Results 1 to 10 of 44

Hybrid View

  1. #1
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Factors you may or may not realize.
    (1) a Job has higher stats, and those few points can really make the difference at certain level ranges. (u get 1 more flash worth of MP as WAR compared to MRD)
    (2) threat is the biggest issue in Halatali, and if you're a WAR, in Totorak as well. (Once u have a tank stance, u can literally just spam your weakest attack, that has no threat, and still hold hate. I dont even use my threat combo as WAR unless im trying to maximize my DPS)
    (3) If your DPS is really good, and they dont miss a beat, they will surpass your enmity per second in those 2 dungeons. (excluding PLD or DRK in totorak)(done a lot of tests on this to prove it)
    (4) if your gear isnt syncing down to the dungeon your gear will be weaker than any teammates who are syncing down. (A change made back in 2.x) So if its a Lv20 dungeon and you have an HQ Lv20 weapon, it will be out damaged by a Lv24 weapon synced down for the dungeon. (Which matters a LOT for threat. a single point of weapon dmg is DRASTIC)
    (5) your threat combo currently generates less threat every 2 GCDs than your AoE (overpower) does every 2 GCDs. so if you use that instead of your combo, you can get a lead back in enmity. (Also if the DPS is TOO bad, the fight drags on, and u use more AoEs to hold hate over healers, which leaves u with less next fight too. But this happens rarely now, but was common in 2.0 when AoEs generates MUCH lower threat, and PLDs had a 3.5s GCD instead of 2.5s GCD)
    (6)use VIT food. Seriously makes a difference in your dmg/threat if you're new to a dungeon and still need to get its gear. (not as much as a new weapon does though)
    (7)be the 1st to hit a mob. in Halatali, as PLD, the average enmity per second you can generate with a threat combo, is something like 95-98% of the threat a DPS can generate (depending on gear and such factors) Which means, if you both hit at the same time, you will only get further and further behind. But if you get a full GCD ahead of them, it will take them many many GCDs to catch up to you. in most cases, the boss dies right as they are a few GCDs away from pulling threat. (This can only be tested with 1 DPS not participating in the boss fight)
    So make sure to always be the 1st there, but if a DPS gets to a mob, pulls, and gets a full GCD ahead of you, the ONLY way to hope to get threat back is provoke, and hope that they arent perfect in their DPS rotation.
    (8) you can not beat a WHM/CNJ in threat if they go full DPS. Cleric stance and stone2 spam is unreasonably strong, and if they are equally geared as u, or worse, CNJ with raging strikes, blood for blood, etc, there's nothing you can do. (They will of course be tanking, and I can hold 100% threat, if i know for a fact i wont die w/o receiving heals on the boss)

    So in theory, as long as you play perfectly, you have a very high chance of holding hate 100% of a run. But if you have BLM/WHM who sprint to the next mobs, to make sure they attack before u, there's nothing u can do to keep up with that. (most dont do this anymore, but was pretty much the standard back at release of 2.0. I think ive seen this happen only once or twice since 2.2+, excluding the times ive done it, just to prove to some tanks who claim they can hold perfect hate against me.)
    (0)
    Last edited by Claire_Pendragon; 10-13-2016 at 02:21 PM.

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,168
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sigmar_Heldenhammer View Post
    marking targets
    Don't mark targets. Marking targets will make it easier to get into a situation where DDs and healers out-hate you, whether they follow the marks or not.

    These:
    Quote Originally Posted by Claire_Pendragon View Post
    your threat combo currently generates less threat every 2 GCDs than your AoE (overpower) does every 2 GCDs
    Quote Originally Posted by Launched View Post
    Flash/Overpower are 600 potency, way more than any dps can do even in single target at low levels. Keep your gear up to date and use those two skills a lot and you shouldn't have aggro problems.
    are how it is. Even syncked, they can't out-hate you if you use Flash/Overpower enough.

    Besides that, on the part of the DDs to make your job as tank easier, they should be DoTing secondary targets, casters should be AoEing, and anyone who doesn't have infinite resource for AoE should be switching to the highest health targets as the bars go down. With their hate spread around like this, there's nothing mathematically that they can do to pull things off you.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Rongway View Post
    Don't mark targets. Marking targets will make it easier to get into a situation where DDs and healers out-hate you, whether they follow the marks or not.
    Marking certainly helps establish control when a newbie wouldn't otherwise have it. Mechanically, it doesnt help much, but its a nice placebo. Think of it like.... that unhealthy comfort food we all have.
    It also helps to have 1 almost dead things get ripped away on 1 target than having 3 barely damaged things running around on 3 targets.

    .....Marking would also be better if people followed them pre-30. I have yet to have a group of level synced players follow a mark order in anything below Haukke. That gets really fun when people decide to burn down cap'n before his goons and then suddenly: dogs. newbie healers have fun with that one
    (0)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,168
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Fluffernuff View Post
    Marking certainly helps establish control when a newbie wouldn't otherwise have it. Mechanically, it doesnt help much, but its a nice placebo. Think of it like.... that unhealthy comfort food we all have.
    It also helps to have 1 almost dead things get ripped away on 1 target than having 3 barely damaged things running around on 3 targets.

    .....Marking would also be better if people followed them pre-30. I have yet to have a group of level synced players follow a mark order in anything below Haukke. That gets really fun when people decide to burn down cap'n before his goons and then suddenly: dogs. newbie healers have fun with that one
    Worse is the problem of Lv50 and 60 players not understanding the importance of a big (1) over a mob's head.

    Using marks when they are mechanically unnecessary promotes bad play and decreases the impact of mechanically important marks.

    Pre-30, the mobs that should be marked are
    • Tam-Tara: During final fight, Imps if DDs don't understand that they're shielding Galvanth
    • Copperbell Mines: During the slime fight, Ignore on the slime or bombs if necessary, (1) on the spriggan.
    • Copperbell Mines: The last boss so DDs don't waste time on the mobs chipping away at the wall
    • Toto-Rak: Graffias's Tail to stop it from turning the entire floor into a poison puddle
    (0)
    Error 3102 Club, Order of the 52nd Hour