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  1. #51
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    ...Actually, thinking about it, Delirium, Sacred Soil, Rend Mind, Weapon Break, Virus, and Dragon Kick are all better than Storm's Path. Why do people think SP is so OP?
    Because, as with anything, you're supposed to look at it as a whole.
    Along with all their aggressive utility, they have a straight up damage down skill on a GCD that aso acts as a self heal. It's quite possibly the best and most reliable non healer mitigation in the game.

    For you to say it's as useless as Fracture, even after Progression..
    (2)

  2. #52
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    The heal component of SP is lol-worthy, though. It's not gonna keep you alive long enough to matter, and it heals maybe 2% of your entire health bar. (The heal component) won't even save any gcds for the healer to dps, which falls back under overhealing. Grit Soul eater recovers more HP than Deliverance SP.
    (0)
    Last edited by Thunda_Cat_SMASH; 11-21-2016 at 11:44 AM.

  3. #53
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by JunseiKei View Post

    The healers are the same way. It's all about your composition and what you want to bring or feel you need.
    Except with healers, it's a lot worse. AST is undeniably better than WHM. It can heal as good as them, it can dps safer than them, it has better MP than them, their utility is massive compared to WHM having none, they're regens are better most of the time, they have the strongest healing CD in the game that can be extended by ,10 seconds at most, they have fairly strong mitigation, and so on.

    With PLD, you are getting extra party mitigation whether you need it or not, while with WHM you're getting absolutely nothing. Cure III is about the best thing they have and that was 100% not needed in this entire raid tier, and it never will be unless they want to make WHM mandatory.

    I'll be blunt. Keeping WHM as a "pure healer", never giving it utility will be the dumbest thing SE has done.
    (1)

  4. #54
    Player
    Vethos's Avatar
    Join Date
    Oct 2014
    Posts
    21
    Character
    Vethos Eclair
    World
    Exodus
    Main Class
    Archer Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Point proven?
    Your point was "It's as useless as fracture".

    It's not. It helps with progression and if your party doesn't need the extra DPS for any checks, then there is no reason not to be safe and put it up. (Unless you're trying to speed run).

    The only problem I have with your statement is that it seems like you're trying to make it sound like its a horrible ability that needs to be reworked when it really doesn't.
    (0)

  5. #55
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Storm's Path does slow your run down , and for no real reason. It's not about whether or not you need the deeps, or people wouldn't complain about healers that don't want to deeps.
    (0)

  6. #56
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Storm's Path does slow your run down , and for no real reason. It's not about whether or not you need the deeps, or people wouldn't complain about healers that don't want to deeps.
    Suppose I just have to get used to this new wonky meta where if it doesn't result in the most optimal dps output it's trash take it off your hotbar....

    Now wonder WHM and PLD are in such a bad position. The majority of the player base is in this dpscraze.
    (1)

  7. #57
    Player
    Vethos's Avatar
    Join Date
    Oct 2014
    Posts
    21
    Character
    Vethos Eclair
    World
    Exodus
    Main Class
    Archer Lv 60
    IMO, every job should be viable in casual content yet situational at high end raid content.

    You should bring different team comps to different fights to counter a boss, not roll one comp through all four floors only to change up PLD or DRk depending if you want physical defense vs magical lol. Most statics are hardcore enough to level up different jobs to progress (Not that leveling up takes much time if you enjoy the game).

    Flash is fine where it is, but PLD should make up for its lack of AoE damage in other places where DRK and WAR don't shine. It's the same problem with BRD and MCH right now as well =/. Jobs are just too similar.
    (1)

  8. #58
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I'm going to say it comes down to what SE's aim is for the future of dungeon content. If we dial back to the early days of ARR Flash is actually an extremely useful tool that really made PLD more tanky than anything else in this game. The intent of how dungeons were originally ran were no more than a pull of 4 mobs, with the average being two. If everyone played ideally (lol) the mark order would have kept everything single target and PLD wouldn't have needed Flash more than the duration of the blind effect. Also In Cutters Cry a BLM gets access to AoE sleep, and since Flash doesn't deal damage it doesn't wake enemies. So a PLD could keep all threat while the party single targeted the mobs down, which would also allow pre-established dots to eat away at enemies.

    However this is not how Dungeons are done. AoE exist for dungeon content and it would be silly to expect people to not use them for a more sophisticated way of doing content. A way that will more than likely be slower. I personally would like to see Flash stay the same for some versatility and extra mitigation in large pulls, and a physical AoE be added at a much lower level. An example, make Shield oath and Sword Oath both at level 30, on the same button, and add Spin Attack at level 40.
    (1)

  9. #59
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vethos View Post
    You should bring different team comps to different fights to counter a boss, not roll one comp through all four floors only to change up PLD or DRk depending if you want physical defense vs magical lol.
    This. I hate how this game pretty much let's you roll the same job commodore every boss in the game.
    Ninja, MCH, DRG, SCH, AST, DRK, PLD, BLM every fight, with the only difference being if you want bard or MCH more.

    How about you throw us a fight where there's so much constant and powerful aoe damage a WHM can shine, or there's a tank buster that targets healers and Cover can come in use.
    Give us some fights that require us to switch out of our comfort zone.
    (0)

  10. #60
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by bswpayton View Post
    So would you guys say that you need to be more skilled as a pali simply because it is mainly only single target
    No amount of skill is going to put a PLD in the same league as the other 2 for efficiency at getting through roulettes. And idk what you think this thread is about but adding damage to flash is certainly not something we want or need or would even use in trials or most raids.
    (0)

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