Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 38
  1. #21
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Blitzgon View Post

    Astrologian:

    To start I would like to see Collective Unconscious to reduce how much the regen heals, or remove it altogether, and reduce the damage reduction in favor of being able to cast while inside it. I would love to see this become a pseudo Astrologian "Ley Lines", where while you are inside the bubble and everyone else that is in it will receive a increased healing done to them. The only draw back would be that the Astrologian would have to stay inside the bubble for it to remain out or until it wears off. with its current range it would be difficult to use but if it could increase the range that would be wonderful.

    The other change I would like to see is perhaps a trait to Celestial Opposition. This might be a bit strong and hard to use but I would love to see if the damage the party has taken be regen over the next fifteen seconds. It would be a massive heal for high raid damage but it with its long cooldown it would be a decision between helping the party with extending their buffs or saving it for a massive heal. I always thought that it would be very cool if this ability also turned back time on the parties wounds.

    What do you guys think, anything you'd like to see?
    What I'd like to see is not these changes. Good god, it's ONLY taken 4 huge patches to get AST to be accepted by the community. No gurl no.
    (2)

  2. #22
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    A trait I'd concerns stoneskin or stoneskin 2.

    I'd love for sk 2 to be used even in battle. It already has a longish cast time and mp cost to not prevent people from spamming it.

    Or make sk1 either reduced mp cost to encourage whm to use it more often or make the cat time significantly reduced. Right now the trait we have for it is that it reduces the cast time to 2.5s, is 1.5s unreasonable?
    (0)

  3. #23
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    A cast time of 0 wouldn't make it much more viable to use. 884 MP to use something that buffers about 1/3rd of the health that you can get from a Cure...
    (0)

  4. #24
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    WHM [borderline broken] wishlist:

    62- Tetragrammaton- Splash heals for 300 potency around the target cure with 700 potency with a Radius of 8 yalms.

    64- Cleric Stance- Upon entering Cleric Stance, "Miraculous Cure" is gained for 20 seconds. The next cure will have no casting time and will cause the "Free Cure" trait to become 100%. Ends upon execution of cure or when the buff times out. (Cure II will cost no mana after casting an instant cast cure upon entering Cleric Stance.)

    66- Asylum- Damage taken while within Asylum will be reduced by 5%, the effects of Weakness are nullified within Asylum. Current effect remains.

    68- Benediction- HP, MP, and TP are restored to Maximum.

    70- Omen of Ole- Absolute waters wash away all sin, dealing 250 potency AOE damage and cleansing all debuffs on surrounding party members. 15 yalms. 90 seconds.

    Odds and Ends-
    Quicker Stoneskin trait changed to "One with Earth" - Casting Stone, Stone II, Stone III or Stoneskin has a 15% chance to reduce the cast time to instant and the MP cost to 0 for the next Stoneskin cast. Duration: 20 Seconds.


    [Just a fun little exercise. Doing SCH was allot of fun. I wanted to focus on getting WHM back into its MP management roots by allowing CS and DPSing with Stone to proc free healing. Asylum, Benediction and Omen of Ole Reflect the raw power WHM has to overcome and compensate death and overwhelming mechanics.]
    (0)
    Last edited by Rawrz; 10-24-2016 at 09:25 AM.

  5. #25
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    AST [borderline broken] wishlist:

    62- Time Dilation- Damage over time effects and Disable are increased by 15 seconds if used on a enemy.

    64- Combust II- Each critical tick from Combust II has a 50% chance to spread to surrounding enemies for the remaining duration.

    66- Synastry- Beneficial effects cast by you are shared between you and the Target. Luminiferous Aether will restore MP to targets even under the effect of Darkside. Lightspeed will not reduce the magical damage of the affected party member. Regens are shared for thier Duration. Current effect as well. [Placing an Ewer on your target, will also place an Ewer on yourself. The door works both ways.]

    68- Celestial Opposition - The cool downs of Draw, Spread, Royal Road, and Redraw are reset. If a Card is being held in Draw or with Spread, they will not reset and instead retain the card. Surrounding parties have their health restored by 20%.

