See, in one post you raged, called people names and showed how aggressive you are. In other words, the very people you seem to want to be instanced away from.Yeah, whatever. I'm boring for not wanting to deal with tools.
I'm okay with that, because Yoshi is pushing instanced content and I won't have to deal with you (hint hint, I'm implying something about you here).
And they're fixing it. FFXI hasn't, for the most part, and you are asking for them to purposely put in content that allows players to grief each other.
"Trolls" don't need attention from me in this scenario, because they can get me killed and steal the items that I was working for. I don't have to validate their existence at all for them to negatively impact my game.
I grew up with FFXI too, and I willingly participated in MPKing RMTs and stealing from other shells. Then I went around and played a bunch of other MMOs and I realized that it's complete bulls*** that you can do that to someone, especially when they're not only investing time and effort into this game, but also money.
And FYI, when you start pulling up ad-hominem attacks (which, "You're a boring person" qualifies as), I no longer have to give you any valid arguments. The argument is done, and now I'm just having fun with it or venting frustration at having to deal with someone who doesn't know jack s*** about arguing or debating.
I'm just guessing. I imagine a Sea like area could be related to some Leviathan content, an underwater temple was mentioned one time by a dev post I believe. A sky type area could be like some of those large floating land mass I saw in one of those new concept art.
Why do people want to play a game that is completely instanced? Games like WoW, where even leveling is done in instances, just makes it so people don't experience the actual in-game world. What is the point for designers to make a beautiful environment when everything worth doing is in instance that people repeat 20 times to get a level?
FFXI was nice because the level grind took place in the actual world where you weren't forced to do the same level 20 dungeon until you were high enough to the level 25 dungeon. When you were leveling it didn't always have to be in the same place and having knowledge of the zone could be a huge benefit because you knew of camps that were out of the way of competition most of the time.
I guess one of my main points is that competition breeds creativity and true knowledge. Being isolated from the majority of the world at every turn makes people soft and unable to adapt themselves to a situation when things don't go as planned. I always saw leveling in FFXI as something that truly readied you for end-game, not because you learned how to cast your spells in a certain order or what WS's made Light skillchains but because you learned how to interact with others around you.
FFXIV failed because it tried to distance itself too far from FFXI, to the point where they refused to use basic features common to every MMO. Had they copied FFXI, most people would have just moved from FFXI to FFXIV and we wouldn't be having this discussion. Also, this game wouldn't even exist without FFXI, so cool it with the FFXI hate, it's seriously getting stale.
http://i.imgur.com/L3DQO.jpg
I found the complete opposite to be true about exploration in FFXI and WOW.Why do people want to play a game that is completely instanced? Games like WoW, where even leveling is done in instances, just makes it so people don't experience the actual in-game world. What is the point for designers to make a beautiful environment when everything worth doing is in instance that people repeat 20 times to get a level?
FFXI was nice because the level grind took place in the actual world where you weren't forced to do the same level 20 dungeon until you were high enough to the level 25 dungeon. When you were leveling it didn't always have to be in the same place and having knowledge of the zone could be a huge benefit because you knew of camps that were out of the way of competition most of the time.
I guess one of my main points is that competition breeds creativity and true knowledge. Being isolated from the majority of the world at every turn makes people soft and unable to adapt themselves to a situation when things don't go as planned. I always saw leveling in FFXI as something that truly readied you for end-game, not because you learned how to cast your spells in a certain order or what WS's made Light skillchains but because you learned how to interact with others around you.
In WOW, leveling via questing takes you through multiple zones, and you explore them in full. Leveling via dungeons takes you through pretty much every dungeon, and there is no magical dungeon that lasts you 20 levels; it's 5 at best.
Compare that to FFXI, where there were only a few viable exp camps per level, and level progression almost always looked the same. People found the "best" exp camps by some arbitrary factors, and nobody else did anything but level at those camps. I knew people who dinged 75, who had never been to the Zi'tah area, COP areas, or practically anywhere else besides the zones that had good exp camps in.
So now you have had your shout, had your swearing, and now have your fingers in your ears going La lalalalalalalalalala?And FYI, when you start pulling up ad-hominem attacks (which, "You're a boring person" qualifies as), I no longer have to give you any valid arguments. The argument is done, and now I'm just having fun with it or venting frustration at having to deal with someone who doesn't know jack s*** about arguing or debating.
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