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  1. #10
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    Leviathan Hard mode
    I usually stand around near the fence gap where the water burst so i could hit the head the moment it appears without getting damage (doable in extreme before the fence fall off), but that's mostly preferable stuffs.. The only thing that's invalid is when wavetooth sahagin spawns, getting hit by the dreadstorm aoe (yellow telegraph) only deals damage, while standing on top of the blue puddle gives hysteria debuff.. Also, those wavespine sahagin cleave, the damage is not noticeable in hard mode tho..

    I've yet to watch the other.. So...

    Some things from the dungeons that i rarely see any other players to notice but i'd like to do:
    - Thousand maws of toto rak: the adds on 2nd boss and last boss can be slept, thus completely ignoring them since most dps tend to ignore them anyway..

    Haukke Manor: Lady Amandine and succubi's void fire iii (splash upon impact) and thunder iii (big single target) can be avoided by getting away on her front line of sight

    Brayflox longstop: on 2nd boss the stupid goblin can be dragged and placed near the center on the drake's target circle, so the fire breath will only hit the goblin instead (similar to T8's strat) of what most players do with running away and such.. Aiatar's dragon breath mostly occurs every 20secs, a good way to spend players' stun to build LB faster

    Qarn: you can time your stun for the Teratotaur when the room is glowing (usually occurs around 55ish% - very hard to do) skipping the doom.. The golem's hard hitting room wide obliterate can be stunned which usually saves a lot of lifes when healer isn't dependable ( occured everytime after the stun attack).. Last boss' paralyze can be avoided by not standing on its frontal LoS.

    Stone vigil: the lion breath from the 1st boss is dodgeable, i personally always dodge it everytime after swinge occurs.. Tank can face the wyvern boss on the side wall, that way melee dps can also help using the cannon since it's near (they usually make a lot of excuses) and making typhoon flow over to the other side wall since most dps tend to stand directly at the the wyvern's backside..

    Dzemaek darkhold: you can ditch and place the void aoe directly beneath the boss, so it's not messy and tank doesnt need to move the boss..

    Aurum vale: cointreau's 10 tons swing only occurs after the hp reaches <55%, everytime that troll "consider" something, the aggro meter reset (lots of people blame the tank for being a failure when it's the mechanic being involved).. Tank betters not move misery's miser when she's spawning eggs..

    Edit: Those titan's aoe are called Weight of the Land.. Not plume.. Cough...
    (0)
    Last edited by lvlagmarink; 08-22-2016 at 03:08 AM.

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