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  1. #121
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Vydos View Post
    Snip
    You basically said everything im waiting to see.
    The grind system needs to change but will SE change ? I don't think so

    They said the rotations gonna be easier => will the dungeon be more difficult if the rotations are easier ? Because if they're not, they gonna still some braindead content you do in 15 mins...
    (2)

  2. #122
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Watachy View Post
    Can't stop laughing, WHM got an equal and that's so good. That job was litterally overpowered since the 2.0, and so boring... god.
    Those WHM crying since the 3.4 are really something since the AST buff was necessary to make the Noc stance worth it. Your job didn't get nerfed, it's still as good as it was, can't understand those fellow WHM crying everyday...
    Have you ever tried to play AST on 3.0 when your stupid boring healer was overpowered ?

    Let's swap roles now !
    Ast was a major missed opportunity for a new healer. All that happened was the introduction of a half-cloned whm, plus their cross-over skills. As such there will always be a magnifying lens on the balance. Their created situation, so they'll get these Ast v Whm for as long as these two classes have this uneasy co-existence.

    There was an opportunity for real divergence with a third healer - looked like too much work for them. Hopefully with a bigger budget the next expansion will provide real differentiation in any new healing class.
    (5)
    Last edited by Teraluna; 10-17-2016 at 11:45 PM.

  3. #123
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Watachy View Post
    Can't stop laughing, WHM got an equal and that's so good. That job was litterally overpowered since the 2.0, and so boring... god.
    All healer jobs are overpowered. All of them, unless you're constantly riding that Cleric Stance button (and even THEN it depends on the content) - are boring.

    My biggest fear for 4.0? That tank mitigation and healer throughput will continue to be scaled so high that both roles are constantly funneled into half-DPS hybrids and any new tank and healer jobs will continue to be judged on that merit (and that merit alone). If I actually have stuff to HEAL on my AST, I might be back. If content is still tuned around "put a HoT on the tank and spam your AOE deeps moves", I'll be sticking with WoW.

    Hell, I might just stick with it anyway, since Legion is actually pretty good. But no matter how critical I might seem at times, I really do like FFXIV, and I'd love to feel like a healer main in this game again.
    (2)

  4. #124
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Teraluna View Post
    Snip
    Im completely agree with you, SE designed AST this way to potentially "replace" SCH or WHM in a group. But this is a problem, why would you replace someone when you could have a new gameplay ? Or a new healing process in the game ? Too much work for SE as you said.
    But since the AST is designed this way, why is every WHM complaining now that AST reach the goal SE gave to him more than one year ago ? (yeah it litterally took over one year to potentially replace a WHm or a SCH in terms of healing potency)

    If you wanna talk about this topic feel free to join the discussion of the healer section since it feels like we're going in a way the OP didn't imagine for his thread.
    (1)

  5. #125
    Quote Originally Posted by Vydos View Post
    4) The land of Eureka = Diadem 2.0 (in terms of being another instanced timecapped zone): This one is my BIGGEST FEAR. I really want a large open zone to explore, hang out, enjoy the scenery and to do stuff. Without having to worry about a timer and party members wanting to benefit the "little" time they have.
    I think this is bound to happen. Isn't what you want just the entire open world?

    Diadem and Eureka should be timecapped, not only should it be timecapped, it should be time sensitive. you should actively have to be completing various objectives to extend the timer in order to complete other objectives to obtain rewards.

    The problem with Diadem was that it had 0 objectives after you achieve flight and that there was only 1 optimal way to obtain rewards. they need multiple varied objectives in which completing one removes another (or makes it substantially more difficult) and you have to decide which ones are the most valuable to your group at that particular time.
    (0)

  6. #126
    My biggest fear is that they don't attempt to change itemization besides increase the item level.

    Everything is held back because there aren't enough good items to spread across multiple events.

    I do not want horizontal progression.
    (0)

  7. #127
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by SendohJin View Post
    Snip
    Diadem still my biggest disapointment in the game. I hope the new one gonna be a lot more interesting because the idea is nice but SE turned it into a mob grinding (good old habits! aha)
    (0)

  8. #128
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by SendohJin View Post
    ...
    I highly doubt it will be timecapped since they admitted to having timed spawns (upwards to 72 hours?). Chances are it will just be a new zone you unlock via the story completion or something like XI did sky/sea. Granted Diadem has a 30 min cooldown, it would still cause too much of an uproar if you have timed spawns that long and you can't enter. Its like an S rank pops but you can't enter the zone due to being timelocked from the zone.
    (0)

  9. #129
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Biggest fear?- still no sword wielding dps.
    (6)

  10. #130
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Vydos View Post
    1) Repeat of the tome/dungeon/raid grind: Speaks mostly for itself. We've been doing it ever since 2.0.
    I understand this sentiment, but what do you propose they do to replace it? The system exists for many reasons (to let new players catch up, to keep old content relevant, to stop players from getting the best gear in a week then complaining of a lack of content) and I can't come up with a better system that accomplishes these (very important) things.

    Quote Originally Posted by Vydos View Post
    2) Same hallway/straightforward dungeons: We all know it. Enter the instance, run through the only path to victory while killing every single mob without any effort. At this point, I just have a stream or youtube video on my other monitor while running through dungeons.
    Why do you want this? Many of the older dungeons have this, and are completely ignored every time. Every dungeon gets speed run, why should they waste dev time on content no one will ever do? I mean, people won't even spend five extra seconds to get a very slightly out-of-the-way treasure chest with a possibility of currently relevant gear.

    Quote Originally Posted by Vydos View Post
    6) More easy 24-man alliance raids: I want more Ozma. Seriously! Not to sound mean, but we've all been playing this game for long enough to understand what to watch out for and how to become better at our job. It's about time the game stops thinking we're babies. Challenge us for gods sake.
    I don't know how they make 24-man raids hard without making them impossible. The probability that enough of those 24 people are bad to cause a wipe and the inevitable immediate vote abandon is just too high. Short of FC content (which would be so inaccessible as to make it a waste of dev time), I don't see how they manage this. Maybe a dynamic difficulty scaling in 24-man raids? Maybe a 24-man dungeon where it's more of a race between the three parties to see who's the best rather than relying on all three parties for mechanics. I don't know.
    (4)

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