what exactly is the whole issue with a cash shop im not following jsut curious if someone could explain
what exactly is the whole issue with a cash shop im not following jsut curious if someone could explain
Players don't have issue with cash shop. People have issues when someone asks for an item to be added on cash shop instead of in game. Either that or they say please add this to game or cash shop and I will pay X. Which is just the same, throw money at SE and they will go for the money option.
We get charged for the base game.
We get charged for the expansions.
We get charged every month to access the game.
All those things already make the game very profitable.
Asking for more money after that just seems nakedly greedy.
The real issue is not really the CS but people begging SE to add thing in it.....why say to SE "I'd pay 25$ for this barding" instead of "please SE could you add this as a craft recipe cause it looks cool" ?
Those days, people keep asking more and more things to be added in the CS for extra cash instead of being added in the game as reward for actual or new content. (and then whine there is nothing to do in the game ^^" but that's another story)
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
Please stop these "i'll pay a lot of money for x item" posts.![]()
ha I just wish everything was account wide instead of per character for those that run alts thats a bit on the greedy side to me, the stuff in game is much cooler than most of the stuff in mogstation although Ive bought the broom and the big bird thing. But why cant you have both tho its not like they are ever gona stop giving out rewards in game, because thats why people play, but if people want to spend more money than others whats wrong with that?
The cash shop did actually help us. I don't have a source for what I'm about to tell you, but this is something that Yoshi P told us: The EU datacenter was made possible thanks to the additional funds made by the cash shop. It is still stingy practice for SE to give the dev team such a small budget, but the funds gained from that allowed us to get these great features.
On top of this (purely my own speculation), the cash shop funds showed SE how viable XIV is financially, which is necessary after 1.0 was a financial disaster, and as such, stormblood got triple the budget of Heavensward because SE had confidence that it would make a good return (in part thanks to the cash shop).
I'm not advocating the cash shop, and I am definately not advocating people asking for things to be added to the cash shop (because that definately damages the game), but saying that it is entirely for greed and we get nothing from the funds is plain misinformation.
Last edited by Lambdafish; 11-03-2016 at 07:22 AM.
The EU datacentre wasn't made possible by the additional funds, it was always possible.The cash shop did actually help us. I don't have a source for what I'm about to tell you, but I this is something that Yoshi P told us: The EU datacenter was made possible thanks to the additional funds made by the cash shop. It is still stingy practice for SE to give the dev team such a small budget, but the funds gained from that allowed us to get these great features.
I can accept that maybe SE denied the dev teams request for an EU datacentre until they had extra cash shop money, but saying the extra funds are what made it possible is plain misinformation. This game has always made enough to justify servers located in one of the wealthiest regions of the planet, but they could get away with not doing so, so they didn't. Greed basically.
FFXIV 2.0 onward has always been financially viable. Turning the company from loss making to profit making pretty much on its own showed them that.On top of this (purely my own speculation), the cash shop funds showed SE how viable XIV is financially, which is necessary after 1.0 was a financial disaster, and as such, stormblood got triple the budget of Heavensward because SE had confidence that it would make a good return (in part thanks to the cash shop).
http://www.escapistmagazine.com/news...-Profit-Margin Square Enix's Final Fantasy XIV Saves Its Profit Margin
http://uk.ign.com/articles/2014/02/0...-14-as-saviour Square Enix Financials Cast Final Fantasy 14 as Saviour
http://www.hardcoregamer.com/2014/02...ancials/73217/ Final Fantasy XIV: A Realm Reborn Saves Square Enix Financials
"Where previously it had expected a loss of ¥2 billion, it's now looking forward to a profit of ¥4.7 billion ($47.6 million)"
"Compared with the period last year, whilst sales remained flat at 102.5bn yen this year compared to 102.8 bn yen last year, net income shifted drastically from a loss of 5.7bn yen in 2012 to a profit of 5.2bn yen in 2013. Operating income also moved from a loss of 4.9bn yen to a profit of 7.8bn yen."
And the expansion pack. (Harder to find info, company keeps making money isn't an exciting headline.)
http://massivelyop.com/2016/02/04/sq...l-fantasy-xiv/ Square-Enix’s 2015 sales and profits were up, thanks in part to Final Fantasy XIV
“The company attributed its success to multiple franchises and console launches. MMORPG Final Fantasy XIV is named twice as a strong performer."
Last edited by Jandor; 11-03-2016 at 04:39 AM.
You say this, and yet you post stuff like below in another thread that had absolutely no mention of the cash shop prior...
o(^_^; )?
I wouldn't be surprised if others are doing similar as well.
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