Why should there be a gap closer between a hardcore player and a casual player?i think when they remove unused and unnecessary skills with 4.0 - they should remove cleric stance as one of the unnecessary skills...
just scale the damage from mind and increase all dps potencys by 10%
then the whole healer dps-thing is easier to handle (and they wanted to make the classes easier), it will close the gap between hardcore players who can stance dance in all the content and casual players who are not comfortable with stance dancing in savage (closing the gap is one of the reasons they want to make changes in 4.0) and of course - the whole healing and dpsing at the same time will be less clunky.
A good player should always stand out.
Such nonsense will essentially make the game non-challenging and boring.
By the way, why is stance dancing such a challenge in the first place?
Boggles my mind tbh.
All it really requires is some situational awareness and basic human intelligence don't you think?
Last edited by Yona87; 11-20-2016 at 03:29 PM.
Is fat fingering cleric stance or accidentally double tapping cleric stance the game's fault?
Should the game be catered to someone who frequently fat fingers cleric stance?
Therefore remove cleric stance altogether for such said person?
What kind of nonsense is this?
Is there too much thought involved in swapping your main stat with intellect? Why do you think there is a GCD for cleric stance?
Because you have to make the right decision and know the mechanic and the situation of the fight and your party's health before using it.
If you go into cleric stance at the wrong time and someone drops and dies is that the game's fault? or do you need to step up the game?
Last edited by Yona87; 11-20-2016 at 03:39 PM.
I love that even your character looks so angry in every post lmao.




no it's the fault of the community. because you wanted me to dps. i am perfectly fine with healing only.
i really hate the cleric stance mechanic. but i have no problem to dps in low lvl dungeons without cleric, so i thought removing cleric and scaling the damage from mind would be a good compromise...
but however, i can stay around, being too scared going into cleric, and doing basically nothing...
Do not expect the developers or the game to revolve around a player who cannot play their class at their maximum potential.
The person's inability to play the class with maximum efficiency does NOT = button bloat.
You suffer because you cannot play at that level. (oh, you WILL suffer due to no one liking your idle play style). That is your problem not the majority.
Unless you are a sadistic person that likes being a burden to a group of people, its just downright too bad for you. Sorry to say.
Last edited by Yona87; 11-20-2016 at 05:56 PM.




so tell me what you will lose when they scale the damage skills from mind? why is scaling dps from mind = all have to change their playstyle for the incompetent few? or in other words: when the dps is scaled from mind: why would anyone have to stop dpsing? the idea behind this idea is so that the incompetent few have it easier to start dpsing, not that the healers who do dps have to stop dpsing...
and yes, i am not the majority of the playerbase. but i am also not alone. the whole healer dps debatte is not between me and the whole rest of the community. and i don't even started this topic here... i just want to find a compromise.
and developers HAVE announced that they want to make the jobs easier, they want to close the gap between the good and the bad players.
but still: tell me what is the problem with removing cleric and scaling dps skills from mind? all what you are saying is that's a bad idea and i am a bad player. maybe true. but that's nothing we have to discuss here...
What we gain from your suggestion:
Safety
Ez Game, Ez Life
What we lose from your suggestion:
Challenge
A way to stand out
Risk vs Reward
The will to continue playing a game that is so incredibly casual I dont even have to give half an effort anymore.
Ya screw your suggestion... its time for you to git gud because popping on clerics for 2 GCD's is not that hard. They gave you Tetragramaton, Essential Dignity, Benediction, and other instant cast heals for a reason, if you cant see how to use those to allow yourself some time in clerics then... if I say what I am thinking then the internet will kill me so use your imagination here.
No game should cater to the lowest denominator... aka you and your friends who sit there for 15s at a time while waiting to re-apply a regen on your tank.
Also this is false, they do not want to close the gap between good and bad players, what they want is to allow more of the high end content to be accessible to people who cant perform as well, while keeping it fun for those who excel at the game at the same time.
Source: Straight from Yoshi-P's mouth at FanFest 2016 in Vegas.
to give you an example of sources outside of the healer classes that provide risk and reward.
DPS:
Blood for Blood: Take more damage, to deal more damage temporarily. Using this in savage content at the wrong time can kill you, but using it in the right time will make your damage go up without suffering the consequences.
Tanks:
Tank Stance VS DPS Stances: One allows you to hold aggro better and take less damage, the other enables you to deal more damage but you lose the mitigation.
If we were to take all risk away from healers, then I guess we should also give all tanks a passive 20% damage reduction with no effect on damage dealt, and give all DPS a 10% damage increase with no increased damage recieved... because you know, we wouldnt want people to think about their choices, we just want them to put their face on their keyboard, and just hit buttons.
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