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  1. #51
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    By calling them "requirements" the more straightforward way would be to not allow any chance of success unless all three are met, but they only do it that way on the final rank-up missions. I think needing to actually meet at least a couple for a decent chance at success and one for any chance of success is pretty generous. Getting close to a requirement but failing it shouldn't give extra bonuses to your success rates. If you didn't meet that requirement, then you didn't meet it. It should just look at how many of the requirements were met, not how many were close to being met or further from being met. They're either met or they're not.
    (1)

  2. #52
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Shai View Post
    It wasn't an argument. It was a joke, but people sure are taking it seriously.
    It's serious because the main ideology behind the squads are taking chances, if chance wasn't supposed to be factored into the success rate, every mission would be 100% regardless of level or training done. While no plan is ever 100% guaranteed even with proper planning or being worked on by professionals, RNG does make sense for failure every now and then. But the fact we can't actually tune the squad, outside of the training regiment, to me makes squads a failed mini game. We can't gear them, or even interact with them, so when a mission is failed because you have 230/240 strength, 300/290 mental, 410/400 tactic, and you can't do anything outside of what I mentioned as far as squad progression goes, the aspect of chance becomes the only driving force behind squadrons.
    (1)
    Last edited by Jetstream_Fox; 10-15-2016 at 07:49 PM.

  3. #53
    Player
    MihaelB's Avatar
    Join Date
    Feb 2015
    Posts
    827
    Character
    Mihael Blue
    World
    Tonberry
    Main Class
    Summoner Lv 70
    (9)
    Exorcist of Oceania Core Empire <OCE> Oceanic Tonberry FC
    FC Thread: http://forum.square-enix.com/ffxiv/threads/309373-Oceania-Core-Empire-FC-Recruitment
    FFXIV Housing Club - Sharing and inspiring housing designs Come find us at https://ffxivhousingclub.wordpress.com/ & http://ffxivhousingclub.tumblr.com/

  4. #54
    Player
    Odessium's Avatar
    Join Date
    May 2016
    Location
    Gridinia
    Posts
    59
    Character
    Odessium Anossa
    World
    Phoenix
    Main Class
    Miner Lv 90


    Guess what, my squadron failed that mission. My squadron needs a new master, I don't want them anymore
    (2)

  5. #55
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MihaelB View Post
    This is basically the kind of crap that's been irritating me. Please tell me no one thinks this is ok.
    (0)

  6. #56
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Khalithar View Post
    This is basically the kind of crap that's been irritating me. Please tell me no one thinks this is ok.
    What, that you'll fail a flagged mission if you don't meet the requirements? Why would you expect anything else? Or do you just want a guarantee you'll succeed at everything with no requirements in place at all?

    Just do one of the other missions or a training session and you'll level up. When you're as close as Mihael showed, it won't take much more to get the extra point needed to meet the requirements. Once you do that, come back to this. Too many people are offended at being told their squad isn't ready rather than just training them up to be ready.
    (0)

  7. #57
    Quote Originally Posted by Khalithar View Post
    This is basically the kind of crap that's been irritating me. Please tell me no one thinks this is ok.
    i think it's perfectly okay, i was 2 strength points short on Saturday with my best config and had to level up my MRD and GLD up by sending them to fail. requirements are requirements, they are required. i didn't have what was required and failed and got 50% XP. that is okay and i ranked up on Sunday.
    (0)

  8. #58
    Quote Originally Posted by Jetstream_Fox View Post
    But the fact we can't actually tune the squad, outside of the training regiment, to me makes squads a failed mini game.
    The tuning is picking the right members and training. Also picking the chemistry matters too. If you look at MihaelB's squad, if either the PUG or LNC had the exact same bonus to Physical instead of Mental, that would let him do another -20 +40 -20 training to get the Required Stats. i know i screwed it up when i traded one of those boosts for an EXP one, set me back 2 days.
    (0)

  9. #59
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by SendohJin View Post
    The tuning is picking the right members and training. Also picking the chemistry matters too. If you look at MihaelB's squad, if either the PUG or LNC had the exact same bonus to Physical instead of Mental, that would let him do another -20 +40 -20 training to get the Required Stats. i know i screwed it up when i traded one of those boosts for an EXP one, set me back 2 days.
    Tuning is something you do that doesn't require a RNG based boost, such as gear builds and stat allocation. Something we can't do in squadrons, we are entirely dependant on RNG in this case, yes we can switch out members, but again you can't take a GLD and apply individual points into their mental, physical, or tactical, nor can I add gear to said member to help curve the stat requirements. The only thing you can do is be entirely dependant on RNG and in this case MihaelB's squad mathematically had a 66.6% chance of winning with a 33.3% chance of failure based purely having 2/3 requirements. But if you actually add up the total stat requirements for crystal recovery you need 980 total across the board, 315 + 325 + 340= 980 and MihaelB has 1024 total, 330 + 324 + 370= 1024. For the game to determine that squad isn't ready despite the glaring fact Mihael is over stated in 2 categories, is something that needs to reconsidered.
    (1)
    Last edited by Jetstream_Fox; 10-18-2016 at 07:06 AM.

  10. #60
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    It would not be so bad if we weren't limited to just 3 training sessions daily, but we are. I try my best to meet the recommendation, but even if i don't I'll still send them away since it's exp gained regardless. Anyways, there were times were missions did succeed despite only meeting 2/3 of the requirement.

    But yeah, I don't like this system. At 18 hrs the missions take way too long and the daily training should not be limited as it is right now.

    It would also be nice if we could send 2 groups into different missions rather than just one.
    (1)

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