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  1. #31
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Clethoria View Post
    Personally, I see challenges as staying just that. Challenges. Keep it the hell away from the MSQ and general normal content. When I do a fetch quest, Duty, or story dungeon, I like just doing my job and relaxing. Doing math, Active Time events, and talking with a team that doesn't even speak English- no thank you. Keep that behind some pearly gate for people who want to stress themselves over an mmo.
    Well like I said, we need more 'Mid-core' type content. Just right in the middle.
    Again, no one is asking for extremely hard, gritting your teeth and breaking yer keyboard levels of difficulty
    but more than taking a stroll in the dang flower bed and smelling the rosses. It gets boring.
    (12)

  2. #32
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Mugiawara View Post
    I do believe when you play this game and they tell your the Languages given, you should be readily expected to understand some English or any other language given.
    Steps, honestly, you do not need to talk at all, you could read what the NPC's are saying. They don't say anything that can confuse you.
    No matter how well versed in a foreign language you are you can still be caught off guard by simple words you just simply hadn't ran into before. For example, I have a friend who's a native french speaker that's been fluent in English for well over 15 years and she very honestly got tripped up over the word "billion" before.

    There's a Brazilian in my FC who uses a machine translator to talk to everyone. She's making an honest effort to communicate but we still confuse the heckie out of each other all the time.
    (3)

  3. #33
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    I am getting deja vu
    (1)

  4. #34
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    They are not going to make the base game alienate the lowest skill teir players. As a result most MSQ progress is generally pretty easy. That said, mechanically, when it first came out the likes of Aetherochemical Facility actually had a degree of challenge since most people doing it had a gear level under 150 and as a result fights took longer and enemies hit harder.

    Regardless, it is what it is. SE has to cater for a wide range of characters and some of those for whatever reason are looking for easy mode. Raising the difficulty is as likely to drive such players away as it is to actually improve their performance. Further, gear progression effectively nerfs past content rather quickly. This is one of the reasons things like the last few EX dungeons have been so easy. Perhaps a solution to that would be to give players who do such content ilvl synced some kind of bonus reward. Still, as long as there is challenging content somewhere in the game those looking for more challenge have something for them.
    (3)

  5. #35
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Why does it seem the suggestion to make content such as dungeons and fates always seem to go down the route of making it on par with x, y, or z content?

    If you can play effectively on the higher difficulty, then no amount of tuning to other types of content will place said content near or around savage or ex. The design of content outside savage or ex is fine, the issues lies within the overall philosophy of this games development cycle and combat systems.

    We need more engaging fights that are built around all classes, fights that don't follow the normalized routine of "turn boss around, aoe dance, stack, tether, rinse and repeat" look at the Nidhogg fight, he was flying around dominating and the moment we fight him he is complacent on standing still while getting slashed in face as well as getting punched, stabbed, and shot in the back. There is hardly and real sense of endangerment or engagement in any of these fights.

    The constant gear climb also nearly invalidates most nonraid or ex content, how does one find challenge when you're out classing the content before it's even released? All these issues constantly point to issues within SEs choice to constantly play it safe and use a formula that is very outdated, rather than trying to push the envelope and try a new philosophy.
    (2)
    Last edited by Jetstream_Fox; 11-23-2016 at 03:12 PM.

  6. #36
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Put effort in creating something only 5% of your player base is going to get through, or put effort into something 95% of your player base is going to get through.
    Which one do you thing SE is going to prefer?
    (8)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
    <TASTY>
    Ragnarok Server

  7. #37
    Player
    Enur's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    What would be the better option?

    Being given a single gold trophy to strive and improve for? Or giving everyone a price for participating?

    In the long run i believe a gold medal is better. I remember fondly my first few weeping city runs. The community worked together on something. I dont, however, have any memorable thoughts on any lvl 60 dungeon. Theyre all so bland and same-y. Boring. No challenge.

