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  1. #9
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    If we're gonna go into how generic the classes are and how a shift from DPS checks can help. They already implemented a few mechanics that can served as healing checks at least and I can think of a few other ideas

    • Landmine/Hell Wind: From Deep Dungeon and Mhach we have two AoE mechanics with similar purposes, reducing hp to near death. All they need to do is make them more consistent and then shortly follow up with a normal weak AoE of similar range
    • Doom (Wanderer's Palace): Another Heal or Die mechanic. It doesn't have to be Doom itself but a potent DoT that cannot be esunaed but can be removed by healing the DoT would have to be at least as potent as the one in Shor Khai's 2nd boss as most run of the mill DoTs can be canceled out by a simple medica II
    • Wound: A mechanic from FF XIII, it works by reducing the Maximum HP. Only found in XIV as one of several effects of Bad Breath and as a Floor Gimmick in PotD
    • Speaking of which, Multi-debuffing moves: They are few and far between and associated with Morbols, but they can also serve as a healing check of sorts. Just revolving about Esuna/Leeches/Exalted Detriment rather then healing spells
    Tanks are trickier, if not impossible to work with since they need to contribute DPS to get enmity and the only workaround to that is Provoke. And I dunno about you, but I think the already decimated tanking community would decrease if they were forced into glorified emote classes. As it stands "Emnity checks" might as well be lesser or greater extent DPS checks. Mitigation however might be easier to work with. In fact I think a good fix to Parry would be avoiding tank busters and replacing them with fast and furious hits. Instead of 1 big hit for massive damage, make it 10 smaller hits that over time chips away at the tanks health. It would be a decent start at least.

    As far as 4.0's Jobs go I'd say the only impossible role assignment would be Healer Samurai. Everything else seems fair game (provided that Samurai an either Red Mage or Mystic Knight are the only new Jobs)
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    Last edited by Morningstar1337; 08-03-2016 at 04:26 PM.