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  1. #21
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Nalien View Post
    People don't like Parry because it's purely a mitigation stat
    Nope. People hate Parry because it has a really crappy scaling rate, because the combat table sets almost everything against it, and because it doesn't provide a meaningful impact on group success (there isn't enough incoming damage outside of tankbusters for it to feel worthwhile, and tankbusters are almost always predictable). Upgrading to a piece of gear with more Def/MDef is going to see infinitely better mitigation returns than even moving from a full-Crit piece to a full-Parry piece, and when you compare that feeble amount of mitigation to the potential of killing a boss 1% faster, it isn't worth it.

    I'd really like for Parry to become a more worthwhile stat, but SE would need to make a lot of changes for that to be the case. For a rundown on it, take a look at this thread: Four Ways to Die - Why the Tank Meta Feels "Off". The gist is that in a world where the biggest threat to your survival comes in the form of a single, highly-predictable period of high incoming damage, the value of passive survival is greatly diminished. Now, this is changed slightly in Midas (that thread was written during Gordias), but it is still considered best practice for tanks to get "enough" mitigation to survive the tankbusters, and then focus on maximizing damage output--there simply isn't a great enough need for extra survivability beyond that point.

    It would feel good to need to be un-killable, but the game would need to take a big shift for that to happen.
    (0)
    Last edited by Jpec07; 09-14-2016 at 04:12 AM.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  2. #22
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kosmos992k View Post
    1. they should.
    2. the game is far larger than the 8 man content
    3. if I wanted a game that was primarily about 8 man content (aka raiding) I would not be playing FFXIV.
    Well, they could go all FFXI and make every single stat point count...

    But on the topic of Parry, it would be very much appriciated if it were made better, at least for WAR and DRK, since they can't Block like PLDs can...
    (0)

  3. #23
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Tint View Post
    i think they should seperate the parry stat and the parry battle-effect. make the parry battle-effect an fixed % chance to parry an attack and mitigate the damage by 20%. then they don't need to make any changes to skills with parry effects, like drg, war and drk have.

    then they can take the parry stat and overhaul it to be something completely different. like a defensive determination-like stat or whatever.
    I completely agree with this and expect it to go this route.
    (0)

  4. #24
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kosmos992k View Post
    1. they should.
    2. the game is far larger than the 8 man content
    3. if I wanted a game that was primarily about 8 man content (aka raiding) I would not be playing FFXIV.
    1. but they don't
    2. and in that stuff your stats do not matter in the slightest
    3. okay
    (0)

  5. #25
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Brannigan View Post
    1. but they don't
    2. and in that stuff your stats do not matter in the slightest
    3. okay
    OK, the game goes beyond 8-man end-game content. While the additional stats may not matter to YOU, they do matter to others. The game goes far beyond end-game and the core combat systems and stats should not be predicated on end-game. Quite the opposite.

    Quote Originally Posted by CaptainLagbeard View Post
    Well, they could go all FFXI and make every single stat point count...

    But on the topic of Parry, it would be very much appriciated if it were made better, at least for WAR and DRK, since they can't Block like PLDs can...
    Well, there is a price to be paid for being the most tanky, and that's having poorer DPS, on the flip side, having better DPS means you're a bit less tanky. Parry should be a useful stat for tanks, all tanks.
    (0)
    Last edited by Kosmos992k; 09-14-2016 at 06:38 AM.

  6. #26
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    The only place where Parry (the secondary stat) is useful is in 4man dungeons doing big pulls as PLD to allow your healer an extra AOE GCD. That's it. It is useless everywhere else. We have been doing this since 2.0. It's not just worthless as an OT, it's worthless as a MT. Just. It's so bad.
    (0)

  7. #27
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,346
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by SpookyGhost View Post
    The only place where Parry (the secondary stat) is useful is in 4man dungeons doing big pulls as PLD to allow your healer an extra AOE GCD. That's it. It is useless everywhere else. We have been doing this since 2.0. It's not just worthless as an OT, it's worthless as a MT. Just. It's so bad.
    theoretically the stun of DRK has a 20% chance to reset his cd when you parry, wich is added damage and (if you spread the stuns around in a big pull because of stun resistance) added mitigation.
    (0)

  8. #28
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Tint View Post
    theoretically the stun of DRK has a 20% chance to reset his cd when you parry, wich is added damage and (if you spread the stuns around in a big pull because of stun resistance) added mitigation.
    Correct, since it also procs Reprisal, however stacking Parry only increases the likelyhood of that happening by a very marginal amount. It's also, as usual, useless when OTing.
    (0)

  9. #29
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Brannigan View Post
    Stats don't matter outside of 8 person content.
    Having blurted this absurd statement, I must challenge you to post a YouTube video of yourself running Level 60 dungeons with minimum iLevel gear and weapon.

    Contrary to the talking points of the other forums that you had to have frequented, stats DO matter in EVERY situation.
    (0)

  10. #30
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Hayward View Post
    Having blurted this absurd statement, I must challenge you to post a YouTube video of yourself running Level 60 dungeons with minimum iLevel gear and weapon.

    Contrary to the talking points of the other forums that you had to have frequented, stats DO matter in EVERY situation.
    I think he meant to say "itemization," and the context kind of implies that.

    If that's what he meant, he's right. Itemization doesn't matter outside of 8-man and 8-man Savage content.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

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