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  1. #131
    Player
    Corrderio's Avatar
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    Mar 2011
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    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Klive View Post
    Yoshi has made it quite clear he is try to make a game where a person can play anyway he likes in FF14.
    If I want to make an awesome weapon, I can.
    If I want to raid and take a monster's awesome weapon, I can.
    If I want to solo grind to get my gear, I can.
    If I want to join a group to grind/raid for gear, I can.
    and the list goes on.

    But, why should raiders be THE ONLY people entitled to good gear? Maybe someone just doesn't like that particular raid and doesn't find it to be fun. That makes him not worthy of nice gear? What if someone happens to enjoys the other aspects of the game that are not raiding more? Since they don't like raiding, they should never get nice gear?
    Agreed. They need to do something to keep crafting popular so it doesn't become worthless like it was in XI after about two years unless you were looking for bragging rights.

    Either way, you guys are comparing gear that came out before the attribute adjustment. Wait til the next raid comes out to see what changes.
    (0)

  2. #132
    Player

    Join Date
    Sep 2011
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    838
    i have an idea that should keep all the raiders happy

    re-design the world, take out the city states. and the world map. when you log on you go to a screen that says search raid party/ create raid party. so make you choice, lets say we create our own, we wait for ppl to join. then pice a dungeon from a list, which would then warp us to a instance dungeon where we can raid. and when we are finished taken back to the search / create screen to start again. in this new improved game there is no economy to worry about and no crafter's to make better gear than us. yay
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  3. #133
    Player
    Sol_Aureus's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    You know what would work really well?

    A modified abjuration type system.

    Crafters make the gear, make it so the gear is actually useful when it's crafted. Players can slot materia to it in this state as with any other crafted item. Players can also do dungeons to get items like abjurations that unlock the items hidden potential, which adds more stats to it. The materia that the player had added to the item is still kept on the item, and the quality of the item is still kept. You can still slot materia to it.

    This way crafters are still in high demand to craft these items, and dungeons are still relevant because people will want to get the abjurations.

    Along with this, having more dungeons that require crafters to craft weapons/armor from stuff that drops in the dungeon would work well, I still want my cool-looking stuff you can only get by clearing very difficult content :P
    (2)

  4. #134
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
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    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sol_Aureus View Post
    A modified abjuration type system.
    Bit complex but sounds interesting.
    (1)

  5. #135
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    I agree with OP.

    Crafted gear should not be better than raid gear, even with 1-3 materia in it.

    Crafting: Buy turbo controller and tape confirm button down. Or bot (it's really the same shit now).

    Raid: Play your job correctly and cooperate with other players to achieve a common goal.

    What seems harder?

    At the very least, let us enhance r/ex gear... Like I asked way before patch went live.
    (5)

  6. #136
    Player

    Join Date
    Sep 2011
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    3
    Quote Originally Posted by Corrderio View Post
    Agreed. They need to do something to keep crafting popular so it doesn't become worthless like it was in XI after about two years unless you were looking for bragging rights.

    Either way, you guys are comparing gear that came out before the attribute adjustment. Wait til the next raid comes out to see what changes.
    SE can keep crafting relevant by allowing crafted gear slotted with materia to be of equivalent value to the raiding gear. There's no need to make it so that raid gear is outdated for the sake of keeping crafting jobs viable, which unfortunately is what is the case right now. Crafted gear slotted with materia is just more useful, and there's little point in wearing gear that provides you inferior stats.

    To address your second point, patch 1.19 has rendered a raid from the previous patch from just two months before essentially useless. There isn't a lot of end-game content as it is right now, even with the Ifrit Hard Mode, so SE shouldn't be making the only other r45 dungeon raid pointless.

    I agree that gear will eventually become useless over time with new content, but gear shouldn't be useless in just two months. Plus, as I mentioned before, Darkhold could still be relevant if crafted gear slotted with materia could be equivalent in value to raid gear.

    As for the argument that people can do Darkhold for 'fun', that's a moot point. Anybody who thinks Darkhold provides a fun experience is definitely in the minority. Most players endured the rage-inducing design of the Darkhold raid for the gear, and only the gear.
    (0)
    Last edited by Eisha; 10-09-2011 at 06:18 AM.

  7. #137
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Sol_Aureus View Post
    You know what would work really well?

    A modified abjuration type system.

    Crafters make the gear, make it so the gear is actually useful when it's crafted. Players can slot materia to it in this state as with any other crafted item. Players can also do dungeons to get items like abjurations that unlock the items hidden potential, which adds more stats to it. The materia that the player had added to the item is still kept on the item, and the quality of the item is still kept. You can still slot materia to it.

    This way crafters are still in high demand to craft these items, and dungeons are still relevant because people will want to get the abjurations.

    Along with this, having more dungeons that require crafters to craft weapons/armor from stuff that drops in the dungeon would work well, I still want my cool-looking stuff you can only get by clearing very difficult content :P
    It'd help if SE had this kind of common sense.
    (1)

  8. #138
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    Jul 2011
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    279
    But but but we need crafters to make us uber gear so we can..ummm grind mobs for materia! and run raids with no incentive.
    (1)

  9. #139
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Really?

    Quote Originally Posted by MeowyWowie View Post
    I agree with OP.

    Crafted gear should not be better than raid gear, even with 1-3 materia in it.
    Raid gear being better than crafted gear with 3 materia on it is absolutely ridiculous. Just reading this completely removed your credibility on this matter already.