    70- Grand Fortune - The last Card used is Redrawn. If the card was used with a Royal Road, you will gain its buff. This is not a Spread. It will replace your current Draw if used while a card is active. If no Royal Road was used on the last card, you will not gain a Royal Road buff. (This would be especially strong for openers. You could immediately have a Balance sitting in your spread with Expanded Royal Road immediately after the pull, ready to buff the party for 30 more seconds.]

    Odds and Ends-
    The Spear will reduce the remaining duration of abilities already on cool down.

    [Tried to Focus on Giving AST more AOE DPS, while also giving them more tools to manipulate Cards and an AOE heal that can be used even under Cleric Stance. Synastry lets them consistently buff using their unnecessary CDs like Lightspeed or helping a cohealer regain mana by sharing Luminiferous Aether.]
    (0)
    Last edited by Rawrz; 10-24-2016 at 09:22 AM.

  6. #26
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Good lord... you mean to tell me that Celestial Opposition should additionally reset all active cool downs on Draw, Spread, Royal Road, and Shuffle along with healing all nearby allies for 20% max HP ON TOP OF the already existing 10 second buff extension on all nearby allies and 4 second stun on all nearby enemies?

    Are you trying to make AST completely broken?
    (0)

  7. #27
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Here are my ideas White Mage Traits -

    62 - Flood - Fluid Aura transforms into Flood, a 300 potency water-aspected attack with a 25y range. This attack is oGCD and has the same recast.

    64 - Enhanced Riposte - Riposte now additionally lowers the target's evasion by 20% for 30s (this applies even if the Sleep effect fails).

    66 - Earth Embrace - Casting Stone, Stone II, or Stone III now has a 20% chance to allow Stoneskin II to be cast in combat with a 50% boost in shield value. The caster has 30 seconds to use this proc.

    68 - Whisperwind - Casting Aero, Aero II, or Aero III applies of buff of Whisperwind to the caster for 12 seconds (This buff stacks with a cap of 3, and the duration resets with every cast of Aeros I, II, and III). The caster is refunded 5% of the MP cost of spells per stack of Whisperwind.

    70 - Fluid Image - Casting Flood creates a replica of the caster near the target of Flood that lasts 10 seconds or until the WHM casts their next spell. When the WHM casts their next spell, the replica will also cast that same spell on the same target. Stackable buffs (such as Regen on allies or Virus on enemies) will stack if cast by the replica.
    (0)
    Last edited by ty_taurus; 10-24-2016 at 05:43 PM.

  8. #28
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rawrz View Post
    We can't have stun because of whm identity. Maybe a random debuff between Paralyze, 20% Slow, 20% Heavy. 100% Chance to get a debuff paralyze would just be the jackpot. For the mp cost, i think no effect is fair.
    I hardly think a Stun on a 70 damage potency AoE is going to threaten Whm when they are swinging a 200 potency one lol.

    The reason I mentioned it was because in XIII and XIII-2 when a Ruinga went off...lighter things were knocked into the air a bit and staggered, and it definitely created a sense of oomph to the ability. I suppose adding a knockback would also add that effect, but it would be nice to get an AoE that's actually usable in a dungeon lol.

    In theory other statuses could work. Slow would probably be a bad pick since shadowflare already slows, and miasma already heavies meaning those 2 are essentially worthless. Paralyze would be pretty sweet though.

    Could also do something a bit different like a short soft stun that's broken when attacked, but the next attack made on the creature receives a damage buff.

    I'm mostly just thinking of how to make a FFXIV Ruinga have the same impact as the FFXIII and FFXIII-2 one.
    (0)

  9. #29
    Player
    Llynd's Avatar
    Join Date
    Feb 2016
    Posts
    222
    Character
    Lynk Lloyd
    World
    Moogle
    Main Class
    Scholar Lv 70
    Actually ruin would be a 80 potency aoe.
    That's a great idea, since yoshi said he wanted to gave more utility to unused skills ( Just like ruin since Broil came out)
    (0)

  10. #30
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Llynd View Post
    Actually ruin would be a 80 potency aoe.
    That's a great idea, since yoshi said he wanted to gave more utility to unused skills ( Just like ruin since Broil came out)
    That is probably not gonna happen with ruin. Remember that SMNs are actually stuck with using ruin still. And not just once every fullmoon, SMNs are still spamming Ruin.
    Man.... Summoners are so pitiful. Using a chicken and low level magic constantly. Maybe it will get better in Stormblood.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast