kind of gear you find in the raids or from class specific quests, not generic tome bought gear, dungeon gear, crafted gear or vendor gear.
But when you're talking about more generic gear like the hempen sets, the racial starter sets, or most of the DoW/DoM restricted gear from 1-60, exclusivity stifles creativity and diversity. For example, there's an outfit I want to put together but on a healer I can't finish it because the perfect set of boots are rog/nin only. Now these are just generic boots, not iconic class specific gear. They are just simple leather boots that go above the ankle, but below the knee, are tight, are thankfully devoid of excess ornamentation, and aren't high heeled. These boots are the Griffin Leather Boots of Scouting, generic crafted boots that don't have any logical reason to be class/specific. But nothing equivalent exists for the healing classes. Why?
As I said before, too much exclusivity stifles creativity and diversity. Even if most things can't be set to "all classes", it can't hurt to have more shared appearances between classes. A good example of this already existing in game is the Holy Rainbow Shirt of <insert affix here> of which there is one for everyone. Its the same exact model for every class, only the default colors differ (and a little dye fixes that right up). We need more gear to be like THAT. Not everything has to be like that, but much more than we currently have to be sure. And especially generic clothing items like hempen, racial starter gear, and basic footwear.



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