I'm pulling this from another thread I posted in with some changes. Cooldown's are up to your imagination. As I imagine all of these will not be able to cast again for a while once the buff duration's are off.


Introducing . . .. .


White Magic to Sate your Hunger to press more Keys

Pray: Stock's a Prayer. Up to 3 Times.

Prayer: Consumes all Prayer Charges for an effect. 1 Stock: 6% max hp 6% max mp recovery to Self. 2 Stock: 6% max hp and 6% Max mp to party. 3 Stocks: Regenerates 10% hp/mp to party over 5 seconds. [Shares a Cooldown with Pray] [Cannot be affected by prayer until pray is off CD]

Nul-Spell: Reduces 5% elemental damage taken for a short period of time. [Cannot be used on self] Single target.

En-Spell: Bestows a random element onto the target's Auto-Attacks. [50 potency] If attack is melee, also dots the target with the aspected element. [130 potency over 20 seconds] If auto attack is ranged, will do a surrounding aoe with aspect-ed element. [80 potency] [Cannot be used on self] Single Target.

Faith: Increases targets magic attack potency damage [10%] while reducing magic damage taken. [Cannot be used on self] Single Target.

Reflect: For a moderate duration. 15% chance to reflect most spells. [Can not be used on self] Single Target.

Shell: Single target spell that reduces magic damage taken. [Cannot be used on self] (Already exists in protect)



Pros:

*Now can affect the dps of the party members directly
*Can mitigate damage without looking like a SCH/AST copy cat
*Stronger mana recovery


Cons:
*Mana recovery may be too strong.
*SCH's will ask for a stronger shield and/or a way to affect party damage
*Aside from Reflect RNG is not involved in any of these skills.