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  1. #61
    Player
    Campi's Avatar
    Join Date
    Jun 2015
    Location
    Liverpool
    Posts
    3,941
    Character
    Campi Nitsu
    World
    Shiva
    Main Class
    Scholar Lv 90
    I like the system that we have.

    You can get your Gear from Raids, Stones, Crafts and Dungeons.
    So there are many ways to get something


    From the OP it sounds like, he want to get the best Gear very fast and very easy.
    (4)
    Nur hübsch sein reicht eben nicht. Man muss auch Bier trinken können.
    This is Anfield
    King vom Ring | Super Elitist

  2. #62
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zari View Post
    But then you have to run that same dungeon over and over again, most likely MORE times, for the CHANCE at getting your RNG-based gear. I don't see how it is much different, or even better???
    It doesn't have to be better, just different. And it is different because with a RNG system, if you don't want to run old content, you don't have to, without really hindering your progression.
    Quote Originally Posted by Zumi View Post
    Blizzard did this with Legion, got rid of any kind of point system (tome system).
    The issue here is not to use a RNG system, but to remove a token system. I understand the appeal of such a system. After years of FFXI and months of FFXIV 1.x, I really loved how gearing was not tied to RNG at all (Except primal weapons). But any system can become boring at one point, so why not add another one ? That way, depending on your mood, you'll gear one way or another.
    Quote Originally Posted by Duelle View Post
    The only risk I see here is that people with too much free time get geared up twice as fast, which depending on how quickly the devs want content cleared would be a good or a bad thing.
    Considering the first Relic Nexus was obtained the day after it was introduced, unless you lock rewards, you'll always have people geared very fast.
    Especially if crafted gear is still a thing and rich people buy it the very first day.
    Quote Originally Posted by Derio View Post
    RNG is a terrible idea
    No, it's not. You don't like it, but some people are more of the gambling type. Keep the two systems, and each player can chose its way.
    Ametrine sumed up the idea very well :
    but letting players of all skill ranges and content preferences the option to pick their grind poison would make a huge difference in the long run.
    Quote Originally Posted by Shurrikhan View Post
    As for your exact suggestion, the main issue I see with this is that where in a tombstone system, you could feasibly make a far larger range of (up-scaled) dungeons relevant for meeting your quota, making the dungeon gear relevant in and of itself would make those runs last only as long as RNG requires, and it again comes with all the annoyances that RNG usually carries.
    Again, the tomestones (Please, stop calling it tombstones...) system would stay in place for those who like it. Yes, RNG is annoying for some, and running daily roulettes is annoying for others...but at launch, the only option you have to start your max level progression is tome farming.
    Quote Originally Posted by Bourne_Endeavor View Post
    I presume you meant 250/260 for Xelphatol, otherwise why would I brother spamming the new dungeons and praying to RNGesus when I could just run ARF ten times and pick up almost an entire set of lore gear guaranteed?
    No, I mean 230, or, at best, 235. If you prefer to run ARF ten times, that's your choice...personally, I'd kill my character if I have to ever set foot again in Nerverreap or ARF...And hey, if I'm lucky, I could gain a full set by running Xelphatol and Gubal two or three times each. Considering i230 gear is only a stepping stone to enter Creator, you and I would still have to replace our sets right away.
    Quote Originally Posted by Campi View Post
    You can get your Gear from Raids, Stones, Crafts and Dungeons.
    No, you can't. At launch, we probably won't have crafted gear, like we didn't in 2.0 and 3.0. Dungeons gear has no impact except on dungeons where you obtain them (i.e, duties you can already clear without the gear), and you can't even enter raid without a full set of tome gear, since the minimum ilvl is way higher than anything dungeons can drop.
    Quote Originally Posted by Campi View Post
    From the OP it sounds like, he want to get the best Gear very fast and very easy.
    Seriously, do people really forget how to read ? When did uncapped-tome gear become the best gear ? When did tome farming become hard ? When did RNG become fast ?

    Already burned my daily post limit...I hate this system
    (2)
    Last edited by Reynhart; 10-25-2016 at 06:04 PM.

  3. #63
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    More ways to gear is always good, but, with moderation. Is not like got fully geared on day 1. Imagine if you can gear 260 Sricpture equivalent in few days. Just will broke the entire game.
    (0)

  4. #64
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Xlantaa View Post
    Imagine if you can gear 260 Sricpture equivalent in few days. Just will broke the entire game.
    Seriously...
    Where did I ask to be able to gear at will with the corresponding ilvl of a weekly locked type of reward ?

