As others have pointed out, these item level arguments aren't really valid since almost no one is really running this content at the minimum item level. The group I was running with had very average gear, I would claim (apart from maybe the Sophia ex weapons, although those are one of the most obtainable extreme weapons so far in the game), since the WAR and DRG only had i240 gear max (so not even current Alexander normal or tomestone gear), and while me and BLM had mixed Alexander normal and Shire and crafted gear, at least I didn't have any current Savage gear (and if the BLM did, it was only something like one accessory at that point). So this example was running the expert dungeon with a group where everyone was wearing very obtainable gear, and I would estimate most people currently running this content are in fact around similar item level, if not higher.
Exactly, the dungeons should be, at the least, tuned more around the item level players are currently on around when they are released, not to something players were using a year before.
Well she said it was a test and later said it proved "how low the healing requirements are". So I pointed out the problem with that being a test for healing requirements when one is over geared. She didn't mention the dev's at all or tuning. If she had said the dev's need to tune higher I would have agreed.
They are valid because SE tuned it to i210 (don't ask me why I don't know why) but they did. That means that if by some happenstance a full group of i210 gets in there they have to be able to clear it. Which means the tuning has to be for i210. To say "no one" is running at minimum item level is speculation also. Considering a poster above actually did run it at minimum apparently.
Perhaps I should have rephrased it as "how low the healing requirements are for average active players who are at least wearing gear from the previous tier". But I would imagine the point I was trying to make would be understandable even the way I originally wrote it.
I think we can all just agree that it doesn't make any sense for them to have tuned it for i210, because that exactly is the reason the healing requirements are ridiculously low for most of current active players.
I did say almost no one, which I think is a fair estimation. :P
I totally agree I wish it was higher and I actually posted a suggestion somewhere else about maybe making another roulette of Expert Extreme or something which is a higher difficulty mode for some more fun to be had. Since i210 is just really low for a lot of players.
True but its still speculation also have to keep in mind people leveling up and getting to i210 would likely immediately start doing those dungeons since they need gear/scripture.
All in all I still think if every member was i210 the difficulty would be decent for most. I wouldn't likely have issues but I checked out my WHM HP at i210 and its only 13k lol while me and you are sitting at like 19-20k at i250+ and to think all members almost that low some of the boss AoE gonna be hurting. Also from i260 to i210 you lose about 430 MND.
Last edited by Miste; 11-18-2016 at 04:48 AM.
This recent conversation has me considering trying to get some groups together to run stuff min ilevel sync...
Wonder how well a min ilevel roulette would go...
So here I am doing the epic line with my brand new Paladin. I enter dungeons and am obviously grouped with end-gamers farming low-level dungeons. They're shredding and I'm flashing flashing flashing till I have NO MP left and NO hatred at all....SO....why not? I wind up secondary healing. What else should a tank do, huh?
Last edited by Vamelo; 11-18-2016 at 05:42 AM. Reason: punctuation
Regarding the dungeon tuning arguments, I have been running a ton of duty finder lately as I work on the most recent relic step for three jobs. We've also had players in my FC returning to the game with the most recent patch. A lot of people are still running ~200 ilevel gear, not upgraded, with some 230 lore pieces mixed in. This is what your average casual player will be wearing as they catch up.
The latest dungeons aren't tuned for you in the 240 gear you're wearing on patch day. (I was wearing all 240 on patch day and so was my healer. We rarsmashed All The Things.)
They're tuned for the lowest common denominator, to allow casual, average, and catch up players to run the content without having a difficult time or getting harassed by 260/270 geared players who want to steamroll through it.
Speaking of Tales from the Duty Finder...I queued for some Alex floors this morning to get my weekly alt job gearing done, and my A11S was the weirdest, worst one I've had so far. And I've had groups that have wiped three times before a clear.
Everything went relatively okay until after the active time maneuver. We even pushed past lapis straight to eternal darkness.
Then the whole party fell apart. The bard, who was new to the instance, died first (no one explained mechanics) and someone asked the healers to raise him after some time went by and no raises went out. One of the healers said "no." Prey exploded another dps, then opticall sight and propeller wind basically wiped out the rest of the party. We died, returned, and someone voted to dismiss the healer who hadn't raised the bard. It got rejected.
What followed was a farce of vote dismiss requests while the two healers squabbled at each other and someone kept voting to dismiss the poor new bard until finally the other healer dropped after one of the party members complained they were both terrible.
One by one everyone dropped, so I sighed and left. I've only seen a couple vote abandons on that floor but it was the most ridiculous by far.
Last edited by bounddreamer; 11-18-2016 at 06:17 AM.
Generic rant about actual DF, probably been covered before. An FC friend has the tank bail half way through ARF, a tank from our FC queues join in progress gets put with a fresh group, I do the same and also get put with a fresh group while my FC friend is still sat there without a tank... >.> what's the point in the Join in progress selection if it throws you into fresh groups even when there's a group open? Surely those halfway through should get priority over those still waiting to start the duty?
A few days ago, in Gubal HM, I landed in there as BLM with a DRG, WHM, and a new WAR, who took the effort to ask for tips and info on mechanics. They had around 29k HP, so fairly-geared, but being unfamiliar with the dungeon, they were doing single-group pulls.
The only person who had a problem with single-group pulls? The WHM, who wanted larger pulls, claiming they could handle them.
So the WAR eventually gave in and pulled the first six mobs right after the first boss, to the fire hall. And whaddya know, they ended up dead and the DRG and I had to tank 6 mobs.
But this wasn't as annoying as the time I landed in Gubal normal, as DRK. The healer was a mentor SCH, while the DPS were a BLM and something else I can't remember, but possibly DRG again.
I decided to just do single-group pulls, to test out how good the DPS was. If it was good enough, I would then upgrade to 2 groups at a time.
End result: DPS was far from stellar. I decided to stick to normal pulls.
Well, the SCH didn't notice the lack of DPS, and was clearly unhappy with my decision to stick to single-group pulls. So much so, they decided to run ahead to the next group while I was dealing with a pack, and pull it back to me. I seriously considered just letting them die, but in the end chose to do my job and took aggro.
So as I took aggro, dealing with way more mobs than I wanted, as the SCH wanted, what does this SCH decide to do? Why, sit down on the floor, refuse to heal or DPS, and just leave everything to their fairy, of course.
Tanking is almost not worth this kind of crap, I swear.
Last edited by Mysterysword; 11-18-2016 at 10:13 AM.
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