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  1. #21
    Player
    Auteur's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Vardy Davout
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    A11 and A12 normal are the new midcore considering the amount of wiping occurring in DF. Just because your static can do it quick doesn't make your static representative of the entire gaming population. The funny thing is there's already a "nerf A12N" thread going and I suspect people are going to call for the same on A11N. So as Aaron Rodgers would say, all you hardcore and static raiders out there R-E-L-A-X.

    I will say being a fresh 60 who just got IL230 today, and having cleared all the alexander normals (stuck repeating A11N till I get a cursed lens), to the devs, please don't try to gate people; I appreciated being able to actually catch up.
    (15)

  2. #22
    Player
    Kyne_Lyons's Avatar
    Join Date
    Oct 2013
    Posts
    134
    Character
    Kyne Lyons
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Or they could choose to tune it in a manner where progression is organic and you can't brute force everything Day 1. It doesn't have to be one extreme or the other, the world is not black and white.
    (2)

  3. #23
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Alexander_Dragonfang View Post
    Last gear of each expansion has always been "useful" at the next, Ironworks and Dreadwyrm was relevant till level 54-55.
    Shire and Alexandrian will be relevant probably the same way.
    So you want that the ilevel from the 3.4 gears drop by 20 ilevel to keep the 3.3 gear useful?
    Because that is what happened with 2.5 endgear and 3.0 start. You left Coil, WoD and Poetic grind with ilevel 120-130 gear, while the first 3.0 quests gave you only ilevel 115 gear.
    (0)
    Last edited by Felis; 10-03-2016 at 05:56 AM.

  4. #24
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    hey , why dont u ask yoshida , to give us all lvl1 gear ,and reset all chars to lvl 1 and lock em , then u will run with the same gear for the next 5 years :P that way the devs can focus on the fights , and u will have ur long and lasting gear that , and u can keep using it for years that way :P
    (4)

  5. #25
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Khemorex View Post
    snip
    I'd like that, maybe then they can design more gear instead of making a good set or two and then just using reskins or recolours of older gear - or worse - mish mashing stuff together from old gear and calling it a day.

    Would also mean stats don't matter and it's all player skill based, meaning more mechanically involved fights and hopefully incentivize making newer mechanics.

    With less focus on balancing gear, they can spend that time on making other stuff. And if we're level 1 grounded like you said, then progress from doing and clearing stuff will be the determining factor in what you can and can't unlock.

    Of course, all that would likely kill the game. And obviously you're kidding, but even so, there would be "some benefits" to the things you say... but ehh.

    (keep it as is, obviously, and balance content better)
    (2)

  6. #26
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    I just keep thinking that, the best way to fix everything about tuning raids, is to allow PTR in order to stress test patch content.

    Yes it'll leak major content out, but at least we would get better tuned content and considering the noticeable amount of content that was either rushed (Diadem, Potd) or unbalanced (A3S and A6S), a PTR would only do good.

    ...but I highly doubt they'll do that so...yeah, I guess I'll just move on.
    (3)

  7. #27
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    @OP


    Quote Originally Posted by Auteur View Post
    A11 and A12 normal are the new midcore considering the amount of wiping occurring in DF. Just because your static can do it quick doesn't make your static representative of the entire gaming population. The funny thing is there's already a "nerf A12N" thread going and I suspect people are going to call for the same on A11N. So as Aaron Rodgers would say, all you hardcore and static raiders out there R-E-L-A-X.

    I will say being a fresh 60 who just got IL230 today, and having cleared all the alexander normals (stuck repeating A11N till I get a cursed lens), to the devs, please don't try to gate people; I appreciated being able to actually catch up.
    I don't consider it midcore if you can beat those turns in less than an hour even in DF groups. Get a bad group? Find another DF party.
    (3)

  8. #28
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    The difficulty is fine for what it is trying to accomplish. They want more people to clear and do these raids in a reasonable time and try rebuild the raid community because during Gordias/Midas the raid community got destroyed. They are not trying to make a difficult raid which takes quite a bit of time for majority of the player base. Right now as i said before it's all about rebuilding the raid community and based on the data they obtained before hardly anyone was clearing the raids and if the number increases with this tier they accomplished what they were trying to do which was:

    1)Get people into raiding
    2)Finish in a decent amount of time
    3)Increase clear rates
    (13)
    Last edited by Remus; 10-03-2016 at 07:39 AM.

  9. #29
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I disagree with the OP. This tier feels about right - maybe a little on the easy side, but it actually feels like the "between Second and Final Coil" that Midas was supposed to be.


    There are only four bosses - five if you count Sophia. There cannot be gear progression with that little content. With that being the case, this is the right difficulty. Midas and Gordias were way too hard for how little reward they actually gave.
    (7)

  10. #30
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    The objective of Creator was to get everyone back into actually doing the raids, because (as is the logic of most companies) if they're going to invest $ in something they need people to actually do it. Currently, guess who's doing Savage? The hardcores, the midcores, and even the casuals. Everyone you want to be doing it, even Lucrezia came back (kinda sorta). There's nothing wrong with Creator in specific, and I think a better discussion would be what difficulty setting the next tier should be. We've heard they're thinking of toning down the rotations and upping mechanical difficulty - I personally think this is fine, but I don't think it'll actually work as well as they're hoping. I don't think the problem is that the rotations are just too hard for people to do them while also doing mechanics - I think that the general community of XIV just sucks at the game.

    But honestly, not even their fault. If we're looking at the rest of the game for reference, Creator difficulty is actually ideal because that's about how much you can expect out of your average end game player even at the upper echelon. It would be nice if they hit us with a brick in 4.0 and make players get better, then introduce a more difficult raid. I really don't think Midas works with the current difficulty curve, and especially not Gordias. Most people who find those ez pz or w/e have played other MMOs and are just transferring their knowledge from those games to this one.
    (15)

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