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  1. #141
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by alimdia View Post
    Yes it is, when you single pull you take so little damage that the fairy can keep you alive, and if the scholar steps up to your level of single pulls and doesn't use cleric stance they will have nothing else to do other than follow, unless you want them to overheal and spam physick on your almost full HP when you're already being healed by the fairy.

    Change fairy for regen and aspected benefic in case of WHM/AST.

    And AST specifically, I assume they are also allowed to never use cards if they are too lazy to do it.
    This. Also, it appeals to me about as much as writing your alphabet out in high school. I'll give you what you want (as a healer, this is heals), but it's going to be bare minimum because it's simply not engaging. While I'm not doing anything extra to push things along faster, I'm not hindering it, either. Which is what small pulls are, to me; you're not trying to do the most you can do (exempting under-geared players 'cause that is a thing).
    (0)
    Last edited by JunseiKei; 11-23-2016 at 01:17 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  2. #142
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SenorPatty View Post
    Pretty much this. I dont mind taking the 30m hit cuz I figure I landed on that 1 out of 10 chance of landing a party where the tank wont mass pull.
    lol, that's your problem then because unless the DPS is afk, no dungeon should take as long as 30 minutes even if the tank is only doing basic single pack pulls.
    (2)

  3. #143
    Player
    RNageo's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    R'nageo Isea
    World
    Zodiark
    Main Class
    Paladin Lv 80
    As a dragoon, I prefer when the tank does single pulls. When fighting a couple mobs I can use my single target rotation and make the most of my class. In a big pull where not using AoE attacks would be a clear DPS loss I have 3 buttons to press. An AoE jump on a 3 minute cooldown, a circular attack that has to be comboed from a single target positional attack, and a line attack. And both 2 and 3 are hell to pull off right when both the tank and I are running around like headless chickens to avoid all the orange danger areas.
    (2)

  4. #144
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RNageo View Post
    ~snip~
    For each DPS class, there's a cut off for when AoE rotation is a DPS gain over your single target rotation. I've noticed a lot of melees don't seem to know their rotations for large pulls or know when it's a gain and when it's still a loss. The key difference is melee have no long term sustainable AoE damage, unlike classes like black mage and summoner. It's also fairly pointless to do AoE rotation in most cases of melee if both melee are not using AoE rotation (or the one has that much better gear that it didn't even matter).
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  5. #145
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    So what does everyone consider a mass pull, I was doing amdopher keep last night spelled it wrong prob well I started off going my own pace , pullin about 6 to 7 adds, at a time well someone says you can pull more than that , ha so I did and it got bad, simply because for me flash just doesnt seem to work that well , i know this can be argued, but I went back in did it my way finished in under 25 mins and everything was fine got to commedations, I mean my gear level was 120 not 220, so why try and do something I cant, also when Im healing I try to be right in light with the tanks step for step , I dont notice any other healers doing this tryin to heal from behind and a step back to me doesnt seem to work , Ive seen this as a dps to , I have seen more big pulls lead to whipes than, just 7 to 10 add pulls but maybe thats just my experience.
    (0)

  6. #146
    Player
    ErdrickLoto's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dahn
    Posts
    173
    Character
    Lief Katano
    World
    Goblin
    Main Class
    Dark Knight Lv 55
    If the problem is "it takes longer", doesn't willingly doing the bare minimum make things take that much longer?

    Like... I can get it being frustrating. But that seems like it would just make things worse...
    (1)

  7. #147
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Always entertaining when a tank pulls one mob at a time, then is surprised how I somehow don't have quelling for every single one-mob pull

    I don't pull my punches just because you choose to move at an unnecessarily slow pace
    (0)

  8. #148
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by bswpayton View Post
    ~snip~
    Depends on the dungeon. For older dungeons with practically no gates, this was around 20 monsters and the dungeon was literally done in 3 pulls with the bosses in between each pull. Most dungeons nowadays have forced stops, or gates. The new expert dungeons, this would be everything from start to gate. Amdapor Keep, if I remember, very few did the full pull of start to boss because of dullahans being annoying.

    Quote Originally Posted by ErdrickLoto View Post
    If the problem is "it takes longer", doesn't willingly doing the bare minimum make things take that much longer?

    Like... I can get it being frustrating. But that seems like it would just make things worse...
    That is where efficiency comes into play. For larger pulls, I end up burning "less" MP [read: how much MP I actually have left after everything is dead and I DPS'd to my heart's content] as a white mage using Aero III, Assize, and Holy over spamming Stone III on three or four adds - still depending on how quickly they die. All I can say, there have been too many pretty bad cases where I was top DPS on even single target in a fresh encounter. That's where the bare minimum mindset comes in. For me, anyway.
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  9. #149
    Player
    CheshirePuss's Avatar
    Join Date
    Oct 2013
    Posts
    190
    Character
    Cheshire Puss
    World
    Coeurl
    Main Class
    Pugilist Lv 80
    To all of those arguing for or against the topic still.

    If the tank feels they're in an instance that demands a steady or controlled pulled run, accept that and move on. If the tank feels they can pull everything under the sun, and pull it off, accept that and move on. The only thing linear about the dungeon is the dungeon itself, and by all means, can only be completed in one method... by pushing. But this does not mean there is only one method or behavior that people act under, as... now stay with me on this... we're not all the same damn person. If you feel so strongly against the idea of being in a slower pushing team, leave and accept the penalty for your impatience, or speak to the tank and encourage the idea of quickening the pace, if the tank seems familiar enough with his/her kit to sustain group hate. This can be done. If you feel the tank is pushing too hard, and you are having trouble keeping up, talk to them and encourage the idea of slowing down. This also can be done.

    I get that many of us are simply busy people. Hell, I preemptively time crunch my time to dungeon almost all of the time now days. But I realize I am still wasting my time on a game I enjoy, and have learned that some dungeon runs will take longer than others. The three strangers I get partnered up with are not me, and all have their own pace they follow that match their rate or progress. It's just how it is.
    (2)
    Last edited by CheshirePuss; 11-23-2016 at 02:01 AM.

  10. #150
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    If a tank is pulling less because of things like the OP wrote its fine but if a normal tank without problems pulls only 3 mobs with 2 ranges in a party i question him to be honest.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

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