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  1. #1
    Player MyaValentine's Avatar
    Join Date
    Oct 2013
    Location
    Gilgamesh
    Posts
    353
    Character
    Diana Prince
    World
    Cactuar
    Main Class
    White Mage Lv 70

    Overriding Ast Cards.

    Am I the only one who hates playing with another Ast due to them overriding y/our cards?

    I really would like them to implement a system where cards cannot be overridden, similar to shields not being overridden by a stronger shield.

    I feel it'd be an easy fix and an easy adjustment, if the target already has a buff (card) and another is thrown to them it will "have no effect".

    I don't see it too often to where you would absolutely NEED to override another card or else the whole party wipes, so I don't think not overriding would be an issue.

    If anything I've had more annoyances by giving out a Enhanced (15%) Balance and extending it to a target and it get overrode with an Expanded (5%) Arrow or such to a target. So aggravating.
    At times I'll sit and monitor the other Ast (very inconvenient might I say) to see when they throw their card/s so they won't override mine. Because often enough it's the other AST overriding and not paying attention, so no matter how much I'm wasting time paying attention to their card game, it still ends up biting me.

    Anyways, I think the card overriding process can be an easy fix. My idea; similar to that of a weaker shield trying to override a stronger one - no effect.
    (22)
    Last edited by MyaValentine; 08-09-2016 at 01:35 PM.

  2. #2
    Player
    Norleas's Avatar
    Join Date
    May 2015
    Posts
    222
    Character
    Yuusha Sama
    World
    Jenova
    Main Class
    Ninja Lv 80
    I would prefer if other ASTs cards can just stack, but SE is too scared of everything being op.
    (13)

  3. #3
    Player
    Kallistra's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    487
    Character
    Kallistra Noblesse
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    I was leveling my MNK a couple months ago and I got Ravana for my Trial Roulette. One of the ASTs gave me the + Balance (I'm not familiar with which one that's called) and not even 4 seconds later it was overwritten by an AoE Ewer... in a full TP-using party (aside from the healers).
    (6)

    Artwork belongs to twitter.com/PeachPii
    Pretty «Cure»
    Dark Knight and Warrior
    Married Selli 2020

  4. #4
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Usually when I work with a 2nd AST I just ask them at the beginning "Do you want to use your card first?" then from there we kinda just alternate while checking if we have the AOE effect or not.
    (0)

  5. #5
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Agree, next.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  6. #6
    Player
    RubyScarlett's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    286
    Character
    Ava Rose
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kallistra View Post
    I was leveling my MNK a couple months ago and I got Ravana for my Trial Roulette. One of the ASTs gave me the + Balance (I'm not familiar with which one that's called) and not even 4 seconds later it was overwritten by an AoE Ewer... in a full TP-using party (aside from the healers).
    This. This is why the non-overwriting suggestion won't work. Too often newbie Astro's don't know what their cards do and will toss out garbage. Yeah, it sucks when it happens to your balance, but non-overwriting them assumes that the first card out is the best. As least if the other astro throws trash on the group, I can try to correct it.
    (2)

  7. #7
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    The card system needs reworking. This random ability mechanic should be completely removed.
    The overwriting of card effects is just another indication that this has been poorly implemented with insufficient thought.
    Multi-clicking in the hope that you get the needed ability has no place in a structured dungeon/raid class environment.

    The argument that it takes quick thinking with the cards is mis-directional.
    You could have an ability that makes you click three varying keys very quickly before your character shuts down and describe it as the need for quick thinking. But rightfully it wouldn't have a place in character mechanics and neither should the random ability selection of the cards.

    The Astro needs more than slot filling rng gimmicks. It should be developed with proper depth and diversification so your quick thinking is focused on which of the wider array of skills should be used - not click, burn, click, re-try, click and so on with this misplaced shallow luck generator.

    The N.Ast is further indication of the rushed and consequently shallow development of the class. This option needs taking back to the drawing board.

    In fact a good rework of the Astrologian would be to move it well away from a WHM-Lite approach. The game did not really need another ranged healer, it has two good ones already.

    As a start, get rid of the rng, rework the N.Ast to make it more of a 'heal as you deal' shield protected class that can mix it in melee form if required. Then look at giving the class it's own set of core skills - not WHM renames.

    [Edited for text limit]
    (1)
    Last edited by Teraluna; 08-09-2016 at 03:51 PM.

  8. #8
    Player
    Mwynn's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Teraluna View Post
    The card system needs reworking. This random ability mechanic should be completely removed.
    The overwriting of card effects is just another indication that this has been poorly implemented with insufficient thought.
    Multi-clicking in the hope that you get the needed ability has no place in a structured dungeon/raid character environment.

    The argument that it takes quick thinking with the cards is mis-directional
    That would be OP though, not like I would dislike having the ability to choose Arrow / Balance or any other Cards directly with a resulting Cooldown afterwards, but you know how People can be like in these Days.
    That be pretty much using Spear on yourself first, using Balance / Arrow afterwards due of Cooldown Reduction and Ewer / Spire / Bole are just emergency Cards in case something bad happens.

    I mean I don't find that bad to be honest yet... that would be the standard norm for Card Drawing then...

    What we really need is more Cards Effects, the Six Cards we have are the Stat Norm we have right now and I don't find it surprising at all.
    They could have done so much adding more things on them.

    Regen Based Cards.
    Sprint Based Cards (No TP cost)
    Double Cast Cards
    Increased Healing Cards

    You know where I am going with that, I truly hope the Traits we "may" get in the Future will make them better...
    (2)
    Last edited by Mwynn; 08-09-2016 at 03:44 PM.
    #GetSelliBack2016

  9. #9
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Introducing more cards just makes a bad situation worse, ending up with a roulette wheel of lucky dip abilities.
    This is supposed to be a structured raid healer, not one whose skills are based on a throw of a virtual dice.

    A non-rng card mechanic need not be op. Cool downs introduced to prevent single card spamming, or reduced effect if used within a certain time of the previous cast etc.
    It doesn't take much to get rid of this current mash up, and it needs to be done.

    Whenever I'm grouped with an Astro I see card spamming in the middle of often pretty hectic fights as the player hopes for the right one, then gives up as core healing is needed. Or I see players completely ignoring the card abilities and just using the WHM me too skills.
    (1)

  10. #10
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Would be easier if SE gives us the ability to mokae some auo maccro that would give an idea of the card used a the moment but for now the system regarding card maccro is so poor design it's a real pain do create one for each combinason
    (0)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

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