It's exhausting reading these threads any more. How many more ways can we prove this power level thing to be a non issue?
I'm just going to bullet point it. This is getting ridiculous.
- 1 through 50 is just meant to be an introductory to the way a class is played. If a person is confident they know how to play the class, they have the option of being powerleveled by friends so that they may partake in everything else the game has to offer.
- Powereleveling will not become the norm. This style of powerleveling was possible prior to 1.19. It didn't become the norm then, it certainly won't now. In my personal experience, and that of many others who have actually been playing the game, the traditional leveling experience of actively playing the game still is the preferred and widely more common method of netting exp.
- 1-50 is the tip of the iceberg in XIV. To be an effective player, one still must level at least one craft spend time spiritbonding for materia in order to get the desired type and tier of materia and rinse and repeat until the desired amount of materia is on the gear in addition to any breaks in the process. And if they choose to buy their materia and gear, then they have to grind for the Gil for equipment, materia and catalysts plus to pay a crafter for their services. 1-50 is not only not end game, it's not even the end of the current leveling required to be an effective character.
- The beauty of the current system is choice. Take myself for example: I choose to level traditionally. I choose to get a group of level 25-30 classes together for Toto-Rak. And I choose to save my leves for leveling crafts. But I respect the fact that someone might not enjoy the same types of challenges I do. Therefore I support others' right to choose for themselves whether or not 1-50 brings with it a sense of achievement. Because for many people, it does not. What does is getting the right gear to take down Ifrit with friends.
- A painfully long and slow grind will not attract new players. MMOs have been around for a while now. So the first thought in a non-FF-fanatic's mind is "why should I ditch my powerful character in another game to have to grind to a cap all over again?" I think XIV's current character progression system is a good response to that. 1-50 is now just long enough to serve as a tutorial for those unsure of how a class should function. Otherwise, it allows folks to get to cap at a reasonable pace in order to start gear hunting.
- The trouble with removing exp from raids, strongholds and other event-related sources is it begins to restrict in a game that is all about player option. Toto-Rak is a great exp options from 25 to ~35. Darkhold also is a great way to break the monotony and not have to compete with other parties 45-50. But why should Toto-Rak give exp and not Darkhold? Just because Darkhold is "end game" for the current hard cap on levels? Same stands for strongholds. If we take exp from the strongholds should we too then take it from the encampments like the Ixali one in Coerthas? If not, why? And if we take it from the encampments, why not take it from all clusters of mobs that allow a decent rate of exp gain? Where's the line?


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