Why are new players perceived as if they gods gift to humanity? They are and shouldn't be treated any different then anyone else who plays this game.


Why are new players perceived as if they gods gift to humanity? They are and shouldn't be treated any different then anyone else who plays this game.




They aren't. From a business perspective though, MMOs need a constant flux of new players to grow. If the game plateaus or subs decline, then Square loses money. Wanna bet what they do to accommodate those loses? Why does it matter so much how other people play the game? Say the jump potion existed now. How are you directly impacted if someone else skipped A Real Reborn? Better yet, what difference is it if instead of paying for this potion, they skip every cutscene and/or dialogue-- effectively skipping the story anyway, albeit at a much slower pace?
Last edited by Bourne_Endeavor; 10-17-2016 at 12:31 PM.





It's not that they need to be treated differently, it's that the game needs to adjust to not become bloated. As the level cap increases and more story is added, that's more work for someone starting out to get caught up. Like, when the game launched and we leveled up to 50 and finished ARR's story, getting to that point was worth a lot more then than it is now. But it's still the exact same amount of work to do now, it just doesn't get you to endgame anymore. Ideally the devs would keep the amount of work required to go from zero to endgame roughly the same over time, otherwise the game becomes harder for new players than it was for us.
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