Quote Originally Posted by Lambdafish View Post
Lockouts are extreamly important to the health of the game. Imagine the game without lockouts:

- Every time a player beats alexander, a piece of gear drops, people farm A9S and have exhausted the content within a few days and have far more gear than they should. Repeat, and you have some very overgeared raiders that will be done with the content far faster, and thus... unsub.
- Tome/Script lockout would allow people to farm dungeons and gear up their jobs extreamly quickly, thus being maxed out faster and thus... unsub.

etc. etc. etc.
Well, if people wouldn't only do Savage, we'll be golden. Some folks are on a high horse and won't help the little people clear, say, Coil.