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  1. #16
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    I'd prefer Red Mage not to be a tank. They're casters who wear light armor, not supposed to be taking damage in the frontline. Plus, aside from FFXI where a lot of the stereotypes for jobs were unfortunately broken, spellblade skills are bound to Mystic Knights.

    Everytime I see the "RDM Tank Thread", all the depictions people can think of falls under Mystic Knight, described by the FF wiki as "skilled in both magic and swordsmanship, they fuse both arts into Spellblade and are resistant to magic as a whole".

    Dark Knight is already the "magic resistent tank", so adding something so close to that might cause overlapping problems where one of the jobs will be left out.

    For me, the most fitting for Red mage would be a healer. They could explore both black and white magic patterns of the job, by creating an original Cleric Stance for the it and also use Dualcast as a main mechanic for the job, inserting close-range combat as MP-management.

    So we would have all the points a Red Mage needs to have without breaking from the origins of the class:

    White Magic - healing skills
    Black Magic - DPS skills
    Dualcast - main mechanic behind the job (alike to how Aetherflow is the main mechanic for Scholar)
    Close range combat - MP management (think Energy Drain with some tweaks and a combo)

    This could also counter-balance the fixed SCH spot we have now in raid groups.
    (1)
    Last edited by Fevelle; 07-29-2016 at 08:38 AM.

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