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  1. #171
    Player
    MoonPhaseAlpha's Avatar
    Join Date
    Aug 2013
    Location
    Do u know... La-Hee?
    Posts
    325
    Character
    Lyneya Rose
    World
    Coeurl
    Main Class
    Dancer Lv 100
    The amount of exp to get from one level to the next... /cringe.

    And then having to do that with every craft and gathering job...
    (2)


    ♥ Jack of Hearts ♥

    "Any sufficiently advanced technology is indistinguishable from magic." – Arthur C. Clarke

  2. #172
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Slevin_Impudicus View Post
    I do not fear this. I think this would be the single biggest improvement they could make. Then it would feel more like combat with physics and action/reaction and less like competitive synchronized dancing.
    But that's the premise of the game. They got their players with that kind of mechanic because that was the way to bring old-time FF players to FFXIV. By chaging it too much they will probably lose a large amount of players.

    Quote Originally Posted by Elazu View Post
    As opposed to... an even more generic tab targeting system?
    Wich is still miles better than any Korean action MMO battle system right now.
    (2)

  3. #173
    Player
    Pompoen's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    218
    Character
    Bebeca Beca
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Tomestones of <new name goes here> eternal grind
    No Viera (I guess it's still ok if it doesn't happen, it won't bother me much, tho I really want my bunny men)
    SAM being a tank (much as I am enjoying PLD and WAR, sword dps in an mmo or rpg is almost a default and I still can't wrap my head around why is it that every sword wielder in this FF has to be a ****** tank. Inb4 'NIN has swords' no, I don't count NIN as a swordy )
    Pretty much what others have said of 4.0 being a rinse repeat of everything we've seen so far, though I don't see SE straying too far from their 'formula', I'd love for it to change at least a little (I'm looking at you tomestone grind)
    Battle system overhaul ending up actually messing everything up
    The facerolls increasing

    Also completely agree with someone who mentioned the animation locks, please, remove this from Assassinate o)-<
    (4)
    Last edited by Pompoen; 10-21-2016 at 10:20 AM.
    Quote Originally Posted by ChocoFeru View Post
    Yoshido's - The new FFXIV Doritos

  4. #174
    Player
    RethDaron's Avatar
    Join Date
    Sep 2011
    Posts
    200
    Character
    Rilfid Gallen
    World
    Goblin
    Main Class
    Gunbreaker Lv 90
    That the skill reduction won't be enough.
    (4)

  5. #175
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    For how much they've been talking about simplifying rotations, I hope they don't touch machinists too much. We have one of the better designed and cohesive toolkits out there, and the last thing I want is to end up with a boring 3-button rotation or something - I quit WoW precisely to get away from that.

    That said, given its status as a new job in 3.0, and that they seem happy to acknowledge its complexity by calling it a 'difficult' job, hopefully I won't have too much to worry about.
    (0)

  6. #176
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    My biggest fear is that the character creation system won't be updated for 4.0 despite it being a popular request, sorely needed and perfectly opportune given the graphical updates that 4.0 is cited to gain.
    (10)

  7. #177
    Player
    FIN-RaZoR's Avatar
    Join Date
    May 2014
    Posts
    29
    Character
    Amasandji Urumet
    World
    Odin
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Taika View Post
    My biggest fear is that they'll mess up the battle system with the planned adjustments. I really enjoy this game's battle system and having so many abilities available. I get that Heavensward rotations might have gotten a tiny bit too complicated, but I really hope they won't be taking the WoW route.
    i don't think it's too complicated at all, at least for the DRG as i'am too lazy to try and lvl up other jobs. and actually i want my rotation to be a lot more complicated and what i would want there to be is something similar to abandon stack and mp management.
    and also i'am not having any problems having 38 actions currently on my hotbars and could use 10 more of them too
    (0)

  8. #178
    Player
    FIN-RaZoR's Avatar
    Join Date
    May 2014
    Posts
    29
    Character
    Amasandji Urumet
    World
    Odin
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by FyrmurlFloerasksyn View Post
    drg STILL having the freaking annoying animation lock/s for jumps. Seriously, why is this still a thing? The same applies for assasinate too! It's so stupid. SAM ending up as a tank. Not reducing the amount of buttons needed for rotations. In fact, it needs to be reduced imo.
    first of all there is nothing wrong with animation locks in any way. and if really are having problems with them you clearly are doing something wrong, like using jump in middle of AoE when you could have easily dodged it and use jump right after that. and for rotations why would you change something that is already easy to make it way too easy and boring?
    (2)

  9. #179
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    that i cant hide the QQ and whine threads on the forums :P when SE brings down the servers for emergency maintanence :P
    (0)

  10. #180
    Player
    swiss_Momo's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    535
    Character
    Noel Maimhov
    World
    Lich
    Main Class
    Bard Lv 90
    -making Samurai a tank
    -ruining the point of story mode by giving savage raids their own/better/canon story
    -oversimplifying the combat system and turning it into a 3 button faceroll
    -listening to the FFXI nostalgia crowd and bringing back old gameplay systems with Eureka that I just don't see working with today's playerbase
    -"32bit restrictions :^)"
    -not bringing back the Miqo'te butts
    (4)

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