
Let's just say that sometimes i panick when things seem to go wrong (even if they dont) and sometimes my fingers mess up a bit ">.>As an AST you have Essential Dignity in all dungeons so there is really no excuse for them dying because they won't survive a cast. And if they die within the the span of the 2.5 seconds that it takes you to cast a spell, how is a regen that heals less every 3 seconds possibly going to keep them alive?



Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

It may just be habits carrying over from other MMO's - i've got AST to 60 and on an alt WHM to 50 and I still do that sometimes. It comes from playing druid in WOW and Warden in Rift. There the hots go up at before the first pull and you strive to never let them drop - their aggro is insignificant. I understand it is different here but old habits die hard :-)
As a WHM, I cast regen on tank after first group of mobs depending when stoneskin drops. What I also do is run right after tank and stop where they stop after mass pull. Because of regen I don't have to spend Tetra or stop to heal the tank. There's also no reason for me to stay further away until proper aggro has been established (takes one or two aoe GCDs that a tank should do anyway). The only part where I get aggro with this method of mine is from two mobs in Xelphatol with the second big pull when two mobs come from behind the rock. I'm already next to the tank at that point.
DF stories: Human errors with the "please, don't stand in front of mob if you're not a tank" in Ifrit HM, tiny healer in Brayflox NM who had trouble keeping tank alive due to healing in Cleric's while a lot of mobs were aggroed. Luckily it was sorted out quick and no wipe happened. A not so experienced AST in TamTara HM who I had to push a little to not be scared of using cards amongs the healing.

Putting an early regen is bad so this WHM was in the wrong. However, with experience, you can gauge when you should toss another or just let it fall off. Regen, on its own, is more potent than Cure 1 in a vacuum and it DOES help keep health up. Always good practice (like in boss fights) to keep it up as much as possible.


-Queue for trial as SCH
-Bismarck
-dps decide now is a perfect time to start a conversation
-one dps falls off
-dps continue to talk
-Get to snakes
-Wipe at 1% on second snake
-I leave duty.
It already kinda irks me, probably more than it should, when people decide to use party/alliance chat to hold conversations with their friends. But then to wipe at 1%? I don't understand how anyone could think anything other than "hmmmm, maybe if I wasn't so busy talking, we might have cleared it."
I'm not trying to ruin anyone's fun, but like...c'mon, the rest of us are trying to get stuff done too.

Off topic. I've been reading this thread page by page on my days at work and the drama around pages 107-112 is interesting to say the least.
On topic. I did Stone Vigil the other day and 1 of the dps, a MNK kept pulling ahead of me and the WMG healer complained they were taking too much damage during a boss fights. But I held the hate the entire time on the boss and the healer kept stepping into AOE. They eventually left. A mentor came in and the run went super smooth after
Last edited by Dreggit; 12-10-2016 at 12:48 PM.
For the first time someone complained about my tanking. I play WAR and I switch between tank stance and DPs stance.
Healer saw this then as asked me to keep tank stance on. I was confused because as a WAR my tank stance does not reduce damage taken, it is all about CD management.
I will use my tank stance to get lead in enmity and before tank busters because it is a healing buff (increase healing by 20%).
I do heal myself as well, I did not see my HP going low nor the damage I was taking was insane.
Maybe the healer doesn't know how WAR works or how any tank work but they generally have an idea that tank stance must be on all the time.
I didn't bother explaining why I was turning it off because we were speed running things with two MNKs who are rushing to next pull before their buffs fall.

That moment when you are running POTD with your significant other and he gets vote kicked for not going fast enough through the floors.
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