


No, it undermines nothing. They have gone through the same trials as a DRK that you did to get that armor.Still against this. I love being unique as my class. Seeing a warrior wearing my armor undermines my struggle in the story. You may have walked the path of the dark knight, but you are not a dark knight at that moment when you are wielding that ax. As far as I see it...you are a dirty traitor.
The goalpost will keep being moved because it isn't enough for these folks until there are no restrictions at all.I recognize my last post was a bit abrasive. You didn't upset me but I was peeved about something else. I do apologize for that. However, I have already taken a step back because my initial comments in this thread had me adamant about keeping role specific gear exclusive as well. I later retracted a bit and said I would be OK if future gear released are shared between more classes. With artifact gear though I cannot.
I feel the game has already catered and provided players who want more options plenty to choose from, and more gear sets will be released. They've provided a middle ground while keeping job identities intact, but it still isn't enough. I'm just baffled at this point. :|





It's best not to respond to that person Gemina, they aren't worth your time or your kind nature. If you counter their argument or disagree with them too often (like I did) they'll eventually just turn to insults and personal attacks against you.
Last edited by Miste; 01-04-2017 at 10:14 AM.
This is in large part due to a completely different limitation of the current glamour system. Glamour is tied to equipped gear, but equipped gear is shared between multiple jobs. If we had the option to wear our strongest healer gear for instance and have it glamoured one way when we're playing WHM, another when playing SCH, and another when playing AST, and similarly for each of the other roles, then I'm confident that we'd be seeing a whole lot more AF glamour than we do now.
So yes, it's true that AF gets limited use, and that fact is already frustrating to those who want better job identity. I keep hoping SE will adapt the glamour system to make it more viable. But just because job specific gear ins't perfect now, saying that those already frustrated by its limitations should have it's identity taken away entirely, isn't reasonable. It's bad already, so lets make it worse? That's not a good way to design a game. How about instead of asking them to take away what little job identity those sets give us, ask them to fix the glamour system so we can make better use of what job identity they do provide.
One possible way (that I've frequently heard suggested, and have advocated myself) is that they unlock the vast majority of glamour restrictions, so anything that's NOT AF can be glamoured regardless of your current job. Only keep the restriction in place for job specific gear. (That wouldn't even need to be set on individual pieces, but could be rule-based: If the set of classes/jobs able to wear the gear is a set of only 1 class or job, then using it as glamour is restricted to only that class/job. If the set of classes/jobs that can wear it is a list of multiple ones, then any class/job can glamour it, whether it's in that list or not.)
That way, all jobs would have the same number of options. Mages would have a wider variety of armour to choose from. And so on. Yet each of the jobs would still be able to retain their own iconic looks, provided by those AF sets that would then be the only remaining restriction.
Last edited by Niwashi; 01-04-2017 at 10:56 AM.



It can't work. First of all, because you can like glamour and not being agree with lifting all the restrictions. This is probably how are all the participants on that thread, unless you didn't notice it. So this solution would be like "nothing or everything". Not sure both sides would be satisfied with this. ^^;I've been trying to think of a solution where both sides are satisfied. Even though I may disagree, I don't want to ruin your experience and we are all fans of the game here.
So what if, we get an option to toggle glamours ON/OFF. Now it could get a bit more customizable but for now i'm just talking about simple on/off switch in the settings.
-Don't like glamours? Tired of seeing bikini tanks? Confused about who is who and what class they are playing? - Toggle that - OFF
-Couldn't care less either way what people wear? Like to see some creativity? Toggle - ON
So what do you think, is this garbage? Take it back to drawing board?
And again, that whole thread isn't about "we don't want glamour vs we want it", like not at all. So... No. It's not a good solution. Nice try, but no. :P
And it's sweet by the way. I mean, a videogame isn't that easy to make, and each variable is important, but your solution is kinda... Childish. But, i'm not saying this in a bad way. Just, it made me smile. ^^
Last edited by Wanzer; 01-04-2017 at 10:42 AM. Reason: 1000char
That's not true. There's no technical limitation. Just the opposite. It would have been easier for SE to allow you to use all glamours the same. Instead they specifically put an extra check into the glamour system to make sure that it was available to your current job in order to display it, because they wanted the wearable requirements to apply to glamour as well.
(I might have preferred the rule to be that the item not be restricted to another job alone, rather than that you have to be able to equip the item. But that's a different point, and I already made it in a previous post.)
In the case of AF, though, that's pretty much irrelevant, since it's specifically the look of the gear that's part of the job identity. If the look isn't job specific, then the AF isn't job specific, so really isn't even AF any more.
Last edited by Niwashi; 01-04-2017 at 10:54 AM.
I would def take something like thisOne possible way (that I've frequently heard suggested, and have advocated myself) is that they unlock the vast majority of glamour restrictions, so anything that's NOT AF can be glamoured regardless of your current job. Only keep the restriction in place for job specific gear. (That wouldn't even need to be set on individual pieces, but could be rule-based: If the set of classes/jobs able to wear the gear is a set of only 1 class or job, then using it as glamour is restricted to only that class/job. If the set of classes/jobs that can wear it is a list of multiple ones, then any class/job can glamour it, whether it's in that list or not.)
That way, all jobs would have the same number of options. Mages would have a wider variety of armour to choose from. And so on. Yet each of the jobs would still .
Honestly, I can see the two sides of the argument, and honestly I feel that both sides are being equally selfish against the opposing side.
The main goal should be about having fun. I find it somewhat distressing anyone would consider that one person's fun would potentially ruin their own fun. As far as I understand if something isn't fun, then it's being done wrong. So where's the compromise? Does it ultimately matter if one side "gets it's way?" Is there a course of action that let's everyone win? Can there be options implemented that cater to both?
Here are a couple suggestions that I feel would hopefully make at least a good handful of you happy.
1. Unlock glamour options for those that have earned the necessary job level to equip a certain piece under normal conditions
This would also include AF gear. If I have leveled my Summoner to the point where I have earned and can equip those AF pieces, I should have the option to glamour it to a similarly leveled gear piece for a different. Obviously no glamouring to those pieces of a lower level. We don't want level 1 anything running around in full Summoner AF. If a with a job at level 60 job wants to glamour gear from another job they have at 60, I see no issue. They have earned necessary levels, and the necessary gear, they should be able to glamour it how they choose.
2. Additional options to display other player glamours to your preference.
I would suggest implementing a selection of glamour display "filter" options. These would include displaying glamours in duties, displaying glamours towns, and displaying glamours in zones outside of town (where combat could occur). This set of suggested options could all be tailored to the individual player preference, depending on the type of experience the player wishes to have. If the player wants to see other players in their traditional gear, they can toggle all options to not display glamours. If what other players are wearing makes no difference to a player experience, then they can choose to display glamours. If other player expression bothers someone that much, I suppose the option could be taken further to automatically display other players in the AF of their current job, instead of what they are actually wearing as glamours.
Honestly, I say let people have their fun. However, I also understand that these suggested options shouldn't come at the cost of the immersive experience (we have snowman tanks for that). People do play this game for a wide variety of reasons, and I feel that there should be more options implemented to cater those varying playstyles. As long as they keep those options out of the Mog Station, of course.
"Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida
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