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  1. #21
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    High level raid and hardmode content isn't really designed for everyone. It is designed to satisfy a particular niche of the community. MMOs tend to have very large and diverse communities that want different things out of the game so a developer has to try and spread their content creation across the various things people in their community are going to enjoy. As a result you will have crafting stuff for people who like crafting, story stuff for people who like story, grindy stuff for people who like grindy stuff (yes these people exist), casual stuff for people who just want a relatively relaxing, laid back experience, and of course, the hard stuff for people who want a strict challenge. There is relatively little content that appeals to everyone.

    Specifically casual players get a pretty big piece of the content pie. The general majority of content is designed for them actually. All raids have a casual mode, and in the case of the Alliance raids only a casual mode. Dungeons are on the easy side of things. All the story areas of PotD are tuned to casual play. You get the idea. Hardcore players actually only have a small part of the content tuned to their difficulty level. That is at least partially because generally there are a lot less hardcore players than casual.
    (1)

  2. #22
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by bswpayton View Post
    I guess I'm just curious as to is the lack of clearing because , the content is to challenging for the majority of the base are do they just not want to do it.
    With regards to FFXIV's raid scene, I believe the it has always been a very small percentage of the player base in this game. I think the reasons why are probably a combination of both: more casual players find raiding too challenging, and then a lot of players also have zero interest in Savage content, or even Ex primals. One of my good friends in FFXIV loves the game, but he doesn't do any sort or raids, save for the 24-mans. And that's about once a month, if he wants to. He hasn't done a single Ex primal for ARR or HW, nor does he really want to. Because that's not why he plays the game. He plays it just to have fun with the rest of our group of friends. The friends I have that raid do so to push themselves, and challenge themselves. Other friends are perfectly content with just doing roulettes when they feel like it, and maybe jump into a 24-man or an Ex primal--they don't care about gear or stats or melding or rotations really. They just play to play.

    The gear from Savage, while nice, is also quickly outdated after six months with the release of a new tier, or new crafted/tome gear. And the upgrade pieces for tome gear comes out three months later, so a lot of people say "Well, I'll just wait for the next 24-man to come out, and upgrade my tome gear then. No need to do savage." The lack of relevancy and lack of longevity is a pervasive issue in FFXIV, however, and isn't just related to raid tiers. The frequent updates are nice, but they also hasten how quickly gear, weapons, and the content itself become outdated.

    Of course, if SE decided to space out the patches more, or increase the ilvl of raiding gear to make them last longer, the more casual players would complain that they can't get similar-level gear, as I've seen several complain about already. I believe there's already a thread demanding raiding be removed entirely from 4.0 because it's not "fair" to put the "best gear" in Savage content.

    I noticed very different reactions to content ,and have seen very different reactions to it also.
    I think that's because there's a divide in the player base. Some would prefer to faceroll everything, and others would prefer content that actually requires you to think and act.

    snip about Shiva
    You said yourself in your snip about Shiva: some people just don't want to deal with the mechanics in "harder" content, so they rage-quit. Because they can't just do a simple 1-2-3 while watching Netflix on their other monitor. They have to actually pay attention. Even in some unsynced fights.

    And a lot of people do not want to do older content synced because, why do that when they can just unsync it and not try as hard? It's sad, but that's the truth. Like I said in my previous post, the mentality of so many people is BURN BURN BURN and ignore core mechanics. Pushing is fine, I don't mind pushing past certain mechanics, but the fact that some fights you can just ignore the majority of mechanics, especially if you do them unsynced.... Again, why do fights synced and have to actually try when you can unsync it and faceroll the content.

    Now, not all fights can be facerolled unsynced (T9), and some fights, people push too hard and cause wipes (seen that in the old ARR Ex primals). And, I'm not sure about your server or circle of friends, but a lot of mine don't even want to bother doing T9 unsynced because the people you get in PFs think you can just ignore meteors, and not keep the golems separated, etc.. And most mentor roulettes involving Ex primals tend to result in Vote Abandons because, either the new people aren't listening to advice and paying attention to mechanics, or the more experienced players get mad that they can't just stand in everything and survive like they could in unsynced.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #23
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Belhi View Post
    grindy stuff for people who like grindy stuff (yes these people exist)
    An interesting point on that note is that being able to focus on a repetitive task like mmo grinding can let people enter a kind of mental state known as flow. You can hit flow by doing stuff like knitting, or playing a instrument, or playing tennis too. It's a very personal experience that can help you unwind and get your mind off stressful IRL things.
    (0)

  4. #24
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    There is a normal mode every raid tier since 3.0 so most of the assets are still used to provide content for the casual player base, they just strip a ton of the harder mechanics out of it so it's not like casuals get nothing out of it plus they get to see the story anyway, and the normal gear has similar models to the savage gear usually. Most of the game is already casual content. The midcore+ content are just harder versions of what the casual player base already has access to so it's not like they're making it exclusively for the "hardcore" player base.
    (1)

  5. #25
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,367
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Doesn't lack at all when it comes to casual stuff. In fact the game specializes in it.
    (0)

  6. #26
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    But arent things like job abilities and such centered around how they can preform in hardcore content, like the reason for all the complaints on about whm not having mitigation because of how the raids are designed. Like I'm saying if the numbers reflected more so that people wanted hardcore content then design things around that, but if they don't then why would you center how a job preforms around something that people do so little of. Like I hear people want more housing, instead of apartments why not more housing it cost more but it seems people want these things more so than they want hardcore savage content. Are a reworking of the companion system, to where you can have something or someone else other than your one chocobo pet with you. I guess what I was wondering when I posted , was if they took money out of the raiding budget where would people want it to go into for more casual content that more people tend to play.
    (0)

  7. #27
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by bswpayton View Post
    snip
    Because it doesn't matter how a job functions for casual content. Xelphatol, for example, is so laughably see, my friend tanked a pull on her Scholar. Job balance only matters when it comes to endgame content. And the devs don't want new potential raiders to be locked out due to the job they prefer not being seen as optimal. Case in point, you'll have a far harder time finding a group for Savage if you main Paladin with no Dark Knight experience. Why? Dark Knight absolutely destroys Paladin in A12S.
    (2)

  8. #28
    Player

    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    338
    Quote Originally Posted by bswpayton View Post
    Like potd floor 200 clear numbers was pretty surprising to me ,because I always see people at potd, but I think that one maybe more so, the fact of the fixed party part of it.
    Content designed only to be doable by 'statics' in this day and age is simply doomed to be a very small minority sport, like raiding always has been.
    (1)

  9. #29
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    NPC dating sim! do it SE! DO IT!
    (1)

  10. #30
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Pintsized View Post
    Content designed only to be doable by 'statics' in this day and age is simply doomed to be a very small minority sport, like raiding always has been.
    Thats what Im thinking, Im wondering if they could put alot more into content that doesnt require this and still satisfy raiders, this game seems like such a social game like people love the community part of it. Heck people even pay to get married on here , so why not make other systems like , a relationship companion or something of that sort. Just dont get the whole basing the job system on something that seems to be very niche based.
    (0)

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