While I respect that...thats not the definition of pay to win. Pay to win is to get a leg up on the competition or making the gameplay "easier."
i love glamours too. But I can take on Sophia without my favorite glamour. It doesn't affect my core mechanics gameplay
Who defined it?
But anyways different strokes for different folks.![]()
Urban Dictionary:
"Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying."
"Dude, you've spent like 400 bucks on this game so you can beat everyone who hasn't spent any money. Pay-to-win noob!"
18 dollars for a clothing set. Oh boy I can't wait to see all the awesome things that they put into the game with this cash shop money.
The gaming community did
Buying a fairydress in the store is NOT...let me be clear about this...it is NOT a pay to play. That dress you are googling to overlap over your dragoon armor will not...in no way, shape, or form help you take on Sophia or Alexander.
Glamour will let you appear to yourself and others what would be aesthetically pleasant to the eye. It does not affect the outcome of your critical DOTs, DPS, or any heals.
Buying a pretty dress to drape over your armor will not let you win against another player in PvP.
A more strict definition of pay to play is our subscription method. That is the only more traditional pay to play definition that would even remotely fit into FFXIV.
Today's "Pay to play" where one purchased goods with real life money to make armor, weapons, or a battle easier through the alterations of stats from a strictly monetary point of view doesn't aligned to your pretty dress glamour.
I've worked in the MMO industry from 2003-2010 so I have some idea I know what i'm talking about.
With all the whole ethical madness swept aside about whether or not you buy pretty things from the moogle store the fact still remains that buying these sets of clothing is not the same as a gaming company making you pay for DLCs in order to play the game better or further (like that last pic you posted)
And just think, 72 hours ago folks were begging to have those outfits in the store. Willing to pay anything for them. Now look. First world issues ensue.
My opinion is this: if you wanna buy something from the story buy it. If you hate the cost of the price, don't buy it. If you really hate the cost but really want it, save up for it. It is what it is and either way it's not going to effect the core mechanics of the game.
Not much to say other than I agree with the OP.
At least I won't be getting it for my character. I was mainly interested in the emote but can not justify to myself paying 4 times the price of other emotes just because I want it.
These prices are sky-rocketing at a way too fast rate and I'm not okay with that.
Not much else I can do as a consumer as to "talk with my wallet" by not buying at these prices, but judging by the amount of dresses I already saw ingame half an hour after mogstation update finished,
I seem to be in the minority (despite every single one who bought it complaining about the unjustified price) to actually follow through with that.
A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.
#GetSelliBack2016
You omitted half of my sentence, I thought it was obvious that I was talking about the people I met in said half hour after outfits became available.
We are not on the same datacenter, so it's impossible we could have met.
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