Quote Originally Posted by madolyn View Post
I take it some people in this thread have never played games on NES, atari or even a text based game where immersion was in your head. You must have no imagination. This is such a silly thing to groan about and get pissy over.


You must also not think that at the time many of these systems (Text, NES, SNES, Arcade cabinet, yada yada) pushed the limits of graphical fidelity in their day and age. Hell there was a time when this was the god damned pinacle of character modeling.


Time moves on and our expectations grow. Especially when it's something that isn't really hard to do, as has been stated many times in the thread the issue isn't even with the low resolution textures themselves but the application of Paralax to those textures that make them go bonkers it's a graphical glitch and expecting it to get fixed isn't like we are demanding they reprogram the entire system of shaders so we can get a realistic reflection off of a ceramic pot.

Giving players optional high resolution textures hurts nobody and can only add to the overall game experience. I guess people want them to focus on the set of cash shop content first though...

We could always get the 1.0 "Low" settings back lol.