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  1. #81
    Player
    Nirokun's Avatar
    Join Date
    Mar 2011
    Posts
    264
    Character
    Nirokun Moon
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nezerius View Post
    How is it "undue and disproportionate" to simply have the Hellhound as a reward for winning x matches in y game mode? Y'know just like every single other PvP mount. Those mounts haven't seen the same amount of complaints as the Hellhound does, and for a good reason. PvP rewards like this can be exclusive without being limited to a specific time period, just look at how many players actually obtained the original ADS, the recolor, or the airship thing.
    There are already consolation prizes for participation. Depending on your level of skill/dedication, you get a varying accessory at the end of the season. If you put in more effort and are more skilled, you will make it onto the leaderboard for greater rewards. Even further up the leaderboard are more coveted prizes.The fact that they're time-limited rewards is both an incentive to participate in this type of content for the wider population, and a nod to the small, tight-knit community that has continued to support this type of content through its infancy.

    I personally support more exclusive rewards of merit, it adds a bit of awe and encourages people to actually try. This game (or it's players) is plagued by entitlement, players feel like paying their subscription entitles them to everything without working for it. There's no fun in that. It's a game, just play. Especially in a competition, the (nice) rewards can't just be given away, it devalues the very spirit of the content.
    (2)

  2. #82
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Nirokun View Post
    This game (or it's players) is plagued by entitlement, players feel like paying their subscription entitles them to everything without working for it.
    Ignoring the fact that all the other PvP mounts still take quite a bit of work to obtain.

    But okay, let's remove all the raid mounts whenever a new part of the raid gets released then, to give raiders more incentive to try their best to clear the last floor in time, because it'd cheapen the reward if someone could just go in with way higher ilvl and faceroll it.

    I don't see why PvPers should get special treatment in that regard. You either apply the same time limited system to both PvP and PvE, or not at all.

    Or they could just have a way better system where if you get x wins in the current active season, you'll get a token that can be turned in for a mount of one's choice. Limited to 1 token per account, per season.
    This essentially still timegates these mounts, making them somewhat exclusive still (since future PvPers will have to pick one), still encourages players to participate, and to fight for wins. Fighting for wins isn't gonna become easier as the seasons come and go either, since you can't outgear PvP.
    (3)
    Last edited by Nezerius; 11-08-2016 at 06:22 PM.

  3. #83
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by FreeKingStefan View Post
    Just because they don't, doesn't mean they shouldn't. Most other games have exclusive titles or some other sort of "pride" reward linked to server/world first achievements.

    Also, for the record, my friends and I would still aim for the top spots even without the rewards (we regularly PVP'd in wolves den back when PVP had no rating system.) However, there is little incentive to PVP in this game, considering the skill gap between novice and expert is more astronomical than just about every other game I've played(which leads to a harsh learning curve), in addition to the previous lack of rewards.

    Having exclusive PVP rewards is a good thing for PVPers.
    You should have exclusive rewards just not forever, old rewards should be available in some sort of way after it's season is long gone.
    (3)

  4. #84
    Player
    Nirokun's Avatar
    Join Date
    Mar 2011
    Posts
    264
    Character
    Nirokun Moon
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nezerius View Post
    Ignoring the fact that all the other PvP mounts still take quite a bit of work to obtain.

    But okay, let's remove all the raid mounts whenever a new part of the raid gets released then, to give raiders more incentive to try their best to clear the last floor in time, because it'd cheapen the reward if someone could just go in with way higher ilvl and faceroll it.

    I don't see why PvPers should get special treatment in that regard. You either apply the same time limited system to both PvP and PvE, or not at all.

    Or they could just have a way better system where if you get x wins in the current active season, you'll get a token that can be turned in for a mount of one's choice. Limited to 1 token per account, per season.
    This essentially still timegates these mounts, making them somewhat exclusive still (since future PvPers will have to pick one), still encourages players to participate, and to fight for wins. Fighting for wins isn't gonna become easier as the seasons come and go either, since you can't outgear PvP.

    It's an official community event with in-game rewards, it's not an achievement coded into the game. There already exists the achievement handouts for people wanting "something for playing", but this is a reward for winners in an environment to promote "E-sports" or whatever.

