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  1. #41
    Player
    FallenArisen0990's Avatar
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    Aug 2013
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    - Top Secret -
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    1,462
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    Anarista Tarnyang
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    Behemoth
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    Ninja Lv 80
    Quote Originally Posted by bass9020 View Post
    Until they state that its for time management or low staff reasons then I'm going to keep the assumption its laziness and console whiners. Lots of other games give an option for a high end mode so I don't see the issue. Even then I still won t be happy about whatever they say so I guess it doesn't really matter
    They did state the reason lol. They want all platforms to look and play the same lol.
    (1)

  2. #42
    Player
    odintius's Avatar
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    Mar 2011
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    Odintius Baelsar
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    Coeurl
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    White Mage Lv 80
    As much as I would like it I would like them to focus on different content with some added horizontal feature tbh but it be nice.
    (0)

  3. #43
    Player
    Naunet's Avatar
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    Mide Uyagir
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    Coeurl
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    Astrologian Lv 90
    Quote Originally Posted by Gralna View Post
    Maybe in the future when PS3 support is dropped, and FFXV, FFXII HD, and FFVII remake projects are done, and we hopefully get a larger dev team, then maybe, it'd be time to add a UHD texture pack.
    We are playing FFXIV, not FFXV or FFXII HD or whatever else. As someone who plays none of those games (and never intends to), I definitely want to advocate for SE spending more time and funds in the game that I do play.

    Yes to an HD texture pack, please!
    (2)

  4. #44
    Player
    Berethos's Avatar
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    Sep 2013
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    1,195
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    Celie Lothaire
    World
    Maduin
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    Paladin Lv 90
    Quote Originally Posted by bass9020 View Post
    Until they state that its for time management or low staff reasons then I'm going to keep the assumption its laziness and console whiners. Lots of other games give an option for a high end mode so I don't see the issue. Even then I still won t be happy about whatever they say so I guess it doesn't really matter
    You're refusing to accept any perspective but your own limited one - of course you don't see the issue.
    (0)

  5. #45
    Player
    Berethos's Avatar
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    Sep 2013
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    Celie Lothaire
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    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ChocoFeru View Post
    The HD textures already exist! This "option" should be easy to implement.

    The only downside effect that can be considered here, is the server traffic needed to download all the huge data (and the additional cost).
    Even implementing HD textures would need to be optimized and tested based on a specific hardware range.

    I'll keep repeating this until it sinks in, since people continue to think that it's as simple as adding high resolution files to the game via a download and calling it a day.

    Take Skyrim, for example - it's not a graphically demanding game (without extensive modding, of course). However, without proper optimization of what is and isn't rendering on the screen, and the textures of those various items being rendered, you can end up severe performance issues just by facing one area instead of another. While the engine isn't used isn't the same, the concept is still very much there (and is it will be for any game in any engine - optimization, even for the beefiest hardware, is a thing).
    (2)
    Last edited by Berethos; 07-01-2016 at 03:49 PM.

  6. #46
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
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    4,964
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    Jynx Masamune
    World
    Diabolos
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    Thaumaturge Lv 100
    Quote Originally Posted by odintius View Post
    As much as I would like it I would like them to focus on different content with some added horizontal feature tbh but it be nice.
    The whole argument is mainly how giving this option really shouldn't be that much work in the first place.
    (1)

  7. #47
    Player
    Berethos's Avatar
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    Sep 2013
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    Celie Lothaire
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    Maduin
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    Paladin Lv 90
    Quote Originally Posted by Jynx View Post
    The whole argument is mainly how giving this option really shouldn't be that much work in the first place.
    As a general rule, if the internet thinks something in a game is easy to add/isn't much work...

    They aren't correct.
    (3)

  8. #48
    Player
    Cakekizyy's Avatar
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    Jun 2016
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    1,057
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    Cakellene St
    World
    Gungnir
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    Samurai Lv 70
    Quote Originally Posted by Galgarion View Post
    Why is the Dev team so small? This game is the golden goose, you'd think Square would go out of their way to make sure it kept churning out a tidy profit by making their player base happy.
    Same reason SOE squandered revenue from EQ on lots of projects that flopped or were very marginal.
    (0)

  9. #49
    Player Jynx's Avatar
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    Gridania
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    Jynx Masamune
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    Diabolos
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    Thaumaturge Lv 100
    Quote Originally Posted by Berethos View Post
    As a general rule, if the internet thinks something in a game is easy to add/isn't much work...

    They aren't correct.
    As a general rule you shouldn't "Assume" you are correct. it's be proven time and time again by game developers that it's often fairly easy to hand out high resolution texture packs as an optional download. It's pretty common in the PC gaming space to have adjustable texture resolution in your game.

    but you know.

    Rabble rabble it must be hard because they don't do it! Rabble rabble.
    (6)

  10. #50
    Player
    Berethos's Avatar
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    Celie Lothaire
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    Maduin
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    Paladin Lv 90
    Quote Originally Posted by Jynx View Post
    As a general rule you shouldn't "Assume" you are correct. it's be proven time and time again by game developers that it's often fairly easy to hand out high resolution texture packs as an optional download. It's pretty common in the PC gaming space to have adjustable texture resolution in your game.

    but you know.
    I'd point out that there's generally a lot of work that goes into getting those high resolution texture packs ready for the consumer - which is why nearly all of them arrive some time after the release of said game, usually following complaints that the game doesn't look as good as people thought it would and the developer typically responds with how they are working on getting it sorted so that it doesn't cause significant performance issues - but I have a feeling you've convinced yourself they just wait around until someone complains enough and just have to move a couple files around and upload the textures and call it a day.

    It should be common sense that there's work that goes on behind the scenes that the consumer generally never sees, and things like optional texture packs are no exception - as I've mentioned several times, even assuming that the way their game is set up can handle more than one texture pack, which it may not be - ever notice that there's not an actual "texture resolution" option in the graphic options? The only two that do are the shadow resolution option and the map resolution option, everything else is options for real time reflections, and anti-aliasing, grass quality, parallax occlusion, tessellation...there is the option for bilinear, trilinear, and anisotropic texture filtering...

    But no actual option change texture resolution. So everyone of you that says it should be an easy thing that they are too lazy too implement are ignoring that the system may not actually be set up to do two texture resolution options...

    And even if it was something already built into the system, just something hidden from the user point of view, there's still the work that has to go into optimizing it so it doesn't run like crap (rarely a small task, especially when you're talking about MMOs).
    (4)
    Last edited by Berethos; 07-01-2016 at 05:02 PM.

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