Totally agree with OP.

Would like to open the discussion up a little too as I see this topic is relevant to a broader concern I have. And that is, understanding the stats in general. First off, there is way too many stats and they aren't easily understandable. Hopefully in 1.19a or 1.20 they will streamline them or simplify them so it is more readily understandable. Anyone agree with this?

One suggestion I have, is when you hover over the stat in your attributes it explains the stat in an understandable way like "Chance of enfeebling monster your level is 97%" or something like that. Also, making Strength, Dexterity, etc equate to intermediary stats (e.g., Attack, Accuracy) more clearly would help. For example, 1 Strength = 2 attack, etc.

Finally, why does repose never work for me lol? Even with dark seal. I just don't get 'enfeebling potency' I guess, or magic accuracy...no idea. Again, confusion.