
Originally Posted by
LineageRazor
Don't hold your breath for any such "ranking" feature to be added for faceroll-easy content like dungeons. Folks who won't play to their class's potential (lazy or stubborn), folks who CAN'T play to their class's potential (physically or mentally handicapped)? Their money is as green as anyone else's, and SE wants that money. SE WANTS experienced players to carry these folks. Preferably teach them, as well, but the important thing is for them to feel included, feel that they're making progress, and keep them subscribed. Don't expect any features to be added to the game that will alienate them.
And, for content like dungeons, there's honestly little harm in it. So your 20-minute dungeon run becomes 30 minutes instead because your DPS won't aoe (or can't seem to understand why it's a good idea)? Boo hoo. Suck it up, and spend those extra ten minutes. The more bads we keep interested in the game, the more money the game makes, and the more they can invest in making the game better. There is NO good justification for elitism when it comes to faceroll content. That MNK wearing all MND accessories? Carry them hard. That role-playing "Ice Mage"? Carry them hard. That CNJ who refuses to cast Cure spells? Carry them... er, well, okay, that one might be tough.
It only becomes an issue when it comes to harder stuff, like raids or Ex primals - and for that stuff, it's already blatantly obvious that you should be forming your own parties. A few folks will be lucky enough to blunder into a group solid enough (and tolerant enough) to carry them, but most will realize that they either need to step up their game or if they won't (or can't) that some content is just too advanced for them.