I always big pull as a tank. Nothing hits hard so might as well just round them all up and AOE them down.
I always big pull as a tank. Nothing hits hard so might as well just round them all up and AOE them down.
I don't get what the big deal is, if I'm in a dungeon and the tank doesn't want to/can't handle pulling more than a single pack I'll do their job for them, as the healer. I'm already pretty much doing two roles at once (healing and DPSing), nothing crazy if I add on an extra thing.
And if they start complaining they get the boot.
The time difference between big pulls and not is pretty small. When I did the dungeon drops for 2.x relic I tanked all those. Some I did big pulls, some I didn't(depending on group). Differences was 5-7 minutes. If an extra 5 minutes in a dungeon is pure torture, maybe you should play a game you enjoy. If big pulls were the difference between a 40 minute run and a 20 minute run, I'd understand, but it's not. I'll pull based on what the group can handle.
I know one thing Im not doing any more big pulls on a pali any longer period have all adds on red on me and then i still die , its just not even worth it , i feel like unless u are fimilar with the people ur runin with just doin average pulls is good enough , just done 6 to 8 man pulls with pali
Welcome to Heavensward with skills like Assize, Aero 3, Painflare, Deathflare, Decimate, Bane-buff (back in your 2.x times it was 3 or 4 mobs who got hit by bane at max), Jobs like DRK whose damage and ressource regeneration scale very good with ammount of enemies, and so on...The time difference between big pulls and not is pretty small. When I did the dungeon drops for 2.x relic I tanked all those. Some I did big pulls, some I didn't(depending on group). Differences was 5-7 minutes. If an extra 5 minutes in a dungeon is pure torture, maybe you should play a game you enjoy. If big pulls were the difference between a 40 minute run and a 20 minute run, I'd understand, but it's not. I'll pull based on what the group can handle.
Defensive Cooldowns and offensive Cooldowns scale better with more enemies. And since even in small pulls you do AoE (because even "small" pulls consist of 4-5 enemies often), it's also more ressource effecient. AoEing 5 mobs or 10 mobs down needs about the same ammount of actions, but you only have to do it once, not twice.
You have only one Vengence in 2 minutes and one Sentinel every 3 minutes, so what is better? To use vengence on the first 5 adds and then nothing on the other 5? Or use it on 10 enemies?
You can only sanctus (+shroud for MP) a specific ammount of times, before being to low on MP. So, is it better to lose 50% of your mp on 10 mobs or to lose it on 5? What about the other 5, spend your other 50% [leaving only the small ammount regnerated in between] or not dps at all?
What's better resource and time wise starting from reaching the first set of mobs:
[20s fight -> 10s to move to next group -> 20s fight -> 10s to move to next Group -> 20s fight -> 10s to move to next group -> 20s fight] or
[10s to pull the first to the second group -> 25s fight -> 20s to move to next 2 groups -> 25s fight]
And that's the reality, for example in Xepalothl. It's literally 30% faster. At least, because finite ammount of time/ressource restricted actions and CDs not counted in.
[E.g. you can have 2-3 Aetherflow/DWT/deathflare in the first 80-110s max, either on 4 groups (one group won't get hit by a deathflare) or on 2 (you even saved 3 stacks/DWT/etc. for the Boss now)]
Last edited by Neophyte; 11-23-2016 at 06:03 PM.



Not happy with smaller pulls in dungeons I've ran way too many times. However, I'd would never pull more as a dps nor be rude about smaller pulls.
Think that one thing that irks me more is healers who don't dps but just stand there, mp full, occasionally throwing heals to none but tank since the dps most likely isn't getting hit anyway -___- Makes me feel stupid for doing Foe's, Swiftsonging, using Warden's Peon to remove pacification as to help the healer etc -_________-
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With this predictable post, we can all figure out which forum this guy frequents. Hint: It's the one that caters to people who think games should only be fun to those who play around with Excel at home more often than at work.I don't get what the big deal is, if I'm in a dungeon and the tank doesn't want to/can't handle pulling more than a single pack I'll do their job for them, as the healer. I'm already pretty much doing two roles at once (healing and DPSing), nothing crazy if I add on an extra thing.
And if they start complaining they get the boot.
It has nothing to do with tryharding, I just want the dungeons to be done with so I can get my anima done faster. There's literally no reason for us to halt the entire thing because the tank's having issues. I can healtank.
Literally 30% faster. So what you're saying is if you do single pulls and it takes 20 minutes... if you mass pull it'll only take 70% of that time (14 minutes). A net savings of 6 minutes.And that's the reality, for example in Xepalothl. It's literally 30% faster. At least, because finite ammount of time/ressource restricted actions and CDs not counted in.
[E.g. you can have 2-3 Aetherflow/DWT/deathflare in the first 80-110s max, either on 4 groups (one group won't get hit by a deathflare) or on 2 (you even saved 3 stacks/DWT/etc. for the Boss now)]
I'm not seeing why you're arguing against Brill.
If the runs are taking 30-40 minutes, it has very little to do with how the tank is pulling.
Oooh, shiney...
I start every at the start of every dungeon, "Big or small pulls?" If the healer answers I do as they say. If its one of the dps I say, "You good with that healer?" And again I do as the healer says.
I know what I can hold aggro, and I assume a healer knows what they can handle. So if the healer can handle a big pull, why not? I have a full time job and don't get alot of time to play. If I can get a fast clear thats more time for other stuff.
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