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  1. #1
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ChocoFeru View Post
    The HD textures already exist! This "option" should be easy to implement.

    The only downside effect that can be considered here, is the server traffic needed to download all the huge data (and the additional cost).
    Even implementing HD textures would need to be optimized and tested based on a specific hardware range.

    I'll keep repeating this until it sinks in, since people continue to think that it's as simple as adding high resolution files to the game via a download and calling it a day.

    Take Skyrim, for example - it's not a graphically demanding game (without extensive modding, of course). However, without proper optimization of what is and isn't rendering on the screen, and the textures of those various items being rendered, you can end up severe performance issues just by facing one area instead of another. While the engine isn't used isn't the same, the concept is still very much there (and is it will be for any game in any engine - optimization, even for the beefiest hardware, is a thing).
    (2)
    Last edited by Berethos; 07-01-2016 at 03:49 PM.

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Berethos View Post
    Even implementing HD textures would need to be optimized and tested based on a specific hardware range.

    I'll keep repeating this until it sinks in, since people continue to think that it's as simple as adding high resolution files to the game via a download and calling it a day.

    Take Skyrim, for example - it's not a graphically demanding game (without extensive modding, of course). However, without proper optimization of what is and isn't rendering on the screen, and the textures of those various items being rendered, you can end up severe performance issues just by facing one area instead of another. While the engine isn't used isn't the same, the concept is still very much there (and is it will be for any game in any engine - optimization, even for the beefiest hardware, is a thing).
    A perfect example of this would be going to download the 4k mods on Nexus while running a GPU nowhere near capable of rendering 4k quality textures. Now toss in a grass texture mod on top of that and your FPS will spike to absurdly low levels. In an MMO, servers have to presume everyone can render the game at relative max settings. I suspect said servers couldn't handle the upgrade nor would the PS3 come even close. That said, SE does need to consider graphical improvements as this game will start to look dated if they don't. So while not the simple fix some suggest, it's one SE should be moving towards in the future.
    (1)

  3. #3
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    A perfect example of this would be going to download the 4k mods on Nexus while running a GPU nowhere near capable of rendering 4k quality textures. Now toss in a grass texture mod on top of that and your FPS will spike to absurdly low levels. In an MMO, servers have to presume everyone can render the game at relative max settings. I suspect said servers couldn't handle the upgrade nor would the PS3 come even close. That said, SE does need to consider graphical improvements as this game will start to look dated if they don't. So while not the simple fix some suggest, it's one SE should be moving towards in the future.
    Agreed - I definitely believe it's one they can work toward in the future, and in a number of ways they already have - the current lighting options we have (among a few other things) are relatively recent additions (came with Heavensward, I believe). It should be something they work toward, but it's definitely not a simple change.
    (0)

  4. #4
    Player
    CodingSquirrel's Avatar
    Join Date
    Feb 2016
    Posts
    35
    Character
    Ruki Adren
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    In an MMO, servers have to presume everyone can render the game at relative max settings. I suspect said servers couldn't handle the upgrade nor would the PS3 come even close. That said, SE does need to consider graphical improvements as this game will start to look dated if they don't. So while not the simple fix some suggest, it's one SE should be moving towards in the future.
    Uh, what? What do the servers have to do with this and why do you think it's necessary that everyone can run at max settings? Graphics are rendered on the client side, not the server side. Optional options are optional. If your computer can't handle it then don't turn it on.
    (6)

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