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  1. #11
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by FizzleofHyperion View Post
    I have a feeling that 4.0 might not go out of this horrible endgame formula and weekly restrictions this game has to offer so far.
    I really wish on the inside that Yoshida fixes the problem he is so aware of or else 4.0 will be fun for 1-2 months before we are back at our horrible
    "grind tomes, get 2 new dungeons, maybe a new primal and a raid, rinse and repeat"
    What else would you want.
    (4)

  2. #12
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    Can you at least let people enjoy this for a little while before trying to deflate it? Yo, it's Christmas. People deserve to be excited about stuff they enjoy.
    (5)

  3. #13
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,099
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    When HW was released, they decided to give us the raid content after 2-3 weeks (I cant remember the exact number). And after normal mode Alexander was out, they implented savage + PVP ( I believe). They sure want to make you enjoying the MSQ, exploring, traveling whole new maps, gathering, crafting, sightseeing, leveling, trying out new jobs, new skills. So don't be upset if we end up with just 2 primals like last time with Ravanna and Bismarck extreme (and hunts were pretty much trendy too).
    (0)

  4. #14
    Player
    XSamsaraLotusX's Avatar
    Join Date
    Dec 2016
    Posts
    166
    Character
    Samsara Lotus
    World
    Moogle
    Main Class
    Marauder Lv 60
    for starters make dungeons structure like potd. then make one new dungeon story easy an done harder.
    make the 24 man "raid" more interesting. like there is there is 3 paths to the end . each party takes one. at the end all kill the same last boss.
    (0)

  5. #15
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    The problem here is always this: you don't want more of the same... So what DO you want exactly? This game is always going to be vertical gear progression.
    (1)

  6. #16
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Saccharin View Post
    What else would you want.
    This is what I'm curious about, when you take in the scope of the game there's not much you can really fit in there. The weekly restrictions are what will keep you coming back. You have content that gives you good item level gear, then savage that lets you upgrade it to something even better. You could do RNG and loot rolls..if that's fun for you.

    Horizontal progress and a mixture of gear that specializes in certain traits and actions would widen everything but that's not going to happen either. Best bet is to play until you're not having fun anymore then take a break. Come back and everything looks beautiful again.
    (1)

  7. #17
    Player
    Sciwolf's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Tor Kara
    World
    Balmung
    Main Class
    White Mage Lv 70
    You can enjoy and play the game whichever way you like. No one puts a gun to your head and forces you to do serious raiding.
    (0)

  8. #18
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    Idk, the current content reveals we've seen thus far have all pointed very heavily towards "more of the same (except some of it is underwater!)". New raid, new 24-man raid, new jobs to level grind, new beast tribe to bore us to death with dailies...

    I'm hoping to be pleasantly surprised, but right now pretty much all the content we've been shown is content we've seen before. It's not unreasonable to assume that their purpose in the gearing hierarchy would be the same too.
    My biggest concern is a bulk of their development goes towards the gimmick of content underwater. If Blitzball ends up being announced, I won't see that as a good sign things are changing. Although, I am still cautiously optimistic, they haven't exactly showcased much variety from the standard. That may be alright, provided there is a decent challenge and enough content as a whole. Six bosses for the raid tier? Now that would be a step in the right direction.
    (2)

  9. #19
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    After seeing this:

    Player: "Please add more Egi skills/controls" YoshiP: "It would result in a greater gap in skill between players, so it'd be difficult" https://www.reddit.com/r/ffxiv/comme..._in_comments/? (source)

    My hype for 4.0 is mild at best for now.
    (1)

  10. #20
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by dragonseth07 View Post
    The problem here is always this: you don't want more of the same... So what DO you want exactly? This game is always going to be vertical gear progression.
    I'll lay out some ideas I would fancy seeing:

    - Dungeons structured similar to PotD: mob spawns are not entirely predictable, there is the occasional priority target DPS need to single target down and if the tank pulls the room, it isn't going to end well. Additionally, I'd add mobs being able to break the aggro table and target another person, thereby forcing the tank to quickly reestablish threat. Proper balances would need to be in place so things didn't get too hectic, but it adds a degree of dynamism.
    - Two extreme primals-- one being at Thordan's level.
    - The Raid being extended to six fights.
    - Difficulty as a whole being upscaled, particularly in normal mode raids. While still remaining easy enough, it should pose some challenge.
    - I would also strongly consider weakening healing potency depending on how much mob damage is improved. Being able to DPS as a healer is fun, however content should challenge their healing capabilities not have them spend most of their time spamming Stone III or Gravity.
    - Scrap the current glamour system and allow us to improve old gear to equivalent ilvls-- thereby providing a grindy mechanic people may actually want to do since they're improving gear they like.
    - Following along the above, consider a system where we improve our gear similar to how we do our Anima, except by use of tomestones. Instead of them being capped, the amount we can improve our gear is. This allows people to upgrade secondary jobs a bit faster. (Giving Kaurie credit here)

    These are just some ideas off the top of my head. Not all are fleshed out enough and still need some fine tuning, but there they are.
    (6)

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