    For this, we have 24-man raid...
    (2)
    Last edited by Reynhart; 10-25-2016 at 05:39 PM.

  5. #65
    Player
    LiaShan's Avatar
    Join Date
    Oct 2016
    Posts
    55
    Character
    Lia Shan
    World
    Aegis
    Main Class
    Gladiator Lv 50
    We don't like tomes, it's because we are doing it ALONE, & it's repetitive
    Whatever method you use, the result will be the same,

    Ask yourself, will you play a single player game over & over & over again?
    or, in CS:GO, do you like to play with bots everyday? no
    Will you play with your schoolmates everyday? yes!

    the core value of a MMO, is "playing with others" , playing with human, with friends, is fun & lasting & memorable
    XIV needs XI/XIV1.2x type party contents
    (0)
    Last edited by LiaShan; 10-25-2016 at 06:36 PM.

  6. #66
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reynhart View Post
    No, I mean 230, or, at best, 235. If you prefer to run ARF ten times, that's your choice...personally, I'd kill my character if I have to ever set foot again in Nerverreap or ARF...And hey, if I'm lucky, I could gain a full set by running Xelphatol and Gubal two or three times each. Considering i230 gear is only a stepping stone to enter Creator, you and I would still have to replace our sets right away.
    Fair enough. I would rather the guaranteed method, but given ilvl 230 gear is old nowadays. It wouldn't hurt any. I imagine they keep it slightly weaker to keep people doing ARF because its story though.
    (1)

  7. #67
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Fair enough. I would rather the guaranteed method, but given ilvl 230 gear is old nowadays. It wouldn't hurt any. I imagine they keep it slightly weaker to keep people doing ARF because its story though.
    did they add the 235 gear to diadem recently? Im not sure, i still havent touched it since they nerfed the drop rates back then
    (0)

  8. #68
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    The gearing system is so boring. I can't even get myself to run dungeons because its a huge waist of time. The gear you get from dungeons only gives i225 huh ¯\_(ツ)_/¯ why? But you get tomes that will give you i260 gear? What is the logic in that? Seriously, the gearing system needs a serious over hall. 3.4 just dropped and all I got so far was a pair of i260 boots for DRG with 200 tomes to spare and the only reason I had enough was because i was farming PoTD for that new hair cut...... Here's the kicker I have only ran the new 3.4 dungeons once and that was only for story purposes. I picked up the latest raid quest and haven't even bothered to try it. Instead of doing all the new dungeons I would rather spend my time leveling up an alt ¯\_(ツ)_/¯ which is something you do later on in patches.

    Dont get me wrong the new dungeons are gorgeous and fun to run but the only incentive to run it is for tomes and to be honest i cant stand this roller coaster ride. We seriously need a new system for gearing.
    (0)

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.

  9. #69
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by LiaShan View Post
    We don't like tomes, it's because we are doing it ALONE, & it's repetitive
    Every MMO is repetitive at endgame, you can't really avoid that.
    But doing roulettes or running specific dungeon is not the same thing. Right now, if you want to farm uncapped tome rapidly, your best option is doing all your roulettes.
    With the expert roulette, you might run on the dungeon you don't like (They both are ok in 3.4, but Neverreap was a real pain to do compared to Fractal, Antitower was slow as hell with all the artificial gating, etc...), with the low level roulette, you have such a wide range of duties that it can take 10 minutes to 40, same for trial, etc...

    With an additionnal system, I could go to the EX dungeon I like to gather all drops from here (With RNG, yes, but it would be my choice), while still farming some tomes (Less than with the roulette) to complete my set and avoid the drops from the EX dungeon I don't like.
    Quote Originally Posted by Astral145 View Post
    Seriously, the gearing system needs a serious over hall.
    Yes, it would help it. My idea is just something that doesn't break any balnce and very easy to put in the game.
    If they decide to make Eureka a wide zone with HNM where you can earn gear Abyssea style, I'll rejoice too
    (1)
    Last edited by Reynhart; 10-25-2016 at 07:55 PM.

  10. #70
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    [QUOTE=Reynhart;3908418]No, I didn't forget about them. When 3.0 launched, you had no crafted gear that could grant access to Gordias.
    the 180 crafted gear was on the same patch whnen they added savage, at least I think it was, and if you dont wanna do them yourself or buy them....well go to your tomestone grind that you like.
    (0)

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