Quote Originally Posted by Zaireeka2025 View Post
This is what impresses me most. Most companies would handle this all wrong and cut the game off to redo it (APB anyone?) or scrap it altogether. I applaude SE for using in-game lore to turn this game around and giving us something interesting to experience while we wait for the rebirth of this game. Smoothly done. That is what I call game design... turning a pile of poo into a field of flowers.
Realtime Worlds went out of business due to APB and weren't able to redo/fix it. It was picked up by Gamersfirst and redone as a free-to-play model game.

However, we did get one of the best character creation/customization engines out of it.