Hope se understnd this.
So far i didnt see hard dungeons .
Hope se understnd this.
So far i didnt see hard dungeons .
This cannot be emphasised enough. Heavensward has progressively gotten easier to the point of absurdity. Very little requires more than pressing a couple button, thus when they do release something of moderate challenge people can't do it. Now even the extreme primals have become pushovers. Although I do like Sophia, she's far from difficult. And Zurvan is laughable. Instead of gradually trying to improve player skill, the devs seem wholly content to baby. It's not entirely surprising people are getting bored.Players in FF 14 really low skilled in most of the part. Why?
1) Class quests don't teach anything
2) LEveling in Palace doesn't teach anything- how to play by your class
3) Content become MORE and MORE casual
In the end we have the situation-- the skill of players degrade more and more every each patch, SE think, that content is hard and make it more easy, skill degrade more, SE nerf more and so on and so on. It is an endless circle of nerfing. Soon the game will be the casual Sims about housing and glamours
Right now lots of players still wipes on OZMA!!! Easiest boss ever!
Dear SE, please, fix this situation, make the players to play better!
In some cases the skill level for today's players are really low because they just don't seem to really try or even learn how to use their selected Jobs to it's full potential.
Tho with new content it does take some time to learn the mechanics and in alot of cases even when they do know the fight the problem is trying to remember the mechanics of the fight while focusing on the fight
Does nobody find it funny that the OP had 16 hours to dedicate to a fight first day and was mad that others weren't as trained as her?
I dunno, I think it's funny.
I havn't get a chance to try extreme yet because most cross-pf set minimum ilv at 265-268 for learning party and 270 to clear or farm.
Yea I've noticed those kinds of things too, currently my highest job is my blm with an ilvl of 240. I don't have the time to spend on the game to get the kind of gear I would like to have to meet those kind of requirements. I used to have that time but due to changes in my life I don't have that kind if time anymore.
Not everyone is able spend tons of hours on the game because they have other responsibilities that have to come first. It's usually on the weekends I can do things on the game but normally I spend it trying to cap my scripture before the reset.
Actually with this thread I feel this could be relevant. I have recently read an article in the paper about the increase in the amount of people that just sit at home playing video games all day living off financial assistance (welfare) or something like that. The real question I think is how many of the people that complain the content is too easy or that there isn't enough new content to keep them busy or what ever else fall into the topic of that article I read?
As I believe I have said before yes the content is a little easy and could be a bit more difficult, but with everyone's busy lives not everyone is able to spend a lot of time playing the game so that needs to be considered to keep player numbers up so the game doesn't die out.
This why i only do stuff with friends tho i wouldnt say they ruin the game but they sure make it unesseserily hard for no reason. This is why we cant have nice things see: pharos pre-nerf(psst it wasnt hard, players just made it hard).
Last edited by Synestra; 01-18-2017 at 06:05 PM.
Did Zurvan NM last night, gonna try the EX tonight probably. Sophia was a cakewalk so I'm assuming this is similar, if not easier.
The NM was shocking, though - three people died to the floor falling down in the first phase. I mean, if the whole floor suddenly lights up... isn't that kind of a giveaway to move?
Still, I'm not surprised. I thought SE were onto something with the tuning of Pharos Sirius NM - harder dungeons would go a long way to make people think a little. Nowadays every single dungeon consists of me pulling as much as the dungeon will allow me to pull, and hope that the other three people know how to AoE. I definitely agree that the lack of teaching in the class quests are a significant shortcoming, though.
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