    Crafting: Buy turbo controller and tape confirm button down. Or bot (it's really the same shit now).
    You killed your credibility with the previous sentence. Now you're just poking it's corpse with a stick. Seriously, do you even know the difficulty associated with getting a well materia-enhanced, rank appropriate gear? Do you understand that a lot of the new gear require mats that are tough to farm in large amounts, require a lv50 to create, and then require stupidly difficult to obtain high level catalysts to attach a worthwhile materia - which you probably won't get until you earn ~100k exp while wearing a number of weapons/armors - to that piece of crafted gear. Then, to add even a second worthwhile materia to a single weapon/armor, putting aside the difficulties mentioned, you're already dealing with a success rate below 20%.

    To think you even suggest raid gear being better than crafted gear with 3 materia on it is ridiculous. You clearly do not know what you are talking about.

    Materia crafting with a turbo controller. Nice, lol.

    Raid: Play your job correctly and cooperate with other players to achieve a common goal.
    Or run with a group of people that do a lot of the work for you. Did you account for that?

    What seems harder?
    One should appreciate both of their difficulties. The more challenging a raid, the better the gear drops should be. Hyper Ifrit is VERY challenging. The weapons you get for beating him all have Attack Potency +20, fire resistance as well as a fire damage effect on them. For weapons, that is essentially on par with crafted gear with 1 materia attached to it. Probably better depending on what materia you even have.

    What's harder? Getting more than 1 good materia on a high rank weapon/armor. That is what's harder.

    At the very least, let us enhance r/ex gear... Like I asked way before patch went live.
    I have nothing against this for a lot of gear that we currently cannot attach materia to. However Darkhold and Ifrit gear are certainly not among them.


    To account for difficulty either way, it is most balanced if raid gear performs at the level of crafted gear with a worthy materia attached to it.

    Any gear with more than one tier III/IV materia should always beat raid gear, provided the right materia is used of course.


    P.S: I just got STR+20 materia and the necessary catalyst required to meld it. I am going to have it melded onto my [item=4020309]Cobalt Claws[/item]. That weapon is going to be awesome. I still want to beat the living hell out of Hyper Ifrit and I definitely want to get those burning claws.

    Anyone saying it removes incentive should just be speaking for themselves.
    (2)
    Last edited by NoctisUmbra; 10-09-2011 at 03:46 PM.

  10. #140
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Really?



    Raid gear being better than crafted gear with 3 materia on it is absolutely ridiculous. Just reading this completely removed your credibility on this matter already.



    You killed your credibility with the previous sentence. Now you're just poking it's corpse with a stick. Seriously, do you even know the difficulty associated with getting a well materia-enhanced, rank appropriate gear? Do you understand that a lot of the new gear require mats that are tough to farm in large amounts, require a lv50 to create, and then require stupidly difficult to obtain high level catalysts to attach a worthwhile materia - which you probably won't get until you earn ~100k exp while wearing a number of weapons/armors - to that piece of crafted gear. Then, to add even a second worthwhile materia to a single weapon/armor, putting aside the difficulties mentioned, you're already dealing with a success rate below 20%.

    To think you even suggest raid gear being better than crafted gear with 3 materia on it is ridiculous. You clearly do not know what you are talking about.

    Materia crafting with a turbo controller. Nice, lol.



    Or run with a group of people that do a lot of the work for you. Did you account for that?



    One should appreciate both of their difficulties. The more challenging a raid, the better the gear drops should be. Hyper Ifrit is VERY challenging. The weapons you get for beating him all have Attack Potency +20, fire resistance as well as a fire damage effect on them. For weapons, that is essentially on par with crafted gear with 1 materia attached to it. Probably better depending on what materia you even have.

    What's harder? Getting more than 1 good materia on a high rank weapon/armor. That is what's harder.



    I have nothing against this for a lot of gear that we currently cannot attach materia to. However Darkhold and Ifrit gear are certainly not among them.


    To account for difficulty either way, it is most balanced if raid gear performs at the level of crafted gear with a worthy materia attached to it.

    Any gear with more than one tier III/IV materia should always beat raid gear, provided the right materia is used of course.


    P.S: I just got STR+20 materia and the necessary catalyst required to meld it. I am going to have it melded onto my [item=4020309]Cobalt Claws[/item]. That weapon is going to be awesome. I still want to beat the living hell out of Hyper Ifrit and I definitely want to get those burning claws.

    Anyone saying it removes incentive should just be speaking for themselves.
    Um.. wait.. removed my credibility? I'm sorry Mr. interweb forum WWWizardd, I didn't know my posts needed to be reviewed by you to ensure credibility. Damn, what was I thinking?

    On a serious note.. Crafting gear and spirit bonding is NOT hard at all.. It's all just a grind with low success rates on materia enhancement. You can make an M3 piece of gear in ~2 days if you focused solely on that and none of what you have to do is hard, just time consuming.

    Are you saying that you agree with Raid gear being completely useless? Ifrit weapons are one thing, and even those are surpassed by M2/3 gear (much easier to get, mind you). ALL other r/ex gear in the game is now useless compared to M1 gear, even the new Sipahi gear.

    So before you pass judgment on someone's credibility (lol), know wtf you're talking about.

    And btw, if you were smart you would know that I meant turbo crafting gear, not f'n materia. That sentence alone removed your credibility.
    (0)
    Last edited by MeowyWowie; 10-09-2011 at 05:51 PM.

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