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  1. #151
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Words of wisdom:

    A player who PL'd to endgame, and has the best gear RMT gil can buy will never match the ability of a player who leveled up the old-fashioned way.

    The grind player will not only have the level ingame, but they will also have real battle experience, ergo the mental abiliity to play thier class well, something that the power leveler will never have, since they are generally leeching off high-level players, without actually learning what thier class is able to do. They may eventually learn how to play thier class, but they will still be lacking in overall experience.
    (3)

  2. #152
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Travesty View Post
    This should really kind of be the end of this argument. If his vision was a capped class in 2-3 months, this system is obviously not his vision.
    Agreed. I'm glad to see this update.

    Now they just need to do something about it.
    (1)

  3. #153
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Vanguard319 View Post
    Words of wisdom:

    A player who PL'd to endgame, and has the best gear RMT gil can buy will never match the ability of a player who leveled up the old-fashioned way.

    The grind player will not only have the level ingame, but they will also have real battle experience, ergo the mental abiliity to play thier class well, something that the power leveler will never have, since they are generally leeching off high-level players, without actually learning what thier class is able to do. They may eventually learn how to play thier class, but they will still be lacking in overall experience.
    Agreed.... I see many times where people say "you can learn your job just fine at level cap. Nothing is missed by PL'ing through the levels and learning at the end".

    Just using one MMORPG - FFXI - as an example, I could give a novel's worth of evidence to the contrary.

    Prior to PL'ing reaching the point where it became a complete crutch for people in FFXI, I very very seldom ever got into a party with people who didn't know at least the fundamentals of how to play their job. Most times - easily the majority - they knew the tools of their job, knew how to use them and when to use them. The best test being when the crap hit the fan and everyone had to think on their toes to pull out of it alive. Those people who played the game through every level, and didn't just powerlevel, time and again, showed that they understood the game, understood their jobs and knew how to play their part.

    Fast-forward to when PL became really prominent and the difference was night and day. Players I grouped with made level 10 mistakes, at level 50+.. Why? 'cause they'd been PL'd up through many levels, or otherwise got themselves into "sweet" situations where they were basically riding others' coat-tails. They didn't learn their jobs because they never had to.

    Oh, they knew the skills.. they could tell you a thing or two about it (usually taken straight from an online guide they read or what someone else told them)... If they were in a controlled and smoothly running group they were fine. But when it mattered, they fell apart... almost every time.

    When the crap hit the fan, they couldn't think on their toes. They didn't pull out their best game and pull it together to help get the group through it alive. And I'm talking key roles here.. tanks... healers... CC'ers, etc. They just did not know how to play their job when it really counted.

    I remember a party where the BLM could have easily helped control the situation by sleeping some adds.. They didn't. They stood there and kept DD'ing the wrong mob... and of course, they died. I've seen healers get the group killed 'cause they didn't know how to prioritize and manage their MP to keep the heals where they were really needed when things got a bit hectic.

    You could tell when someone had played the game and learned through hours upon hours of fights, close-calls, near wipes and all around tough situations. They knew their shit and they didn't need to tell you they did. They demonstrated it through how they played.

    Even on subsequent jobs, as some people say "oh once you've leveled your first job to cap, you can PL your next jobs since you've already learned all there is".

    Uhh.. no you haven't. Yes, grouping with other jobs and learning what those jobs can do is very different than when you're in the hot-seat and have to fill that same role. There are nuances, subtleties, timings and such that you can only learn through lots of practice, through lots of fights against lots of different mobs in lots of different scenarios through lots of levels. You simply cannot replace hands-on experience by 'watching others do it'. It's never the same.

    Sad thing is.. a lot of times, the people who really suck don't even realize they really suck.

    I knew someone in FFXI who got BLM to 75 - primarily by letting others know she was female IRL and getting guys (forever the suckers) to carry her through the levels, get her gear, etc. She was useless. She had no freaking clue how to play her job. She just automatically used the most powerful of any spell she had, no matter the situation, no matter what she was told.

    So... overall.. I know there are a number of people out there (likely the power-levelers) who will insist they can play their jobs just as well as people who didnt' PL... and in some cases that may be true. Some folks just always struggle with certain jobs 'cause it's not their cup of tea. Conversely, some people are very intuitive and pick up on things quickly.

    However, by and large, I have never seen someone I know was PL'd ever come close to performing as well, in all situations, as someone who put in the time and got the hands-on experience. Never.

    That's in 7+ years of FFXI, 5+ years of Lineage 2 and a variety of other MMOs.
    (1)
    Last edited by Preypacer; 10-11-2011 at 12:16 PM.

  4. #154
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Preypacer View Post
    Agreed.... I see many times where people say "you can learn your job just fine at level cap. Nothing is missed by PL'ing through the levels and learning at the end".