    YoshiP has already said this merit-based reward wont be handed out due to the nature of the reward, you have 2 seasons to play in 2 different competitive (barring cheaters, which is a different issue entirely) game modes to get the rewards.

    And if you haven't noticed, I daresay PVP players are a bit different, and none too many seem to complain about the reward system because it means something. PVP is all about status and the "who's who" in the battle, with people often saying "so-and-so queuing tonight, PREPARE YOURSELF" (really more crude than that, but this isnt PVE lewl). Status is everything in PVP because dangerous players IS THE CONTENT, and great players makes it fun. SE rewards the best of the best in a system they/we agree with, because, as strict as it may be, it's indicative of your skill level. It's the spirit of the content, if you want a reward, compete and be the best.
    (1)
    "Dream lofty dreams, and as you dream, so you shall become." - James Lane Allen

  5. #85
    Player
    Nirokun's Avatar
    Join Date
    Mar 2011
    Posts
    264
    Character
    Nirokun Moon
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lone-wolfe-02 View Post
    You should have exclusive rewards just not forever, old rewards should be available in some sort of way after it's season is long gone.
    No. Please see Hermes' Shoes and legacy tattoos for things you won't get without playing at a specific time under specific conditions. People with your attitude just want everything available elsewhere, through an event or the cash shop. I make plenty of money to buy what I want IRL, but this has merit/skill attached to it, dont cheapen it with your attitude.

    Cash shop players get moogle mounts and zantetsuken emotes, I can't get that through PVP. And I'm not complaining.
    (2)
    "Dream lofty dreams, and as you dream, so you shall become." - James Lane Allen

  6. #86
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    Quote Originally Posted by ThirdChild_ZKI View Post
    For all that, why not just participate in Feast?
    You're missing the point of this thread. The Feast Seasonal rewards are limited time only with a limited amount of people obtaining them per data center.

    This thread is to make the rewards eventually available to everyone.
    (0)

  7. #87
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    Quote Originally Posted by Nirokun View Post
    This game (or it's players) is plagued by entitlement, players feel like paying their subscription entitles them to everything without working for it. There's no fun in that. It's a game, just play. Especially in a competition, the (nice) rewards can't just be given away, it devalues the very spirit of the content.
    Please read my suggestion because I am not asking for these rewards to be just given away to us. If you read the top part of my original post which I just added yesterday, you will see that I have gone over a proposal that would make this just as challenging and as lengthy of a process to obtain these rewards for those who did not participate in the Feast as for those who did.

    If you see a flaw in my proposal, please bring it up.
    (1)

  8. #88
    Player
    Nirokun's Avatar
    Join Date
    Mar 2011
    Posts
    264
    Character
    Nirokun Moon
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Grimmel View Post
    Please read my suggestion because I am not asking for these rewards to be just given away to us. If you read the top part of my original post which I just added yesterday, you will see that I have gone over a proposal that would make this just as challenging and as lengthy of a process to obtain these rewards for those who did not participate in the Feast as for those who did.

    If you see a flaw in my proposal, please bring it up.
    The flaw is that it stands in defiance of the spirit of the content. The reward is directly tied to the competition, there exists a token reward already. It is an exclusive reward tied directly to a timed event, a period of time where competition is highest TO PROVE WHO IS THE BEST. You aim to devalue the reward and its meaning by making it obtainable by anyone. These rewards MEAN SOMETHING. It is unfair to those players, participating and winning at the highest competitive level of the content, to give out the rewards to weaker players.

    From the The Feast page, http://na.finalfantasyxiv.com/lodest...sden/thefeast/

    "Individual PvP rating and tiers will also be assigned to players and the highest-ranked participants of each season will be awarded a special prize."

    "At the end of each season, players will receive rewards based on their final tier. Participants that fulfill certain conditions will also be eligible to receive special season bonuses."

