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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Like the weighty animations, the engine (apart from when it causes immense flickering when passing by leaves, planks, anything with a lot of lines), the ultimately rather fast paced combat, the leniency for cast-tail movement, and that healers and tanks can both do significant DPS dependent on their coordination with each other and the raid's present pace).

    Not a fan of the oversights (Skill/Spell Speed, Diadem, original PotD), rapid content obsoletion, lack of core innovation, how animations rarely do what they look like they should do (see single-target Spinning Slash), how the fast pace is really just a product of every job being identically GCD-locked with a backing arsenal of oGCDs, the singularity of optimal rotations, or the shortage of cross-role responsibilities (especially for DPS party members) or versatility.

    [Not saying I want every roll to be able to heal or tank, but they should have a way of getting around or restoring damage, whether that be by kiting, killing, swapping off, or whatever else. No one should 99% of the time be concerned only with their parse, or in addition only to minimizing their own raid-damage taken). I'd like to see more abnormal compositions, more alternate ways of approaching a given problem or encounter. And yet we're mired instead in CC immunities, etc.]
    (16)

  2. #2
    Player
    Chalbee's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    286
    Character
    Chalbeaux Maxime
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Shurrikhan View Post
    ...shortage of cross-role responsibilities (especially for DPS party members) or versatility.

    [Not saying I want every roll to be able to heal or tank, but they should have a way of getting around or restoring damage, whether that be by kiting, killing, swapping off, or whatever else. No one should 99% of the time be concerned only with their parse, or in addition only to minimizing their own raid-damage taken). I'd like to see more abnormal compositions, more alternate ways of approaching a given problem or encounter. And yet we're mired instead in CC immunities, etc.]
    I like the way you think. I play Summoner and right now the most exciting/creative thing I get to do is raise someone if we're struggling, and I've actually been scolded by the Tank(s)/other DPS for doing it a few times! Sure, when the healer raises someone, everyone is grateful, but if I do it I'm "playing my class wrong" and "forcing everyone to read my stupid raise macro"...
    (5)
    "Hello, I'm auditioning for the role of Ser Aymeric de Borel, and I'll be singing Electric Chapel by Lady Gaga"

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Chalbee View Post
    I like the way you think. I play Summoner and right now the most exciting/creative thing I get to do is raise someone if we're struggling, and I've actually been scolded by the Tank(s)/other DPS for doing it a few times! Sure, when the healer raises someone, everyone is grateful, but if I do it I'm "playing my class wrong" and "forcing everyone to read my stupid raise macro"...
    I'm fine with the idea that if someone can do something more efficiently, they should be the one's doing it. I like optimization. What I dislike flawed assumption, for instance that massive healer threat, lethargy, disease, and a ton of DPS can't kill something more safely than having a tank on it. I like the tips and tricks. I like timing things up. I like the untelegraphed hits, and the little ways a tank might tell you with no chat and no strat warning that Wicked Wheel is about to go off. I like to have to watch the field, my allies, my enemies. I like knowing a fight inside and out, but no never so far that I'm not still thinking about things, adjusting.

    When leveling I honestly loved it when my tanks or healers would up and leave at the start of dungeons, especially those before the MND/INT split. After a brief sigh of disappointment, we finally had to actually think about how we were going to pull it all off, build up methods, and then adapt them on the fly. ...Eventually it'd get to where 3 SMNs and a THM/BLM (Sleepga, focus target, and Bane, a.k.a. Banega) was just undeniably faster than bringing a tank or healer to Stone Vigil and everything was down pat, but in the meantime things were actually interesting.

    For now I tend to get more enjoyment, or at least feel like there's more interaction or adaptation, even in a FFXIII 50+ Mission than in any 4-man boss fights. I like XIV's combat, a lot, I just feel like it could be a lot more, and that the narrowness of means of accomplishing the outputs or changes we associate with different roles is one of the factors most holding it back.
    (1)
    Last edited by Shurrikhan; 07-28-2016 at 09:14 AM.