At the end of the day, you are requiring what isn't necessary to complete an instance, but at least you understand the counter-productivity of trying to beat it into people's heads.
I will never call a skilled player with a shitty attitude a good player. At best, I will call them a 'skilled player'. A good player entails both skill and attitude. With that said, I recognize that I shouldn't call players with low skill/good attitudes good players. I should refer to them as nice players. Nice players are all that I require to have fun while grouping with others, and when I do group, I hope I get good players. Hopefully that makes sense as it is clear we speak in different contexts.
Everyone has different ways off having fun, so I am not going to tell you that what I find fun, you should as well. However, how is this statement true if by holding people to high standards and expectations you continuously end up frustrated and disappointed? How is that fun? I really can't be bothered with that. It is a complete and total waste of my time to set a bar of standards for other players. I am as passionate about my role as healer as anyone. I do my best to sustain the group whilst pushing my DPS as much as possible, and I am my own worst critique. It's hard enough dealing with it as an individual. I never expect any player to put in the same work I do, because the amount of work I do is overkill to clear an instance. All I can hope for from other players is that they care about other people's time. This alone entails that they will try their best. That is the only expectation I have of other players. I can only worry about what I have control over, and the way other people choose to play is not one of them.
I am? If you're referring to raiding and EX instances, then you are bringing up, what? 5%-10% of the game's total content? If we want to look at the big and total picture, why would you exclude "isolated scenarios that mean nothing on their own"? With that said how is a healer being put to the test an isolated scenario? It happens every time things are not going well. Reference the healer confession thread, bad tank threads, DF woes threads, or the multitude of other threads where healers talk about an instance being much harder than it needs to be. Your statement to me sounds like you can't see past your own views. Even your sig, I'm sure you see it as statement that healer DPS is required based off of your passionate arguments. But that's not what that statement is saying at all. It is encouraging healer DPS, not requiring it.
If looking at the big picture, which I agree does include use of Cleric, you also have to remember that most people spend the majority of their time in this game outside of groups, and in a solo situation, healer DPS IS required in order to survive it. If you want to reference just grouping, then we are NOT looking at the big and total picture. So ultimately my question is if healer DPS is not required to clear an instance, then why do YOU require it? It really just sounds like setting yourself up for disappointment time and time again. I know all about that, which is why I now avoid it and don't create unnecessary expectations of other healers and players in general.



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