    The prize is meant to be special, for only the highest-ranked participants. So earn it, that's all there is to it. Don't ask for another way to get a reward meant for the strongest players. It would no longer be "special". Your personal lust for collection should not devalue the achievements of others. If you want to add these kinds of rewards to your collection, earn them, outcompete the best players. If you cannot, you don't deserve to have them.
    (0)
    "Dream lofty dreams, and as you dream, so you shall become." - James Lane Allen

  9. #89
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Nirokun View Post

    The prize is meant to be special, for only the highest-ranked participants. So earn it, that's all there is to it. Don't ask for another way to get a reward meant for the strongest players. It would no longer be "special". Your personal lust for collection should not devalue the achievements of others. If you want to add these kinds of rewards to your collection, earn them, outcompete the best players. If you cannot, you don't deserve to have them.
    To be fair I'm not sure why a small sub-group of a small sub-group of the game needs to get unique rewards.
    (3)
    Last edited by jameseoakes; 11-09-2016 at 07:41 AM. Reason: corrected an error

  10. #90
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    Quote Originally Posted by Nirokun View Post
    The flaw is that it stands in defiance of the spirit of the content. The reward is directly tied to the competition, there exists a token reward already. It is an exclusive reward tied directly to a timed event, a period of time where competition is highest TO PROVE WHO IS THE BEST. You aim to devalue the reward and its meaning by making it obtainable by anyone. These rewards MEAN SOMETHING. It is unfair to those players, participating and winning at the highest competitive level of the content, to give out the rewards to weaker players.

    From the The Feast page, http://na.finalfantasyxiv.com/lodest...sden/thefeast/
    "Individual PvP rating and tiers will also be assigned to players and the highest-ranked participants of each season will be awarded a special prize."

    "At the end of each season, players will receive rewards based on their final tier. Participants that fulfill certain conditions will also be eligible to receive special season bonuses."

    The prize is meant to be special, for only the highest-ranked participants. So earn it, that's all there is to it. Don't ask for another way to get a reward meant for the strongest players. It would no longer be "special". Your personal lust for collection should not devalue the achievements of others. If you want to add these kinds of rewards to your collection, earn them, outcompete the best players. If you cannot, you don't deserve to have them.
    It's a little difficult to earn them when people cheat to obtain them by any means necessary. PvP was never on the agenda until players asked for it. Ranked PvP was never on the agenda until players asked for it. Hell World PvP was never on the agenda but people are asking for that and it's likely to happen come Stormblood for PvP specific worlds to be enabled.

    The single time rewards in PvP for the elite unbalanced the game as people have mentioned before due to the fact that PvE'ers get no equal treatment for accomplishing an astonishing feat. World firsts are not rewarded, fastest times are never rewarded. Accomplishing things and being the best of the entire data center is never rewarded when it comes to PvE content. PvE has no timed and limited events like this so why can't we ask for previous rewards from Seasoned PvP to be made available?

    I'm not saying the rewards be given out for little to no work, I'm not saying they need to be added as soon as the season ends. But something needs to be done to make everyone satisfied and that's what the development team's goal is, if I'm not mistaken. Yoshi-P has stated several times of things that would not be put in the game, but here we are 3 years into the games remade existence and half if not a large portion of those things have been added due to player request. This game should treat all it's players equally no matter the content and that's what I had originally thought it was working for when Yoshi-P took control. If enough people request something, it will go into consideration and it'll be a process discussing among the developers. Do they want both content types to be balanced in terms of rewards? Do they want to satisfy their player base?

    From a marketing stand point; unsatisfied players will likely lead to no new subscriptions. The players themselves who currently play will likely continue to play, but they will not pass out recommendations for the game. Please prove to me that the Development team doesn't wish to satisfy it's player base and will ignore any consideration of this thread. Point to me where an idea, with as solid of a suggestion as the one I'm proposing - hasn't been given by the player base that hasn't been remotely considered by the development team.

    It's the serious ideas from the playerbase that have a lot of thought put into them that eventually get noticed by the team and then discussed. I do not see how my idea stands in defiance of the spirit of the content because people will spend equal if not more of the amount of time a single feast season lasts to obtain such rewards. 1,500 Tokens for a mount with gaining 20 tokens a day is a substantial amount of time; and that is for a single reward. If you want penalties in place, don't give tokens unless your team is victories; similar in kind to Palace of the Dead where you earn trimmed sacks from accursed hoards but if you wipe, those sacks disappear.

    So I don't see the issue. You can combat the idea as much as you like, but I see no flaw.
    (1)
    Last edited by Grimmel; 11-09-2016 at 07:04 AM.

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