How about, FFXIV: Cataclysm?
I keed, I keed...
Okay, here's my questions:
Will the PC version of FFXIV 2.0 have true 64-bit support, or are we gonna continue to be stuck with WoW64? What about DX11 support?
I know new races are coming and I know we'll have a one time remake of our character, as promised.
I would like to make sure we'll be able to re-change our name? Not because I have something to hide, but because I'll be going from miqo female to miqo male. I know its a small question but early notice would be wonderful. I have a name that will not fit a male character. Thanks![]()
Thanks for being more transparent with your goals, but, to start charging me for your beta is revolting. I won't bother to log on anymore if it's gonna cost me valuable meal tickets. You will lose a lot of players in an already tiny community come December.
It's funny. I'm not even surprised that the subscriptions are being restarted. I almost expected it even if it's a bad choice. To be real: I'm starting to see SE as a maker of bad choices. You know Stars Wars: The Old Republic releases in December? I will be playing that, Diablo 3, and GW2 until the mythical version 2.0 is functioning. I'm shaking my head right now thinking about how SE is gonna compete with the heavyweights. Did you know GW2 and D3 won't even have monthly fees? All this disappointment and frustration is coming from a longtime FF fan who wants the game to succeed. Imagine what the non-fanboys must think about paying for this game.
Speaking of successful free games, if the plan is to take ideas from other places, learn to make money without charging monthly fees. There are some fine examples to emulate like League of Legends, AoC, or GW.
Take care. See you again! December 2012. Yes, please.
To all the people criticizing SE for the billing - They have financial analysts and modelers there I'm sure that are calculating the NPV totals for them activating the sub system now and how it will help them with the project. With this I'm sure they are also modeling what the player base loss will be. This is basic finance, so I really think SE knows what they are doing here and have planned this to be the sub starting period for awhile. Am I happy? Nah not really, but im sure from a fiscal point of view its what the numbers add up to and say. If starting it now lets them take on this huge project and such, they so be it.
We critiqued Yoshi for not really knowing what to do and seems her was a little magician behind the scenes. Congrats. You definitely just pulled a trump card out from no where with this. Caught my attention.
Will FFXIV 2.0 have more focus on open world or instanced content?




To Yoshida-san:
- With Version 2.0 over a full year+ away, can we expect any high production value (cinematics, original assets), engaging Story Adventures (along the level of a "Chains of Promathea" (プロマシアの呪縛)) while we're waiting for this relaunch? (besides the obvious "last days / apocalypse" ending right before the Version 2.0 / PS3 launch.)
- Will there ever be a Summoner Job in FF XIV?
- Will you be considering any long-term goals that players can slowly work towards (without losing progress), like Relic Weapons from XI?
Thanks!
- Please consider allowing Player Effort and Skill play a factor in melding in the Materia System (even if it's only increasing the % rate of success slightly). Right now it's all random luck / gamble with no Skill involved.
Thank you for providing so much information about the future plans for FFXIV and of the design philosophies that are going in to it. It certainly looks like this game will shape up to be a true masterpiece. I also love the fact that there will be pre 2.0 story that only us veterans of the game will get to experience. Will the veterans get a commemorative set of free to equip earrings before 2.0 launches or find that our faithful chocobos have one morning taken on a golden hue?
As for my questions:
The balance between challenging content for "hard core" players and stimulating adventures for "casual" players is difficult to find. There was not much mention in 2.0 of what is coming for solo / duo players. Are there still plans to ensure that adventurers can still enjoy the majority of Eorzea without being forced into dungeons and raids in large groups?
Will gaining an estate through the Free Companies be purchased similar (in both ease and method) to the company chocobos? I hope the estates have a garden for botanists to grow and study new plants...
Are there any plans to integrate more aspects of the game into the Lodestone? Including possible ways to interact with our characters while not being logged in to the game?
Keep up the fantastic work![]()
Are there plans to revamp the crafting system? Or even making it a shorter process for recipes you've already mastered?
How about just being able to convert more items into materials at a time? Breaking 1 fish at a time is giving me arthritis![]()


When will we see better billing options?


On the note of billing:
While I wouldn't mind paying the 12.99 for the game in Nov. What was your deciding factor for making that the "time to pay" initiation since the main party features of the game (jobs and the like) are not being added till Feb? Also since we are basically playing a 50% complete game can we pay 50% of the bill until the release of the official game (ver2.0)? Compromising will keep you the most subscribers, S-E so please don't throw out this idea so quickly.
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