    Just using one MMORPG - FFXI - as an example, I could give a novel's worth of evidence to the contrary.

    Prior to PL'ing reaching the point where it became a complete crutch for people in FFXI, I very very seldom ever got into a party with people who didn't know at least the fundamentals of how to play their job. Most times - easily the majority - they knew the tools of their job, knew how to use them and when to use them. The best test being when the crap hit the fan and everyone had to think on their toes to pull out of it alive. Those people who played the game through every level, and didn't just powerlevel, time and again, showed that they understood the game, understood their jobs and knew how to play their part.

    Fast-forward to when PL became really prominent and the difference was night and day. Players I grouped with made level 10 mistakes, at level 50+.. Why? 'cause they'd been PL'd up through many levels, or otherwise got themselves into "sweet" situations where they were basically riding others' coat-tails. They didn't learn their jobs because they never had to.

    Oh, they knew the skills.. they could tell you a thing or two about it (usually taken straight from an online guide they read or what someone else told them)... If they were in a controlled and smoothly running group they were fine. But when it mattered, they fell apart... almost every time.

    When the crap hit the fan, they couldn't think on their toes. They didn't pull out their best game and pull it together to help get the group through it alive. And I'm talking key roles here.. tanks... healers... CC'ers, etc. They just did not know how to play their job when it really counted.

    I remember a party where the BLM could have easily helped control the situation by sleeping some adds.. They didn't. They stood there and kept DD'ing the wrong mob... and of course, they died. I've seen healers get the group killed 'cause they didn't know how to prioritize and manage their MP to keep the heals where they were really needed when things got a bit hectic.

    You could tell when someone had played the game and learned through hours upon hours of fights, close-calls, near wipes and all around tough situations. They knew their shit and they didn't need to tell you they did. They demonstrated it through how they played.

    Even on subsequent jobs, as some people say "oh once you've leveled your first job to cap, you can PL your next jobs since you've already learned all there is".

    Uhh.. no you haven't. Yes, grouping with other jobs and learning what those jobs can do is very different than when you're in the hot-seat and have to fill that same role. There are nuances, subtleties, timings and such that you can only learn through lots of practice, through lots of fights against lots of different mobs in lots of different scenarios through lots of levels. You simply cannot replace hands-on experience by 'watching others do it'. It's never the same.

    Sad thing is.. a lot of times, the people who really suck don't even realize they really suck.

    I knew someone in FFXI who got BLM to 75 - primarily by letting others know she was female IRL and getting guys (forever the suckers) to carry her through the levels, get her gear, etc. She was useless. She had no freaking clue how to play her job. She just automatically used the most powerful of any spell she had, no matter the situation, no matter what she was told.

    So... overall.. I know there are a number of people out there (likely the power-levelers) who will insist they can play their jobs just as well as people who didnt' PL... and in some cases that may be true. Some folks just always struggle with certain jobs 'cause it's not their cup of tea. Conversely, some people are very intuitive and pick up on things quickly.

    However, by and large, I have never seen someone I know was PL'd ever come close to performing as well, in all situations, as someone who put in the time and got the hands-on experience. Never.

    That's in 7+ years of FFXI, 5+ years of Lineage 2 and a variety of other MMOs.

    I'm sorry, but no...

    I started playing FFXI in back in December of 2003 and didn't stop going back to it until about 6 months ago. I have, at one point, played every job at level 75 and several at level 90 and I will say boldly that leveling taught me NOTHING about end game.

    The things you learned for endgame were things they taught you IN endgame, and after Square started building abilities and game functionality around endgame, it just got worse.

    I leveled up learning skill chains and mana conservation, but by the time you hit 75 (And eventually 90), none of that mattered. You were only casting at specific times, doing specific spells, and watching for specific things to stun. Things that were only barely practiced while leveling up. Maybe early on you had to learn to save your TP for stuns when goblins could level all of Yhoator with one bomb, but even that was phased out by 2004.

    The argument isn't a blind claim that you don't learn how to play your job over the course of leveling up -- you definitely learn certain things. The argument is that you don't HAVE to spend months leveling up to appreciate how your class is supposed to work and what your abilities do.

    Especially with how bare bones things are -- the game tells you exactly what an ability does and wikis tell you exactly the percentages the effects have. There's no need to investigate and develop a feel for how things work when you know the actual numbers behind it.

    You can spout years of experience all you want, I'm sure a lot of us can -- 10 years of Ragnarok Online (across several custom servers), 8 years of Final Fantasy XI, several months of WoW, years and years of Diablo: but it doesn't matter.

    End game is always significantly more complex and unwieldy than the leveling game, and unless the game makes a habit of hiding things from you (Which early FFXI did), then its very easy to research your abilities and learn what you're supposed to do.

    Good players do that anyway, even if they took 2 years to level up to cap. Bad players don't, and that's why they are bad players. And that's why forcing them to level up slower isn't going to change anything.

