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  1. #11
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Airget View Post
    "Enhanced attributes" are just a waste of space, an excuse to "learn" something at x level that is so minuscule and lame.
    It's the way devs have to tell players their main stat for that class.
    (0)

  2. #12
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Driavna View Post
    It's the way devs have to tell players their main stat for that class.
    And here's a solution to that problem, by the way: remove the manual allocation of attribute points. It's dull and there's only one right way to do it for every job.
    (10)

  3. #13
    Player
    St0rmchild's Avatar
    Join Date
    Sep 2016
    Location
    Wolves' Den Pier
    Posts
    144
    Character
    Aleutia Stormdancer
    World
    Phoenix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by seekified View Post
    And here's a solution to that problem, by the way: remove the manual allocation of attribute points. It's dull and there's only one right way to do it for every job.
    Arcanists would very much disagree with this statement.
    (3)

  4. #14
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by St0rmchild View Post
    Arcanists would very much disagree with this statement.
    Arcanists are the ones who want the manual allocation the least, what are you on about? We have to spend 200 GC seals every single time we wanna swap.

    Also, they said "Job" and Arcanist is a "Class".
    (6)

  5. #15
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by St0rmchild View Post
    Arcanists would very much disagree with this statement.
    Mmyeah, well... If they did remove it, they could just alter the passive stat growth of arcanists to fit both SCH and SMN. I dunno, it's just not a very interesting feature and they should do something about it.
    (6)

  6. #16
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by RubyScarlett View Post
    Reduces Stoneskin cast time to 2.5 seconds


    Uh, thanks? I guess...
    Honestly, that reduced cast time is pretty godly. It may not be as nice as the boosted Stoneskin potency we used to have, but a Stoneskin that casts as quickly as a Cure spell is not to be underestimated. There are a quite a few cast bars that are quick enough that a standard Stoneskin cast takes too long to slip one in before the attack goes off, but a quickened Stoneskin can fit.
    (2)

  7. #17
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Bourne_Endeavor View Post


    If fall damage were an actual thing is boss fights, this could be cool. Since it isn't, well...
    Nooo! ;_;
    I love that trait! Most of my glamour sets for running around in the overworld use NIN as a basis only because of the increased movement speed + less fall dmg traits!
    (2)

  8. #18
    Player
    Lukha's Avatar
    Join Date
    Feb 2014
    Location
    Goblet W13P13, Ul'Dah
    Posts
    1,447
    Character
    Lukh'a Lybhica
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by RubyScarlett View Post
    Reduces Stoneskin cast time to 2.5 seconds


    Uh, thanks? I guess...
    This is actually valuable for getting SS on a tank in time before a tank buster hits, or saving someone who takes raise as soon as it goes off instead of waiting until after the AoE.
    (2)

  9. #19
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Overcure is nearly useless. It's pretty unlikely your group will be positioned in such a way to benefit this when it procs. Even if it was, you were likely going to just Cure 3 anyway, so whether it procced or not doesn't really consciously affect you. I have that problem with enhanced medica also. It's just so unnoticable.
    (9)

  10. #20
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Enhanced Featherfoot
    (0)

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