    I mean theyre called expert dungeons for crying out loud, yet no expertice is required to conplete them. Easy, spam bootshine, no-brain content should be left in the lvl 50 roulette. Dont play an mmo if you dont want to improve for (and with) other people.
    (5)

  8. #38
    Player
    RizenSaga's Avatar
    Join Date
    Nov 2016
    Posts
    19
    Character
    Rizen Saga
    World
    Malboro
    Main Class
    Scholar Lv 60
    This topic is all opinions. Don't tell me how I should play the game. Don't tell me this is an MMO so it should be a certain way. If you ever failed your first time at insert dungeon name here Extreme then you weren't ready and need to learn the basics of game play. If you weren't over geared before running a dungeon then you should of never ran it. Alright now that we got that settled lets all uninstall the game except for the Korean players out there because we all know they never wipe. Ever.

    This is a game. The purpose of any game is first to benefit all those who have opted-in. If you play casual, hardcore, craft, roleplay, or play naked that's awesome. Don't up the difficultly because some random stumbled into your duty and never played that dungeon before. We've all had our noob moments and first times. Glad to have you all in Eorzea.
    (11)

  9. #39
    Player
    NoctisShiva's Avatar
    Join Date
    May 2015
    Posts
    45
    Character
    Noctis Shiva
    World
    Shiva
    Main Class
    Ninja Lv 60
    definitly aggreing that the msq / and dungeons are a bit too easy, they shouldnt be like hard or a challenge or something, its still only story , but as an example, i like to do the msq with my pala, think it looks cooler :P, but i didnt had shared tank gear, most of the stuff were from drk, so i picked up some left over pvp glamour gear and i didnt even used a shield, again i think it just looks cooler :P, and was doing the fight like , yeah , the animation of that attack would look nice at that moment, so wasnt even doing normal rotations and still had no problems beating it, if it only is the msq fights , ok, i bet nobody is improving in those fights, but still , come on, at least a little bit difficulty would be nice , its like , " all the npcs cheering: yay our savior, how the hell did you beat that horryfing enemy; then you : well basically i just spamed that one attack that my class teacher teached me at lvl 5 , so probs he could've just beat him too "

    but i doubt that even if the difficulty would rise , people would still not improve, as how it see it, the main reason is the gear, we all are just way too much overgeared, i mean, for that daily primal fight, i usually just queue as a healer , i just use my aoe hot or as a sch only summon my fairy and then sit down( and get 1-3 recommendations for that every time oO) , just see the other healer doing nothing as well or some dmg, those fights used to be hard ( especially the early ones) , but now you probably could kill them with just autoattacks thats the main issue se should address, like make an average ilvl of that group and adjust the difficulty of that fight to the group ( dont know if something like that would be possible), cause i remember, i was going in leveling roulette as sch, and got into the lvl 51 dungeon ( dont remember the name), and apparently i forgot to get a better weapon, wanted to buy the bismarck weapon and thought i already had bought it, but i didnt, so i was standing there with my ilvl 80 relic, and it was really hard to keep the tank and group alive, i just had to use every cd and aid i got , so yeah, i think the main issue why people arent improving is the gear and changing the difficulty of the msq or some dungeons wouldnt change that, honestly we would still just burn through them
    (0)
    Last edited by NoctisShiva; 11-23-2016 at 04:20 PM.

  10. #40
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I don't think it's so much the content being too easy as the unwillingness of players getting past the idea of just completing it.

    How fast can you do it? How efficient are you?
    If you're in expert with randoms and it takes 30 minutes to do your daily, maybe the focus is a bit too much on the 'just making due' part. Personally, I find this game far more enjoyable when you play with people who want to be good. They want to push themselves.

    As for the part of MSQ, while Heavensward definitely took out a lot of the needless elements and grind, I really don't understand why anyone would want to make them last longer. The difficulty itself for MSQ, especially, is fine because, let's face it, it was never difficult to begin with.

    Bottomline; sure, you can scrub your way through content, MSQ, dungeons, etc., but there's nothing stopping you from getting really good. So get good, if you want, but don't expect the game to force people to get better unless they do serious content.
    (3)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

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