    Like I said before, none of us who actually aim to have any amount of success are going to be running solely with completely random players -- so the power leveling issue doesn't directly effect anyone other than the people who PL and don't take the time to learn what they are supposed to be doing. Its a non-issue that's being overhyped, especially considering Yoshida has already expressed interest in fixing the issue because it hinders part of his expected time frame for leveling up.

    That aside, let's not muddle an already overhyped issue with more nonsense. People who want to learn to play a game properly do. You can't force that down their throats -- bad players will be bad players, whether you force them through a 3 months long, tutorial where "This is how you play your job" instructions pop up in bright red and yellow letters or not.

    People who -want- to be good players will seek out the information they need to do so -- because that's just how it works. That's why we have the phrase "ignorance is bliss." Because some people are perfectly content with not knowing any better, and they're going to stay that way no matter how you try to spin it.
    (6)
    Last edited by ViolentDjango; 10-11-2011 at 01:47 PM.

  5. #155
    Player
    Misteyes's Avatar
    Join Date
    Jul 2011
    Posts
    118
    Character
    Kerin Misteyes
    World
    Balmung
    Main Class
    Conjurer Lv 60
    I think that the whole proposition is laughable to begin with.

    When I brought my friend into the game a month ago, I switched jobs and leveled together. I did not, in any way, have to bring him along to my level of content. I was still able to "help out" with my higher level job if we ever got in over our heads. Doing so would kill our SP in the short term, but would get us unstuck so we could keep playing.

    In the new system, I'd have to keep my conjurer staff out all the time, and completely overshadow my friend, ruining his fun in the name of "progression."

    Yes, I always have the option of still doing it the old way, but whenever it would start to get slow, there would be that feeling that there's an easier way.

    The tricky thing about MMOs is that players feel like they have to go for the path with the highest reward. It is the burden of the designers to make sure that the path of highest reward is at least somewhat enjoyable.
    (0)

  6. #156
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    48
    Why would i level to 50 without PLing?! Why would i play an MMO long term if i start at max level?! I had a lot of faith in Yoshi-P and even the FFXIV community, but after seeing this debate i am baffled that everyone truly believes the insane logic that PLing has major no bearing on the game.

    As sated in the beginning of the thread it disrupts, everything from the in game economy to the community of players.
    (0)

  7. #157
    Player
    Koryu's Avatar
    Join Date
    Oct 2011
    Posts
    56
    Character
    Koryu Tsuki
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ViolentDjango View Post
    [snip]
    You speak with so much truth that I couldn't be bothered to say myself. I applaud you, sir.

    There is just one thing that confused me:
    Quote Originally Posted by ViolentDjango
    ...especially considering Yoshida has already expressed interest in fixing the issue because it hinders part of his expected time frame for leveling up.
    I may have missed something, but where is this?
    (0)

  8. #158
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    YOU should be mad about the bots running around, PL'ing atleast the player is there to move around if needed.

    even FFXI you have out side healing & buffs level sync destroyed xp camps "qufim island only so i can ding lv18+", this game just let everyone xp in the party and not waste there time being PL
    (0)
    Last edited by indira; 10-11-2011 at 03:47 PM.

  9. #159
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by ViolentDjango View Post
    .
    while I admit that endgame was often very different, Merit Parties were not. You had to be on your toes and at your best, or else you were seriously dragging your party down and slowing the exp rate. You could easily tell who had been playing for a while, and who had PLed their character via another account or bought it from a gil seller. They were most often unwilling to communicate or learn. Yeah, players who wanted to learn would learn. But more often than not, players who cheated their way through their levels didn't give a damn about good teamwork, which was absolutely essential in merit parties.
    (0)

  10. #160
    Player
    Koryu's Avatar
    Join Date
    Oct 2011
    Posts
    56
    Character
    Koryu Tsuki
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Denmo View Post
    while I admit that endgame was often very different, Merit Parties were not. You had to be on your toes and at your best, or else you were seriously dragging your party down and slowing the exp rate. You could easily tell who had been playing for a while, and who had PLed their character via another account or bought it from a gil seller. They were most often unwilling to communicate or learn. Yeah, players who wanted to learn would learn. But more often than not, players who cheated their way through their levels didn't give a damn about good teamwork, which was absolutely essential in merit parties.
    lol who merited with randoms ;/.

    Seriously it wasn't hard to merit. Gear meant more than AMAZING PARTY DYNAMICS you magically learn while leveling. Hell, meripo pulling would never be learned in regular parties without a PL. Communication was pointless outside starting the party. Too busy getting chain 200 to talk.

    Gear swaps meant more than magically learning a meripo party system (which was nothing like the "traditional" exp party) while leveling. And well, leveling doesn't really teach you gearswaps.

    Point still stands that bad players will be bad, despite having leveled the "hard way".
    (1)

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