Other than leves, what has a timer on re-entry? You can play all you want, you just won't get loot from it.
Other than leves, what has a timer on re-entry? You can play all you want, you just won't get loot from it.
SE wants people to be active enough to renew their subscription, but they incentivize logging off or waiting in some cases to help prevent MMO addiction. Or at least put up some kind of front that they're trying to at least if someone goes after them for that. You'd be surprised at how bad that can get all over the world.
That said the only thing you can be entirely locked out of anymore are leves I think? The upper PotD floors can kinda count too if you go past the time limit and end back up on 51 but you can still run back down there.
In theory the only thing I really want removing is the class lockout for Raid Finder. There's people wanting to help but cannot join cause this class business. And would be nice to Q 3 stances at the same time.
Lockouts are extreamly important to the health of the game. Imagine the game without lockouts:
- Every time a player beats alexander, a piece of gear drops, people farm A9S and have exhausted the content within a few days and have far more gear than they should. Repeat, and you have some very overgeared raiders that will be done with the content far faster, and thus... unsub.
- Tome/Script lockout would allow people to farm dungeons and gear up their jobs extreamly quickly, thus being maxed out faster and thus... unsub.
etc. etc. etc.
They should just alter Raid Finder's options. I shouldn't be locked from A9S since I got loot from it. What if I want to do it for the Tome bonus?Didn't say I'm bored I mentioned that there's nothing "new" happening until then.
I'm always crafting so that keeps me going and doing other stuff. And usually people wanna join raid finder but restrictions are making people miss their Q.
Plus PF is always full of bird farming too. Lol
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
Well, if people wouldn't only do Savage, we'll be golden. Some folks are on a high horse and won't help the little people clear, say, Coil.Lockouts are extreamly important to the health of the game. Imagine the game without lockouts:
- Every time a player beats alexander, a piece of gear drops, people farm A9S and have exhausted the content within a few days and have far more gear than they should. Repeat, and you have some very overgeared raiders that will be done with the content far faster, and thus... unsub.
- Tome/Script lockout would allow people to farm dungeons and gear up their jobs extreamly quickly, thus being maxed out faster and thus... unsub.
etc. etc. etc.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
Here's how I could see it:
8 DPS ended up getting grouped up.
Two of them can change to healer and tank once entered, but when loot drop, they can only roll NEED on the job/class they entered as.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
The patch is still month and a half away and a bit more. Meanwhile while we just gonna carry on doing Tuesday resets Thursdays resets Wondrous thingy farm birds Potd Savage...
As there is not much new happening until then can we have the following before first 3.5 part hits? Like mid December or before?![]()
Relax.
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